diff --git a/nih_plug_vizia/src/widgets/resize_handle.rs b/nih_plug_vizia/src/widgets/resize_handle.rs index 30cce2a5..20fd74a1 100644 --- a/nih_plug_vizia/src/widgets/resize_handle.rs +++ b/nih_plug_vizia/src/widgets/resize_handle.rs @@ -210,7 +210,7 @@ fn intersects_triangle(bounds: BoundingBox, (x, y): (f32, f32)) -> bool { // We could also compute Barycentric coordinates, but this is simple and I like not having to // think. Just check if (going clockwise), the point is on the right of each of all of the // triangle's edges. We can compute this using the determinant of the 2x2 matrix formed by two - // column ve vectors, aka the perp dot product, aka the wedge product. + // column vectors, aka the perp dot product, aka the wedge product. // NOTE: Since this element is positioned in the bottom right corner we would technically only // have to calculate this for `v1` let (p1x, p1y) = bounds.bottom_left();