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Move the xtask binary to a library

So you can use it in your own projects with minimal copying and pasting.
This commit is contained in:
Robbert van der Helm 2022-03-02 10:01:48 +01:00
parent 5b369f6ab5
commit 8e0597b780
8 changed files with 438 additions and 358 deletions

17
Cargo.lock generated
View file

@ -563,6 +563,17 @@ dependencies = [
"parking_lot", "parking_lot",
] ]
[[package]]
name = "nih_plug_xtask"
version = "0.1.0"
dependencies = [
"anyhow",
"goblin",
"reflink",
"serde",
"toml",
]
[[package]] [[package]]
name = "nix" name = "nix"
version = "0.22.3" version = "0.22.3"
@ -1153,9 +1164,5 @@ checksum = "d2d7d3948613f75c98fd9328cfdcc45acc4d360655289d0a7d4ec931392200a3"
name = "xtask" name = "xtask"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"anyhow", "nih_plug_xtask",
"goblin",
"reflink",
"serde",
"toml",
] ]

View file

@ -13,6 +13,7 @@ repository = "https://github.com/robbert-vdh/nih-plugs"
members = [ members = [
"nih_plug_derive", "nih_plug_derive",
"nih_plug_egui", "nih_plug_egui",
"nih_plug_xtask",
"xtask", "xtask",
"plugins/examples/gain", "plugins/examples/gain",

15
nih_plug_xtask/Cargo.toml Normal file
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@ -0,0 +1,15 @@
[package]
name = "nih_plug_xtask"
version = "0.1.0"
edition = "2021"
authors = ["Robbert van der Helm <mail@robbertvanderhelm.nl>"]
description = "NIH-plug's cargo xtask command, as a library"
license = "ISC"
[dependencies]
anyhow = "1.0"
goblin = "0.5"
# Version 0.1.3 from crates.io assumes a 64-bit toolchain
reflink = { git = "https://github.com/nicokoch/reflink", rev = "e8d93b465f5d9ad340cd052b64bbc77b8ee107e2" }
serde = { version = "1.0", features = ["derive"] }
toml = "0.5"

45
nih_plug_xtask/README.md Normal file
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@ -0,0 +1,45 @@
# NIH-plug: bundler and other utilities
This is NIH-plug's `cargo xtask` command, but as a library. This way you can use
it in your own projects without forking this repo or copying the binary into
your own repo. This is necessary until Cargo supports [running binaries from
dependencies directly](https://github.com/rust-lang/rfcs/pull/3168).
To use this, add an `xtask` binary to your project using `cargo new --bin xtask`
and add it to the Cargo workspace in your repository's main `Cargo.toml` file:
```toml
# Cargo.toml
[workspace]
members = ["xtask"]
```
Then add `nih_plug_xtask` to your new xtask package's dependencies:
```toml
# xtask/Cargo.toml
[dependencies]
nih_plug_xtask = { git = "https://github.com/robbert-vdh/nih-plug" }
```
Call `nih_plug_xtask`'s main function own xtask binary:
```rust
# xtask/src/main.rs
fn main() -> nih_plug_xtask::Result<()> {
nih_plug_xtask::main()
}
```
And finally create a `.cargo/config` file in your repository and add a Cargo
alias so you can invoke the binary with `cargo xtask`:
```toml
# .cargo/config
[alias]
xtask = "run --package xtask --release --"
```

362
nih_plug_xtask/src/lib.rs Normal file
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@ -0,0 +1,362 @@
use anyhow::{bail, Context};
use serde::Deserialize;
use std::collections::HashMap;
use std::fs;
use std::path::Path;
use std::process::Command;
mod symbols;
/// Re-export for the main function.
pub use anyhow::Result;
const USAGE_STRING: &str = "Usage:
cargo xtask bundle <package> [--release] [--target <triple>]
cargo xtask bundle -p <package1> -p <package2> ... [--release] [--target <triple>]";
/// The base birectory for the bundler's output.
const BUNDLE_HOME: &str = "target/bundled";
/// Any additional configuration that might be useful for creating plugin bundles, stored as
/// `bundler.toml` alongside the workspace's main `Cargo.toml` file.
type BundlerConfig = HashMap<String, PackageConfig>;
#[derive(Debug, Clone, Deserialize)]
struct PackageConfig {
name: Option<String>,
}
/// The target we're generating a plugin for. This can be either the native target or a cross
/// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use
/// an enum for this.
///
/// TODO: Right now we don't consider ARM targets at all
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CompilationTarget {
Linux64,
Linux32,
Mac64,
Windows64,
Windows32,
}
/// The main xtask entry point function. See the readme for instructions on how to use this.
pub fn main() -> Result<()> {
chdir_workspace_root()?;
let mut args = std::env::args().skip(1);
let command = args
.next()
.context(format!("Missing command name\n\n{USAGE_STRING}"))?;
match command.as_str() {
"bundle" => {
// For convenience's sake we'll allow building multiple packages with -p just like carg
// obuild, but you can also build a single package without specifying -p
let mut args = args.peekable();
let mut packages = Vec::new();
if args.peek().map(|s| s.as_str()) == Some("-p") {
while args.peek().map(|s| s.as_str()) == Some("-p") {
packages.push(
args.nth(1)
.context(format!("Missing package name after -p\n\n{USAGE_STRING}"))?,
);
}
} else {
packages.push(
args.next()
.context(format!("Missing package name\n\n{USAGE_STRING}"))?,
);
};
let other_args: Vec<_> = args.collect();
bundle(&packages[0], &other_args)?;
for package in packages.into_iter().skip(1) {
eprintln!();
bundle(&package, &other_args)?;
}
Ok(())
}
// This is only meant to be used by the CI, since using awk for this can be a bit spotty on
// macOS
"known-packages" => list_known_packages(),
_ => bail!("Unknown command '{command}'\n\n{USAGE_STRING}"),
}
}
/// Change the current directory into the Cargo workspace's root.
pub fn chdir_workspace_root() -> Result<()> {
let project_root = Path::new(env!("CARGO_MANIFEST_DIR"))
.parent()
.context("Could not find project root")?;
std::env::set_current_dir(project_root).context("Could not change to project root directory")
}
/// Bundle a package using the provided `cargo build` arguments. Options from the `bundler.toml`
/// file in the workspace's root are respected (see
/// <https://github.com/robbert-vdh/nih-plug/blob/master/bundler.toml>). This requires the current
/// working directory to have been set to the workspace's root using [chdir_workspace_root].
pub fn bundle(package: &str, args: &[String]) -> Result<()> {
let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) {
Some(PackageConfig { name: Some(name) }) => name,
_ => package.to_string(),
};
let mut is_release_build = false;
let mut cross_compile_target: Option<String> = None;
for arg_idx in (0..args.len()).rev() {
let arg = &args[arg_idx];
match arg.as_str() {
"--release" => is_release_build = true,
"--target" => {
// When cross compiling we should generate the correct bundle type
cross_compile_target = Some(
args.get(arg_idx + 1)
.context("Missing cross-compile target")?
.to_owned(),
);
}
arg if arg.starts_with("--target=") => {
cross_compile_target = Some(
arg.strip_prefix("--target=")
.context("Missing cross-compile target")?
.to_owned(),
);
}
_ => (),
}
}
let status = Command::new("cargo")
.arg("build")
.arg("-p")
.arg(package)
.args(args)
.status()
.context(format!("Could not call cargo to build {package}"))?;
if !status.success() {
bail!("Could not build {}", package);
}
let compilation_target = compilation_target(cross_compile_target.as_deref())?;
let lib_path = Path::new(target_base(cross_compile_target.as_deref())?)
.join(if is_release_build { "release" } else { "debug" })
.join(library_basename(package, compilation_target));
if !lib_path.exists() {
bail!("Could not find built library at '{}'", lib_path.display());
}
// We'll detect the pugin formats supported by the plugin binary and create bundled accordingly
// TODO: Support VST2 at some point
let bundle_clap = symbols::exported(&lib_path, "clap_entry")
.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
let bundle_vst3 = symbols::exported(&lib_path, "GetPluginFactory")
.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
let bundled_plugin = bundle_clap || bundle_vst3;
eprintln!();
if bundle_clap {
let clap_bundle_library_name = clap_bundle_library_name(&bundle_name, compilation_target);
let clap_lib_path = Path::new(BUNDLE_HOME).join(&clap_bundle_library_name);
fs::create_dir_all(clap_lib_path.parent().unwrap())
.context("Could not create CLAP bundle directory")?;
reflink::reflink_or_copy(&lib_path, &clap_lib_path)
.context("Could not copy library to CLAP bundle")?;
// In contrast to VST3, CLAP only uses bundles on macOS, so we'll just take the first
// component of the library name instead
let clap_bundle_home = Path::new(BUNDLE_HOME).join(
Path::new(&clap_bundle_library_name)
.components()
.next()
.expect("Malformed CLAP library path"),
);
maybe_create_macos_bundle_metadata(package, &clap_bundle_home, compilation_target)?;
eprintln!("Created a CLAP bundle at '{}'", clap_bundle_home.display());
}
if bundle_vst3 {
let vst3_lib_path =
Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(&bundle_name, compilation_target));
fs::create_dir_all(vst3_lib_path.parent().unwrap())
.context("Could not create VST3 bundle directory")?;
reflink::reflink_or_copy(&lib_path, &vst3_lib_path)
.context("Could not copy library to VST3 bundle")?;
let vst3_bundle_home = vst3_lib_path
.parent()
.unwrap()
.parent()
.unwrap()
.parent()
.unwrap();
maybe_create_macos_bundle_metadata(package, vst3_bundle_home, compilation_target)?;
eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display());
}
if !bundled_plugin {
eprintln!("Not creating any plugin bundles because the package does not export any plugins")
}
Ok(())
}
/// This lists the packages configured in `bundler.toml`. This is only used as part of the CI when
/// bundling plugins.
pub fn list_known_packages() -> Result<()> {
if let Some(config) = load_bundler_config()? {
for package in config.keys() {
println!("{package}");
}
}
Ok(())
}
/// Load the `bundler.toml` file, if it exists. If it does exist but it cannot be parsed, then this
/// will return an error.
fn load_bundler_config() -> Result<Option<BundlerConfig>> {
// We're already in the project root
let bundler_config_path = Path::new("bundler.toml");
if !bundler_config_path.exists() {
return Ok(None);
}
let result = toml::from_str(
&fs::read_to_string(&bundler_config_path)
.with_context(|| format!("Could not read '{}'", bundler_config_path.display()))?,
)
.with_context(|| format!("Could not parse '{}'", bundler_config_path.display()))?;
Ok(Some(result))
}
/// The target we're compiling for. This is used to determine the paths and options for creating
/// plugin bundles.
fn compilation_target(cross_compile_target: Option<&str>) -> Result<CompilationTarget> {
match cross_compile_target {
Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux64),
Some("x86_64-apple-darwin") => Ok(CompilationTarget::Mac64),
Some("x86_64-pc-windows-gnu") => Ok(CompilationTarget::Windows64),
Some(target) => bail!("Unhandled cross-compilation target: {}", target),
None => {
#[cfg(all(target_os = "linux", target_arch = "x86_64"))]
return Ok(CompilationTarget::Linux64);
#[cfg(all(target_os = "linux", target_arch = "x86"))]
return Ok(CompilationTarget::Linux32);
#[cfg(all(target_os = "macos", target_arch = "x86_64"))]
return Ok(CompilationTarget::Mac64);
#[cfg(all(target_os = "windows", target_arch = "x86_64"))]
return Ok(CompilationTarget::Windows64);
#[cfg(all(target_os = "windows", target_arch = "x86"))]
return Ok(CompilationTarget::Windows32);
}
}
}
/// The base directory for the compiled binaries. This does not use [CompilationTarget] as we need
/// to be able to differentiate between native and cross-compilation.
fn target_base(cross_compile_target: Option<&str>) -> Result<&'static str> {
match cross_compile_target {
Some("x86_64-unknown-linux-gnu") => Ok("target/x86_64-unknown-linux-gnu"),
Some("x86_64-pc-windows-gnu") => Ok("target/x86_64-pc-windows-gnu"),
Some("x86_64-apple-darwin") => Ok("target/x86_64-apple-darwin"),
Some(target) => bail!("Unhandled cross-compilation target: {}", target),
None => Ok("target"),
}
}
/// The file name of the compiled library for a `cdylib` crate.
fn library_basename(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("lib{package}.so"),
CompilationTarget::Mac64 => format!("lib{package}.dylib"),
CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
}
}
/// The filename of the CLAP plugin for Linux and Windows, or the full path to the library file
/// inside of a CLAP bundle on macOS
fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64
| CompilationTarget::Linux32
| CompilationTarget::Windows64
| CompilationTarget::Windows32 => format!("{package}.clap"),
CompilationTarget::Mac64 => format!("{package}.clap/Contents/MacOS/{package}"),
}
}
/// The full path to the library file inside of a VST3 bundle, including the leading `.vst3`
/// directory.
///
/// See <https://developer.steinberg.help/display/VST/Plug-in+Format+Structure>.
fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64 => format!("{package}.vst3/Contents/x86_64-linux/{package}.so"),
CompilationTarget::Linux32 => format!("{package}.vst3/Contents/i386-linux/{package}.so"),
CompilationTarget::Mac64 => format!("{package}.vst3/Contents/MacOS/{package}"),
CompilationTarget::Windows64 => {
format!("{package}.vst3/Contents/x86_64-win/{package}.vst3")
}
CompilationTarget::Windows32 => format!("{package}.vst3/Contents/x86-win/{package}.vst3"),
}
}
/// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have.
///
/// This still requires you to move the dylib file to `{bundle_home}/Contents/macOS/{package}`
/// yourself first.
pub fn maybe_create_macos_bundle_metadata(
package: &str,
bundle_home: &Path,
target: CompilationTarget,
) -> Result<()> {
if target != CompilationTarget::Mac64 {
return Ok(());
}
// TODO: May want to add bundler.toml fields for the identifier, version and signature at some
// point.
fs::write(bundle_home.join("Contents").join("PkgInfo"), "BNDL????")
.context("Could not create PkgInfo file")?;
fs::write(
bundle_home.join("Contents").join("Info.plist"),
format!(r#"<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>{package}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.nih-plug.{package}</string>
<key>CFBundleName</key>
<string>{package}</string>
<key>CFBundleDisplayName</key>
<string>{package}</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
"#),
)
.context("Could not create Info.plist file")?;
Ok(())
}

View file

@ -6,9 +6,4 @@ authors = ["Robbert van der Helm <mail@robbertvanderhelm.nl>"]
license = "ISC" license = "ISC"
[dependencies] [dependencies]
anyhow = "1.0" nih_plug_xtask = { path = "../nih_plug_xtask" }
goblin = "0.5"
# Version 0.1.3 from crates.io assumes a 64-bit toolchain
reflink = { git = "https://github.com/nicokoch/reflink", rev = "e8d93b465f5d9ad340cd052b64bbc77b8ee107e2" }
serde = { version = "1.0", features = ["derive"] }
toml = "0.5"

View file

@ -1,348 +1,3 @@
use anyhow::{bail, Context, Result}; fn main() -> nih_plug_xtask::Result<()> {
use serde::Deserialize; nih_plug_xtask::main()
use std::collections::HashMap;
use std::fs;
use std::path::Path;
use std::process::Command;
mod symbols;
const USAGE_STRING: &str = "Usage:
cargo xtask bundle <package> [--release] [--target <triple>]
cargo xtask bundle -p <package1> -p <package2> ... [--release] [--target <triple>]";
/// The base birectory for the bundler's output.
const BUNDLE_HOME: &str = "target/bundled";
/// Any additional configuration that might be useful for creating plugin bundles, stored as
/// `bundler.toml` alongside the workspace's main `Cargo.toml` file.
type BundlerConfig = HashMap<String, PackageConfig>;
#[derive(Debug, Clone, Deserialize)]
struct PackageConfig {
name: Option<String>,
}
/// The target we're generating a plugin for. This can be either the native target or a cross
/// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use
/// an enum for this.
///
/// TODO: Right now we don't consider ARM targets at all
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum CompilationTarget {
Linux64,
Linux32,
Mac64,
Windows64,
Windows32,
}
fn main() -> Result<()> {
let project_root = Path::new(env!("CARGO_MANIFEST_DIR"))
.parent()
.context("Could not find project root")?;
std::env::set_current_dir(project_root)
.context("Could not change to project root directory")?;
let mut args = std::env::args().skip(1);
let command = args
.next()
.context(format!("Missing command name\n\n{USAGE_STRING}"))?;
match command.as_str() {
"bundle" => {
// For convenience's sake we'll allow building multiple packages with -p just like carg
// obuild, but you can also build a single package without specifying -p
let mut args = args.peekable();
let mut packages = Vec::new();
if args.peek().map(|s| s.as_str()) == Some("-p") {
while args.peek().map(|s| s.as_str()) == Some("-p") {
packages.push(
args.nth(1)
.context(format!("Missing package name after -p\n\n{USAGE_STRING}"))?,
);
}
} else {
packages.push(
args.next()
.context(format!("Missing package name\n\n{USAGE_STRING}"))?,
);
};
let other_args: Vec<_> = args.collect();
bundle(&packages[0], &other_args)?;
for package in packages.into_iter().skip(1) {
eprintln!();
bundle(&package, &other_args)?;
}
Ok(())
}
// This is only meant to be used by the CI, since using awk for this can be a bit spotty on
// macOS
"known-packages" => list_known_packages(),
_ => bail!("Unknown command '{command}'\n\n{USAGE_STRING}"),
}
}
// TODO: The macOS version has not been tested
fn bundle(package: &str, args: &[String]) -> Result<()> {
let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) {
Some(PackageConfig { name: Some(name) }) => name,
_ => package.to_string(),
};
let mut is_release_build = false;
let mut cross_compile_target: Option<String> = None;
for arg_idx in (0..args.len()).rev() {
let arg = &args[arg_idx];
match arg.as_str() {
"--release" => is_release_build = true,
"--target" => {
// When cross compiling we should generate the correct bundle type
cross_compile_target = Some(
args.get(arg_idx + 1)
.context("Missing cross-compile target")?
.to_owned(),
);
}
arg if arg.starts_with("--target=") => {
cross_compile_target = Some(
arg.strip_prefix("--target=")
.context("Missing cross-compile target")?
.to_owned(),
);
}
_ => (),
}
}
let status = Command::new("cargo")
.arg("build")
.arg("-p")
.arg(package)
.args(args)
.status()
.context(format!("Could not call cargo to build {package}"))?;
if !status.success() {
bail!("Could not build {}", package);
}
let compilation_target = compilation_target(cross_compile_target.as_deref())?;
let lib_path = Path::new(target_base(cross_compile_target.as_deref())?)
.join(if is_release_build { "release" } else { "debug" })
.join(library_basename(package, compilation_target));
if !lib_path.exists() {
bail!("Could not find built library at '{}'", lib_path.display());
}
// We'll detect the pugin formats supported by the plugin binary and create bundled accordingly
// TODO: Support VST2 at some point
let bundle_clap = symbols::exported(&lib_path, "clap_entry")
.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
let bundle_vst3 = symbols::exported(&lib_path, "GetPluginFactory")
.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
let bundled_plugin = bundle_clap || bundle_vst3;
eprintln!();
if bundle_clap {
let clap_bundle_library_name = clap_bundle_library_name(&bundle_name, compilation_target);
let clap_lib_path = Path::new(BUNDLE_HOME).join(&clap_bundle_library_name);
fs::create_dir_all(clap_lib_path.parent().unwrap())
.context("Could not create CLAP bundle directory")?;
reflink::reflink_or_copy(&lib_path, &clap_lib_path)
.context("Could not copy library to CLAP bundle")?;
// In contrast to VST3, CLAP only uses bundles on macOS, so we'll just take the first
// component of the library name instead
let clap_bundle_home = Path::new(BUNDLE_HOME).join(
Path::new(&clap_bundle_library_name)
.components()
.next()
.expect("Malformed CLAP library path"),
);
maybe_create_macos_bundle(package, &clap_bundle_home, compilation_target)?;
eprintln!("Created a CLAP bundle at '{}'", clap_bundle_home.display());
}
if bundle_vst3 {
let vst3_lib_path =
Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(&bundle_name, compilation_target));
fs::create_dir_all(vst3_lib_path.parent().unwrap())
.context("Could not create VST3 bundle directory")?;
reflink::reflink_or_copy(&lib_path, &vst3_lib_path)
.context("Could not copy library to VST3 bundle")?;
let vst3_bundle_home = vst3_lib_path
.parent()
.unwrap()
.parent()
.unwrap()
.parent()
.unwrap();
maybe_create_macos_bundle(package, vst3_bundle_home, compilation_target)?;
eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display());
}
if !bundled_plugin {
eprintln!("Not creating any plugin bundles because the package does not export any plugins")
}
Ok(())
}
/// This lists the packages configured in `bundler.toml`. This is only used as part of the CI when
/// bundling plugins.
fn list_known_packages() -> Result<()> {
if let Some(config) = load_bundler_config()? {
for package in config.keys() {
println!("{package}");
}
}
Ok(())
}
/// Load the `bundler.toml` file, if it exists. If it does exist but it cannot be parsed, then this
/// will return an error.
fn load_bundler_config() -> Result<Option<BundlerConfig>> {
// We're already in the project root
let bundler_config_path = Path::new("bundler.toml");
if !bundler_config_path.exists() {
return Ok(None);
}
let result = toml::from_str(
&fs::read_to_string(&bundler_config_path)
.with_context(|| format!("Could not read '{}'", bundler_config_path.display()))?,
)
.with_context(|| format!("Could not parse '{}'", bundler_config_path.display()))?;
Ok(Some(result))
}
/// The target we're compiling for. This is used to determine the paths and options for creating
/// plugin bundles.
fn compilation_target(cross_compile_target: Option<&str>) -> Result<CompilationTarget> {
match cross_compile_target {
Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux64),
Some("x86_64-apple-darwin") => Ok(CompilationTarget::Mac64),
Some("x86_64-pc-windows-gnu") => Ok(CompilationTarget::Windows64),
Some(target) => bail!("Unhandled cross-compilation target: {}", target),
None => {
#[cfg(all(target_os = "linux", target_arch = "x86_64"))]
return Ok(CompilationTarget::Linux64);
#[cfg(all(target_os = "linux", target_arch = "x86"))]
return Ok(CompilationTarget::Linux32);
#[cfg(all(target_os = "macos", target_arch = "x86_64"))]
return Ok(CompilationTarget::Mac64);
#[cfg(all(target_os = "windows", target_arch = "x86_64"))]
return Ok(CompilationTarget::Windows64);
#[cfg(all(target_os = "windows", target_arch = "x86"))]
return Ok(CompilationTarget::Windows32);
}
}
}
/// The base directory for the compiled binaries. This does not use [CompilationTarget] as we need
/// to be able to differentiate between native and cross-compilation.
fn target_base(cross_compile_target: Option<&str>) -> Result<&'static str> {
match cross_compile_target {
Some("x86_64-unknown-linux-gnu") => Ok("target/x86_64-unknown-linux-gnu"),
Some("x86_64-pc-windows-gnu") => Ok("target/x86_64-pc-windows-gnu"),
Some("x86_64-apple-darwin") => Ok("target/x86_64-apple-darwin"),
Some(target) => bail!("Unhandled cross-compilation target: {}", target),
None => Ok("target"),
}
}
/// The file name of the compiled library for a `cdylib` crate.
fn library_basename(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("lib{package}.so"),
CompilationTarget::Mac64 => format!("lib{package}.dylib"),
CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
}
}
/// The filename of the CLAP plugin for Linux and Windows, or the full path to the library file
/// inside of a CLAP bundle on macOS
fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64
| CompilationTarget::Linux32
| CompilationTarget::Windows64
| CompilationTarget::Windows32 => format!("{package}.clap"),
CompilationTarget::Mac64 => format!("{package}.clap/Contents/MacOS/{package}"),
}
}
/// The full path to the library file inside of a VST3 bundle, including the leading `.vst3`
/// directory.
///
/// See <https://developer.steinberg.help/display/VST/Plug-in+Format+Structure>.
fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64 => format!("{package}.vst3/Contents/x86_64-linux/{package}.so"),
CompilationTarget::Linux32 => format!("{package}.vst3/Contents/i386-linux/{package}.so"),
CompilationTarget::Mac64 => format!("{package}.vst3/Contents/MacOS/{package}"),
CompilationTarget::Windows64 => {
format!("{package}.vst3/Contents/x86_64-win/{package}.vst3")
}
CompilationTarget::Windows32 => format!("{package}.vst3/Contents/x86-win/{package}.vst3"),
}
}
/// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have.
fn maybe_create_macos_bundle(
package: &str,
bundle_home: &Path,
target: CompilationTarget,
) -> Result<()> {
if target != CompilationTarget::Mac64 {
return Ok(());
}
// TODO: May want to add bundler.toml fields for the identifier, version and signature at some
// point.
fs::write(bundle_home.join("Contents").join("PkgInfo"), "BNDL????")
.context("Could not create PkgInfo file")?;
fs::write(
bundle_home.join("Contents").join("Info.plist"),
format!(r#"<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>{package}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.nih-plug.{package}</string>
<key>CFBundleName</key>
<string>{package}</string>
<key>CFBundleDisplayName</key>
<string>{package}</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
"#),
)
.context("Could not create Info.plist file")?;
Ok(())
} }