Draw GR overlay as a single path with no AA
With these settings the high end parts at least look much cleaner.
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@ -28,6 +28,10 @@ const LN_40_HZ: f32 = 3.4011974; // 30.0f32.ln();
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const LN_22_KHZ: f32 = 9.998797; // 22000.0f32.ln();
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const LN_FREQ_RANGE: f32 = LN_22_KHZ - LN_40_HZ;
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/// The color used for drawing the overlay. Currently not configurable using the style sheet (that
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/// would be possible by moving this to a dedicated view and overlaying that).
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const GR_BAR_OVERLAY_COLOR: vg::Color = vg::Color::rgbaf(0.7, 0.9, 1.0, 0.7);
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/// A very analyzer showing the envelope followers as a magnitude spectrum with an overlay for the
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/// gain reduction.
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pub struct Analyzer {
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@ -240,13 +244,15 @@ fn draw_gain_reduction(
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) {
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let bounds = cx.bounds();
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// TODO: This color should be defined elsewhere
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let bar_paint_color = vg::Color::rgbaf(0.7, 0.9, 1.0, 0.7);
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let bar_paint = vg::Paint::color(bar_paint_color);
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// As with the above, anti aliasing only causes issues
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let paint = vg::Paint::color(GR_BAR_OVERLAY_COLOR).with_anti_alias(false);
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let bin_frequency = |bin_idx: f32| (bin_idx / analyzer_data.num_bins as f32) * nyquist_hz;
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// TODO: This should be drawn as one mesh, or multiple meshes if there are empty gain reduction bars
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// TODO: This should be drawn as one mesh, or multiple meshes if there are empty gain reduction
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// bars. The leftmost bin should be extended to the left of the analyzer, and the
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// rightmost bin should be extended to the right.
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let mut path = vg::Path::new();
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for (bin_idx, gain_difference_db) in analyzer_data
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.gain_difference_db
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.iter()
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@ -273,13 +279,13 @@ fn draw_gain_reduction(
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// TODO: The y-position should be relative to the target curve
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let t_y = ((-gain_difference_db + 40.0) / 80.0).clamp(0.0, 1.0);
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let mut path = vg::Path::new();
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path.move_to(bounds.x + (bounds.w * t_start), bounds.y + (bounds.h * 0.5));
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path.line_to(bounds.x + (bounds.w * t_end), bounds.y + (bounds.h * 0.5));
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path.line_to(bounds.x + (bounds.w * t_end), bounds.y + (bounds.h * t_y));
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path.line_to(bounds.x + (bounds.w * t_start), bounds.y + (bounds.h * t_y));
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path.close();
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canvas.fill_path(&mut path, &bar_paint);
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}
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}
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canvas.fill_path(&mut path, &paint);
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}
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