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Create a proper macOS bundle

At least, I think that's what this is.
This commit is contained in:
Robbert van der Helm 2022-02-16 00:37:12 +01:00
parent dcca3f8bf4
commit b0a7b7402e
2 changed files with 63 additions and 5 deletions

View file

@ -37,10 +37,10 @@ yourself.
### Current status
It actually works! There's still lots of small things to implement, but the core
functionality and including basic GUI support are there. Currently the event
loop has not yet been implemented for macOS, and the Windows version should work
great but it has only been tested under Wine with
[yabridge](https://github.com/robbert-vdh/yabridge).
functionality and including basic GUI support are there. Currently the Windows
version has only been tested under Wine with
[yabridge](https://github.com/robbert-vdh/yabridge), and the macOS version
hasn't been tested at all. Feel free to be the first one!
### Building

View file

@ -41,7 +41,7 @@ fn main() -> Result<()> {
}
}
// TODO: This probably needs more work for macOS. I don't know, I don't have a Mac.
// TODO: The macOS version has not been tested
fn bundle(package: &str, mut args: Vec<String>) -> Result<()> {
let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) {
Some(PackageConfig { name: Some(name) }) => name,
@ -114,6 +114,8 @@ fn bundle(package: &str, mut args: Vec<String>) -> Result<()> {
.context("Could not create bundle directory")?;
fs::copy(&lib_path, &vst3_lib_path).context("Could not copy library to bundle")?;
maybe_create_macos_vst3_bundle(package, cross_compile_target.as_deref())?;
eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display());
} else {
eprintln!("Not creating any plugin bundles")
@ -218,3 +220,59 @@ fn vst3_bundle_library_name(package: &str, cross_compile_target: Option<&str>) -
}
}
}
/// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have.
fn maybe_create_macos_vst3_bundle(package: &str, cross_compile_target: Option<&str>) -> Result<()> {
match cross_compile_target {
Some("x86_64-apple-darwin") => (),
Some(_) => return Ok(()),
#[cfg(target_os = "macos")]
_ => (),
#[cfg(not(target_os = "macos"))]
_ => return Ok(()),
}
// TODO: May want to add bundler.toml fields for the identifier, version and signature at some
// point.
fs::write(
format!("target/{}.vst3/Contents/PkgInfo", package),
"BNDL????",
)
.context("Could not create PkgInfo file")?;
fs::write(
format!("target/{}.vst3/Contents/Info.plist", package),
format!(r#"<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>{package}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.nih-plug.{package}</string>
<key>CFBundleName</key>
<string>{package}</string>
<key>CFBundleDisplayName</key>
<string>{package}</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
"#),
)
.context("Could not create Info.plist file")?;
Ok(())
}