Rearrange Spectral Compressor GUI into 4x4 grid
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7b02217ad4
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b3166e3977
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@ -34,7 +34,7 @@ impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<ViziaState> {
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(400, 500)
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ViziaState::from_size(680, 535)
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}
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}
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pub(crate) fn create(
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pub(crate) fn create(
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@ -49,6 +49,11 @@ pub(crate) fn create(
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ResizeHandle::new(cx);
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ResizeHandle::new(cx);
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// There's no real 'grid' layout, the 4x4 grid should have even column widths and row
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// heights
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const LEFT_COLUMN_WIDTH: Units = Pixels(330.0);
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const RIGHT_COLUMN_WIDTH: Units = Pixels(330.0);
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VStack::new(cx, |cx| {
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VStack::new(cx, |cx| {
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Label::new(cx, "Spectral Compressor")
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Label::new(cx, "Spectral Compressor")
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.font(assets::NOTO_SANS_THIN)
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.font(assets::NOTO_SANS_THIN)
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@ -56,18 +61,118 @@ pub(crate) fn create(
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.height(Pixels(50.0))
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.height(Pixels(50.0))
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.child_top(Stretch(1.0))
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.child_top(Stretch(1.0))
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.child_bottom(Pixels(0.0))
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.child_bottom(Pixels(0.0))
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.right(Pixels(10.0));
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.right(Pixels(15.0))
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.bottom(Pixels(-5.0));
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ScrollView::new(cx, 0.0, 0.0, false, true, |cx| {
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HStack::new(cx, |cx| {
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// This looks better if it's flush at the top, and then we'll just add some padding
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VStack::new(cx, |cx| {
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// at the top of the scroll view
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Label::new(cx, "Globals")
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GenericUi::new(cx, Data::params).child_top(Pixels(0.0));
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.font(assets::NOTO_SANS_THIN)
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.font_size(30.0 * POINT_SCALE)
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.left(Stretch(1.0))
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.right(Pixels(10.0))
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.bottom(Pixels(-10.0));
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GenericUi::new(cx, Data::params.map(|p| p.global.clone()));
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})
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})
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.width(Percentage(100.0))
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.width(LEFT_COLUMN_WIDTH)
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.top(Pixels(5.0));
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.height(Auto);
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VStack::new(cx, |cx| {
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Label::new(cx, "Threshold")
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.font(assets::NOTO_SANS_THIN)
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.font_size(30.0 * POINT_SCALE)
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.left(Stretch(1.0))
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.right(Pixels(10.0))
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.bottom(Pixels(-10.0));
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GenericUi::new(cx, Data::params.map(|p| p.threshold.clone()));
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})
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})
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.row_between(Pixels(0.0))
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.width(RIGHT_COLUMN_WIDTH)
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.height(Auto);
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})
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.height(Auto)
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.width(Stretch(1.0));
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HStack::new(cx, |cx| {
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VStack::new(cx, |cx| {
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Label::new(cx, "Downwards")
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.font(assets::NOTO_SANS_THIN)
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.font_size(30.0 * POINT_SCALE)
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.left(Stretch(1.0))
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.right(Pixels(10.0))
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.bottom(Pixels(-10.0));
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// We don't want to show the 'Downwards' prefix here, but it should still be in
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// the parameter name so the parameter list makes sense
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let downwards_compressor_params =
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Data::params.map(|p| p.compressors.downwards.clone());
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GenericUi::new_custom(
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cx,
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downwards_compressor_params.clone(),
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move |cx, param_ptr| {
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let downwards_compressor_params = downwards_compressor_params.clone();
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HStack::new(cx, move |cx| {
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Label::new(
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cx,
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unsafe { param_ptr.name() }
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.strip_prefix("Downwards ")
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.expect("Expected parameter name prefix, this is a bug"),
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)
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.class("label");
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GenericUi::draw_widget(cx, downwards_compressor_params, param_ptr);
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})
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.class("row");
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},
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);
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})
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.width(LEFT_COLUMN_WIDTH)
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.height(Auto);
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VStack::new(cx, |cx| {
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Label::new(cx, "Upwards")
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.font(assets::NOTO_SANS_THIN)
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.font_size(30.0 * POINT_SCALE)
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.left(Stretch(1.0))
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.right(Pixels(10.0))
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.bottom(Pixels(-10.0));
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let upwards_compressor_params =
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Data::params.map(|p| p.compressors.upwards.clone());
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GenericUi::new_custom(
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cx,
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upwards_compressor_params.clone(),
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move |cx, param_ptr| {
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let upwards_compressor_params = upwards_compressor_params.clone();
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HStack::new(cx, move |cx| {
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Label::new(
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cx,
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unsafe { param_ptr.name() }
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.strip_prefix("Upwards ")
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.expect("Expected parameter name prefix, this is a bug"),
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)
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.class("label");
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GenericUi::draw_widget(cx, upwards_compressor_params, param_ptr);
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})
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.class("row");
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},
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);
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})
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.width(RIGHT_COLUMN_WIDTH)
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.height(Auto);
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})
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.height(Auto)
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.width(Stretch(1.0));
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})
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.row_between(Pixels(10.0))
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.child_left(Stretch(1.0))
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.child_left(Stretch(1.0))
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.child_right(Stretch(1.0));
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.child_right(Stretch(1.0));
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})
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})
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}
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}
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// /// A [`ParamSlider`] row very similar to what [`GenericUi`] would produce.
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// fn param_row(cx: &mut Context) {
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// VStack::new(cx, content)
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// }
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