Draw Diopser's spectrum analyzer in one go
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@ -13,3 +13,4 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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- On Windows, clicking on the plugin's name no longer takes you to Spectral
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- On Windows, clicking on the plugin's name no longer takes you to Spectral
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Compressor's home page. This is a temporary workaround for an issue with an
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Compressor's home page. This is a temporary workaround for an issue with an
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underlying library.
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underlying library.
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- Rendering the GUI now takes slightly less resources.
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@ -87,9 +87,13 @@ impl View for SpectrumAnalyzer {
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let nyquist = self.sample_rate.load(Ordering::Relaxed) / 2.0;
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let nyquist = self.sample_rate.load(Ordering::Relaxed) / 2.0;
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// This skips background and border drawing
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// This skips background and border drawing
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// NOTE: We could do the same thing like in Spectral Compressor and draw part of this
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// spectrum analyzer as a single mesh but for whatever erason the aliasing/moire
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// pattern here doesn't look nearly as bad.
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let line_width = cx.style.dpi_factor as f32 * 1.5;
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let line_width = cx.style.dpi_factor as f32 * 1.5;
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let paint = vg::Paint::color(cx.font_color().cloned().unwrap_or_default().into())
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let paint = vg::Paint::color(cx.font_color().cloned().unwrap_or_default().into())
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.with_line_width(line_width);
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.with_line_width(line_width);
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let mut path = vg::Path::new();
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for (bin_idx, magnitude) in spectrum.iter().enumerate() {
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for (bin_idx, magnitude) in spectrum.iter().enumerate() {
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// We'll match up the bin's x-coordinate with the filter frequency parameter
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// We'll match up the bin's x-coordinate with the filter frequency parameter
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let frequency = (bin_idx as f32 / spectrum.len() as f32) * nyquist;
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let frequency = (bin_idx as f32 / spectrum.len() as f32) * nyquist;
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@ -106,14 +110,13 @@ impl View for SpectrumAnalyzer {
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let magnitude_db = nih_plug::util::gain_to_db(*magnitude);
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let magnitude_db = nih_plug::util::gain_to_db(*magnitude);
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let height = ((magnitude_db + 80.0) / 100.0).clamp(0.0, 1.0);
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let height = ((magnitude_db + 80.0) / 100.0).clamp(0.0, 1.0);
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let mut path = vg::Path::new();
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path.move_to(
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path.move_to(
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bounds.x + (bounds.w * t),
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bounds.x + (bounds.w * t),
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bounds.y + (bounds.h * (1.0 - height)),
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bounds.y + (bounds.h * (1.0 - height)),
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);
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);
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path.line_to(bounds.x + (bounds.w * t), bounds.y + bounds.h);
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path.line_to(bounds.x + (bounds.w * t), bounds.y + bounds.h);
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canvas.stroke_path(&mut path, &paint);
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}
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}
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canvas.stroke_path(&mut path, &paint);
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}
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}
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}
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}
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