Add a basic amp envelope to Buffr Glitch
This commit is contained in:
parent
22b3b9527b
commit
bc98463b28
|
@ -12,6 +12,8 @@ Versioning](https://semver.org/spec/v2.0.0.html).
|
||||||
|
|
||||||
- Added an option to crossfade the recorded buffer to avoid clicks when looping
|
- Added an option to crossfade the recorded buffer to avoid clicks when looping
|
||||||
around.
|
around.
|
||||||
|
- Added attack and release time controls to avoid clicks when pressing or
|
||||||
|
releasing a key.
|
||||||
- Added an optional velocity sensitive mode.
|
- Added an optional velocity sensitive mode.
|
||||||
|
|
||||||
### Removed
|
### Removed
|
||||||
|
|
85
plugins/buffr_glitch/src/envelope.rs
Normal file
85
plugins/buffr_glitch/src/envelope.rs
Normal file
|
@ -0,0 +1,85 @@
|
||||||
|
// Buffr Glitch: a MIDI-controlled buffer repeater
|
||||||
|
// Copyright (C) 2022-2023 Robbert van der Helm
|
||||||
|
//
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
/// The most barebones envelope generator you can imagine using a bog standard first order IIR
|
||||||
|
/// filter. We don't need anything fancy right now.
|
||||||
|
#[derive(Debug, Default)]
|
||||||
|
pub struct AREnvelope {
|
||||||
|
/// The internal filter state.
|
||||||
|
state: f32,
|
||||||
|
|
||||||
|
/// For each sample, the output becomes `(state * t) + (target * (1.0 - t))`. This is `t` during
|
||||||
|
/// the attack portion of the envelope generator.
|
||||||
|
attack_retain_t: f32,
|
||||||
|
/// `attack_retain_t`, but for the release portion.
|
||||||
|
release_retain_t: f32,
|
||||||
|
|
||||||
|
/// The value the envelope follower should try to achieve when not in the release stage.
|
||||||
|
target_value: f32,
|
||||||
|
/// Whether the envelope follower is currently in its release stage.
|
||||||
|
releasing: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AREnvelope {
|
||||||
|
pub fn set_attack_time(&mut self, sample_rate: f32, time_ms: f32) {
|
||||||
|
self.attack_retain_t = (-1.0 / (time_ms / 1000.0 * sample_rate)).exp();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_release_time(&mut self, sample_rate: f32, time_ms: f32) {
|
||||||
|
self.release_retain_t = (-1.0 / (time_ms / 1000.0 * sample_rate)).exp();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Completely reset the envelope follower.
|
||||||
|
pub fn reset(&mut self) {
|
||||||
|
self.state = 0.0;
|
||||||
|
self.releasing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Only reset the release state, but don't reset the internal filter state.
|
||||||
|
pub fn soft_reset(&mut self) {
|
||||||
|
self.releasing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set the maximum value the envelope follower should achieve.
|
||||||
|
pub fn set_target(&mut self, target: f32) {
|
||||||
|
self.target_value = target;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get the next value from the envelope follower.
|
||||||
|
pub fn next(&mut self) -> f32 {
|
||||||
|
let (target, t) = if self.releasing {
|
||||||
|
(0.0, self.release_retain_t)
|
||||||
|
} else {
|
||||||
|
(self.target_value, self.attack_retain_t)
|
||||||
|
};
|
||||||
|
|
||||||
|
let new = (self.state * t) + (target * (1.0 - t));
|
||||||
|
self.state = new;
|
||||||
|
|
||||||
|
new
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Start the release segment of the envelope generator.
|
||||||
|
pub fn start_release(&mut self) {
|
||||||
|
self.releasing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Whether the envelope generator is still in its release stage and the value hasn't dropped
|
||||||
|
/// down to 0.0 yet.
|
||||||
|
pub fn is_releasing(&self) -> bool {
|
||||||
|
self.releasing && self.state >= 0.001
|
||||||
|
}
|
||||||
|
}
|
|
@ -18,6 +18,7 @@ use nih_plug::prelude::*;
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
mod buffer;
|
mod buffer;
|
||||||
|
mod envelope;
|
||||||
|
|
||||||
/// The maximum number of octaves the sample can be pitched down. This is used in calculating the
|
/// The maximum number of octaves the sample can be pitched down. This is used in calculating the
|
||||||
/// recording buffer's size.
|
/// recording buffer's size.
|
||||||
|
@ -37,8 +38,9 @@ struct BuffrGlitch {
|
||||||
/// The gain scaling from the velocity. If velocity sensitive mode is enabled, then this is the `[0, 1]` velocity
|
/// The gain scaling from the velocity. If velocity sensitive mode is enabled, then this is the `[0, 1]` velocity
|
||||||
/// devided by `100/127` such that MIDI velocity 100 corresponds to 1.0 gain.
|
/// devided by `100/127` such that MIDI velocity 100 corresponds to 1.0 gain.
|
||||||
velocity_gain: f32,
|
velocity_gain: f32,
|
||||||
/// The gain from the gain note expression.
|
/// The envelope genrator used during playback. This handles both gain smoothing as well as fade
|
||||||
gain_expression_gain: f32,
|
/// ins and outs to prevent clicks.
|
||||||
|
amp_envelope: envelope::AREnvelope,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Params)]
|
#[derive(Params)]
|
||||||
|
@ -55,6 +57,14 @@ struct BuffrGlitchParams {
|
||||||
#[id = "octave_shift"]
|
#[id = "octave_shift"]
|
||||||
octave_shift: IntParam,
|
octave_shift: IntParam,
|
||||||
|
|
||||||
|
/// The attack time in milliseconds. Useful to avoid clicks. Or to introduce them if that's
|
||||||
|
/// aesthetically pleasing.
|
||||||
|
#[id = "attack_ms"]
|
||||||
|
attack_ms: FloatParam,
|
||||||
|
/// The attack time in milliseconds. Useful to avoid clicks. Or to introduce them if that's
|
||||||
|
/// aesthetically pleasing.
|
||||||
|
#[id = "release_ms"]
|
||||||
|
release_ms: FloatParam,
|
||||||
/// The length of the loop crossfade to use, in milliseconds. This will cause the start of the
|
/// The length of the loop crossfade to use, in milliseconds. This will cause the start of the
|
||||||
/// loop to be faded into the last `(crossfade_ms/2)` ms of the loop region, and the part after
|
/// loop to be faded into the last `(crossfade_ms/2)` ms of the loop region, and the part after
|
||||||
/// the end to be faded into the first `(crossfade_ms/2)` ms of the loop after the first
|
/// the end to be faded into the first `(crossfade_ms/2)` ms of the loop after the first
|
||||||
|
@ -73,7 +83,7 @@ impl Default for BuffrGlitch {
|
||||||
|
|
||||||
midi_note_id: None,
|
midi_note_id: None,
|
||||||
velocity_gain: 1.0,
|
velocity_gain: 1.0,
|
||||||
gain_expression_gain: 1.0,
|
amp_envelope: envelope::AREnvelope::default(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -103,9 +113,32 @@ impl Default for BuffrGlitchParams {
|
||||||
max: MAX_OCTAVE_SHIFT as i32,
|
max: MAX_OCTAVE_SHIFT as i32,
|
||||||
},
|
},
|
||||||
),
|
),
|
||||||
|
|
||||||
|
attack_ms: FloatParam::new(
|
||||||
|
"Attack",
|
||||||
|
2.0,
|
||||||
|
FloatRange::Skewed {
|
||||||
|
min: 0.0,
|
||||||
|
max: 50.0,
|
||||||
|
factor: FloatRange::skew_factor(-2.5),
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.with_unit(" ms")
|
||||||
|
.with_step_size(0.001),
|
||||||
|
release_ms: FloatParam::new(
|
||||||
|
"Release",
|
||||||
|
2.0,
|
||||||
|
FloatRange::Skewed {
|
||||||
|
min: 0.0,
|
||||||
|
max: 50.0,
|
||||||
|
factor: FloatRange::skew_factor(-2.5),
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.with_unit(" ms")
|
||||||
|
.with_step_size(0.001),
|
||||||
crossfade_ms: FloatParam::new(
|
crossfade_ms: FloatParam::new(
|
||||||
"Crossfade",
|
"Crossfade",
|
||||||
0.0,
|
2.0,
|
||||||
FloatRange::Skewed {
|
FloatRange::Skewed {
|
||||||
min: 0.0,
|
min: 0.0,
|
||||||
max: 50.0,
|
max: 50.0,
|
||||||
|
@ -160,6 +193,7 @@ impl Plugin for BuffrGlitch {
|
||||||
fn reset(&mut self) {
|
fn reset(&mut self) {
|
||||||
self.buffer.reset();
|
self.buffer.reset();
|
||||||
self.midi_note_id = None;
|
self.midi_note_id = None;
|
||||||
|
self.amp_envelope.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn process(
|
fn process(
|
||||||
|
@ -190,7 +224,9 @@ impl Plugin for BuffrGlitch {
|
||||||
} else {
|
} else {
|
||||||
1.0
|
1.0
|
||||||
};
|
};
|
||||||
self.gain_expression_gain = 1.0;
|
|
||||||
|
self.amp_envelope.soft_reset();
|
||||||
|
self.amp_envelope.set_target(self.velocity_gain);
|
||||||
|
|
||||||
// We'll copy audio to the playback buffer to match the pitch of the note
|
// We'll copy audio to the playback buffer to match the pitch of the note
|
||||||
// that was just played. The octave shift parameter makes it possible to get
|
// that was just played. The octave shift parameter makes it possible to get
|
||||||
|
@ -201,11 +237,12 @@ impl Plugin for BuffrGlitch {
|
||||||
.prepare_playback(note_frequency, self.params.crossfade_ms.value());
|
.prepare_playback(note_frequency, self.params.crossfade_ms.value());
|
||||||
}
|
}
|
||||||
NoteEvent::NoteOff { note, .. } if self.midi_note_id == Some(note) => {
|
NoteEvent::NoteOff { note, .. } if self.midi_note_id == Some(note) => {
|
||||||
// A NoteOff for the currently playing note immediately ends playback
|
// Playback still continues until the release is done.
|
||||||
|
self.amp_envelope.start_release();
|
||||||
self.midi_note_id = None;
|
self.midi_note_id = None;
|
||||||
}
|
}
|
||||||
NoteEvent::PolyVolume { note, gain, .. } if self.midi_note_id == Some(note) => {
|
NoteEvent::PolyVolume { note, gain, .. } if self.midi_note_id == Some(note) => {
|
||||||
self.gain_expression_gain = gain;
|
self.amp_envelope.set_target(self.velocity_gain * gain);
|
||||||
}
|
}
|
||||||
_ => (),
|
_ => (),
|
||||||
}
|
}
|
||||||
|
@ -216,10 +253,14 @@ impl Plugin for BuffrGlitch {
|
||||||
// When a note is being held, we'll replace the input audio with the looping contents of
|
// When a note is being held, we'll replace the input audio with the looping contents of
|
||||||
// the playback buffer
|
// the playback buffer
|
||||||
// TODO: At some point also handle polyphony here
|
// TODO: At some point also handle polyphony here
|
||||||
if self.midi_note_id.is_some() {
|
if self.midi_note_id.is_some() || self.amp_envelope.is_releasing() {
|
||||||
// TOOD: This needs to be smoothed, but we this should be part of a proper gain
|
self.amp_envelope
|
||||||
// envelope
|
.set_attack_time(self.sample_rate, self.params.attack_ms.value());
|
||||||
let gain = self.velocity_gain * self.gain_expression_gain;
|
self.amp_envelope
|
||||||
|
.set_release_time(self.sample_rate, self.params.release_ms.value());
|
||||||
|
|
||||||
|
// FIXME: This should fade in and out from the dry buffer
|
||||||
|
let gain = self.amp_envelope.next();
|
||||||
for (channel_idx, sample) in channel_samples.into_iter().enumerate() {
|
for (channel_idx, sample) in channel_samples.into_iter().enumerate() {
|
||||||
// This will start recording on the first iteration, and then loop the recorded
|
// This will start recording on the first iteration, and then loop the recorded
|
||||||
// buffer afterwards
|
// buffer afterwards
|
||||||
|
|
Loading…
Reference in a new issue