Add a pitch shifting mode parameter
I experimented with some other equally broken but broken in slightly different ways pitch shifting algorithms that also sound kind of fun.
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@ -76,6 +76,18 @@ struct PubertySimulatorParams {
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/// prevent invalid inputs).
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/// prevent invalid inputs).
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#[id = "ovrlap"]
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#[id = "ovrlap"]
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overlap_times_order: IntParam,
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overlap_times_order: IntParam,
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/// The type of broken pitch shifting to apply.
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#[id = "mode"]
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mode: EnumParam<PitchShiftingMode>,
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}
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#[derive(Enum, Debug, PartialEq)]
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enum PitchShiftingMode {
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/// Directly linearly interpolate sine and cosine waves from different bins. This obviously
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/// sounds very bad, but it also sounds kind of hilarious.
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#[name = "Very broken"]
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VeryBroken,
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}
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}
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impl Default for PubertySimulator {
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impl Default for PubertySimulator {
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@ -134,6 +146,7 @@ impl Default for PubertySimulatorParams {
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)
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)
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.with_value_to_string(power_of_two_val2str)
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.with_value_to_string(power_of_two_val2str)
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.with_string_to_value(power_of_two_str2val),
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.with_string_to_value(power_of_two_str2val),
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mode: EnumParam::new("Mode", PitchShiftingMode::VeryBroken),
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}
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}
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}
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}
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}
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}
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@ -254,7 +267,8 @@ impl Plugin for PubertySimulator {
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// for this bin's frequency scaled by the octave pitch multiplies. The iteration
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// for this bin's frequency scaled by the octave pitch multiplies. The iteration
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// order dependson the pitch shifting direction since we're doing it in place.
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// order dependson the pitch shifting direction since we're doing it in place.
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let num_bins = self.complex_fft_buffer.len();
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let num_bins = self.complex_fft_buffer.len();
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let mut process_bin = |bin_idx| {
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let mut process_bin = match self.params.mode.value() {
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PitchShiftingMode::VeryBroken => |bin_idx| {
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let frequency = bin_idx as f32 / window_size as f32 * sample_rate;
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let frequency = bin_idx as f32 / window_size as f32 * sample_rate;
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let target_frequency = frequency * frequency_multiplier;
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let target_frequency = frequency * frequency_multiplier;
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@ -279,6 +293,7 @@ impl Plugin for PubertySimulator {
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+ target_high * target_high_t)
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+ target_high * target_high_t)
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* 3.0 // Random extra gain, not sure
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* 3.0 // Random extra gain, not sure
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* gain_compensation;
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* gain_compensation;
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},
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};
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};
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if frequency_multiplier >= 1.0 {
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if frequency_multiplier >= 1.0 {
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