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Avoid duplicate state restores

This commit is contained in:
Robbert van der Helm 2022-02-02 15:32:21 +01:00
parent c8cc6bd26b
commit c982ad9599

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@ -582,17 +582,16 @@ impl<P: Plugin> IEditController for Wrapper<'_, P> {
kResultOk kResultOk
} }
unsafe fn set_state(&self, state: SharedVstPtr<dyn IBStream>) -> tresult { unsafe fn set_state(&self, _state: SharedVstPtr<dyn IBStream>) -> tresult {
// We have a single file component, so there's only one `set_state()` function. Unlike C++, // We don't store any separate state here. The plugin's state will have been restored
// Rust allows you to have multiple methods with the same name when they're provided by // through the component. Calling that same function here will likely lead to duplicate
// different treats, but because of the Rust implementation the host may call either of // state restores
// these functions depending on how they're implemented kResultOk
IComponent::set_state(self, state)
} }
unsafe fn get_state(&self, state: SharedVstPtr<dyn IBStream>) -> tresult { unsafe fn get_state(&self, _state: SharedVstPtr<dyn IBStream>) -> tresult {
// Same for this function // Same for this function
IComponent::get_state(self, state) kResultOk
} }
unsafe fn get_parameter_count(&self) -> i32 { unsafe fn get_parameter_count(&self) -> i32 {