Remove todo about wonky modifiers
This has been fixed by https://github.com/RustAudio/baseview/pull/117.
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@ -58,10 +58,6 @@ impl<'a, P: Param> ParamSlider<'a, P> {
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.set_parameter_normalized(self.param, normalized_default);
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.set_parameter_normalized(self.param, normalized_default);
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}
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}
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// TODO: egui-baseview doesn't seem to (re)set the modifiers correctly in some cases. For
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// instance, dragging outside of a window, pressing or releasing shift, and then moving back
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// into the window causes the old state to be stuck. Presumably it only modifies this based on
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// keybaord events and not based on mouse events.
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fn granular_drag(&self, ui: &Ui, drag_delta: Vec2) {
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fn granular_drag(&self, ui: &Ui, drag_delta: Vec2) {
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// Remember the intial position when we started with the granular drag. This value gets
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// Remember the intial position when we started with the granular drag. This value gets
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// reset whenever we have a normal itneraction with the slider.
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// reset whenever we have a normal itneraction with the slider.
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