Handle AArch64 and more cross compilation targets
In the bundler.
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@ -2,7 +2,7 @@ use anyhow::{bail, Context};
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use serde::Deserialize;
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use std::collections::HashMap;
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use std::fs;
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use std::path::Path;
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use std::path::{Path, PathBuf};
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use std::process::Command;
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mod symbols;
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@ -33,16 +33,20 @@ struct PackageConfig {
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/// The target we're generating a plugin for. This can be either the native target or a cross
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/// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use
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/// an enum for this.
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///
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/// TODO: Right now we don't consider ARM targets at all
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy)]
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pub enum CompilationTarget {
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Linux64,
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Linux32,
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Mac64,
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Windows64,
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Windows32,
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Linux(Architecture),
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MacOS(Architecture),
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Windows(Architecture),
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}
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#[derive(Debug, Clone, Copy)]
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pub enum Architecture {
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X86,
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X86_64,
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// There are also a ton of different 32-bit ARM architectures, we'll just pretend they don't
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// exist for now
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AArch64,
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}
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/// The main xtask entry point function. See the readme for instructions on how to use this.
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@ -171,7 +175,7 @@ pub fn bundle(package: &str, args: &[String]) -> Result<()> {
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}
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let compilation_target = compilation_target(cross_compile_target.as_deref())?;
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let lib_path = Path::new(target_base(cross_compile_target.as_deref())?)
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let lib_path = target_base(cross_compile_target.as_deref())?
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.join(if is_release_build { "release" } else { "debug" })
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.join(library_basename(package, compilation_target));
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if !lib_path.exists() {
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@ -295,43 +299,56 @@ fn load_bundler_config() -> Result<Option<BundlerConfig>> {
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/// plugin bundles.
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fn compilation_target(cross_compile_target: Option<&str>) -> Result<CompilationTarget> {
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match cross_compile_target {
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Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux64),
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Some("x86_64-apple-darwin") => Ok(CompilationTarget::Mac64),
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Some("x86_64-pc-windows-gnu") => Ok(CompilationTarget::Windows64),
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Some("i686-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::X86)),
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Some("i686-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::X86)),
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Some("i686-pc-windows-gnu") | Some("i686-pc-windows-msvc") => {
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Ok(CompilationTarget::Windows(Architecture::X86))
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}
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Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::X86_64)),
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Some("x86_64-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::X86_64)),
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Some("x86_64-pc-windows-gnu") | Some("x86_64-pc-windows-msvc") => {
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Ok(CompilationTarget::Windows(Architecture::X86_64))
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}
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Some("aarch64-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::AArch64)),
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Some("aarch64-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::AArch64)),
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Some("aarch64-pc-windows-gnu") | Some("aarch64-pc-windows-msvc") => {
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Ok(CompilationTarget::Windows(Architecture::AArch64))
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}
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Some(target) => bail!("Unhandled cross-compilation target: {}", target),
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None => {
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#[cfg(all(target_os = "linux", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Linux64);
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#[cfg(all(target_os = "linux", target_arch = "x86"))]
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return Ok(CompilationTarget::Linux32);
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#[cfg(all(target_os = "macos", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Mac64);
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#[cfg(all(target_os = "windows", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Windows64);
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#[cfg(all(target_os = "windows", target_arch = "x86"))]
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return Ok(CompilationTarget::Windows32);
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#[cfg(target_arch = "x86")]
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let architecture = Architecture::X86;
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#[cfg(target_arch = "x86_64")]
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let architecture = Architecture::X86_64;
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#[cfg(target_arch = "aarch64")]
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let architecture = Architecture::ARM64;
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#[cfg(target_os = "linux")]
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return Ok(CompilationTarget::Linux(architecture));
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#[cfg(target_os = "macos")]
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return Ok(CompilationTarget::MacOS(architecture));
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#[cfg(target_os = "windows")]
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return Ok(CompilationTarget::Windows(architecture));
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}
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}
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}
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/// The base directory for the compiled binaries. This does not use [`CompilationTarget`] as we need
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/// to be able to differentiate between native and cross-compilation.
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fn target_base(cross_compile_target: Option<&str>) -> Result<&'static str> {
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fn target_base(cross_compile_target: Option<&str>) -> Result<PathBuf> {
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match cross_compile_target {
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Some("x86_64-unknown-linux-gnu") => Ok("target/x86_64-unknown-linux-gnu"),
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Some("x86_64-pc-windows-gnu") => Ok("target/x86_64-pc-windows-gnu"),
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Some("x86_64-apple-darwin") => Ok("target/x86_64-apple-darwin"),
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Some(target) => bail!("Unhandled cross-compilation target: {}", target),
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None => Ok("target"),
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// Unhandled targets will already be handled in `compilation_target`
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Some(target) => Ok(Path::new("target").join(target)),
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None => Ok(PathBuf::from("target")),
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}
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}
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/// The file name of the compiled library for a `cdylib` crate.
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fn library_basename(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("lib{package}.so"),
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CompilationTarget::Mac64 => format!("lib{package}.dylib"),
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CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
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CompilationTarget::Linux(_) => format!("lib{package}.so"),
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CompilationTarget::MacOS(_) => format!("lib{package}.dylib"),
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CompilationTarget::Windows(_) => format!("{package}.dll"),
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}
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}
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@ -339,11 +356,8 @@ fn library_basename(package: &str, target: CompilationTarget) -> String {
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/// inside of a CLAP bundle on macOS
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fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64
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| CompilationTarget::Linux32
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| CompilationTarget::Windows64
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| CompilationTarget::Windows32 => format!("{package}.clap"),
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CompilationTarget::Mac64 => format!("{package}.clap/Contents/MacOS/{package}"),
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CompilationTarget::Linux(_) | CompilationTarget::Windows(_) => format!("{package}.clap"),
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CompilationTarget::MacOS(_) => format!("{package}.clap/Contents/MacOS/{package}"),
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}
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}
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@ -351,9 +365,9 @@ fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String
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/// bundle.
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fn vst2_bundle_library_name(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("{package}.so"),
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CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
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CompilationTarget::Mac64 => format!("{package}.vst/Contents/MacOS/{package}"),
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CompilationTarget::Linux(_) => format!("{package}.so"),
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CompilationTarget::MacOS(_) => format!("{package}.vst/Contents/MacOS/{package}"),
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CompilationTarget::Windows(_) => format!("{package}.dll"),
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}
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}
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@ -363,13 +377,25 @@ fn vst2_bundle_library_name(package: &str, target: CompilationTarget) -> String
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/// See <https://developer.steinberg.help/display/VST/Plug-in+Format+Structure>.
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fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64 => format!("{package}.vst3/Contents/x86_64-linux/{package}.so"),
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CompilationTarget::Linux32 => format!("{package}.vst3/Contents/i386-linux/{package}.so"),
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CompilationTarget::Mac64 => format!("{package}.vst3/Contents/MacOS/{package}"),
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CompilationTarget::Windows64 => {
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CompilationTarget::Linux(Architecture::X86) => {
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format!("{package}.vst3/Contents/i386-linux/{package}.so")
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}
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CompilationTarget::Linux(Architecture::X86_64) => {
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format!("{package}.vst3/Contents/x86_64-linux/{package}.so")
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}
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CompilationTarget::Linux(Architecture::AArch64) => {
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format!("{package}.vst3/Contents/aarch64-linux/{package}.so")
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}
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CompilationTarget::MacOS(_) => format!("{package}.vst3/Contents/MacOS/{package}"),
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CompilationTarget::Windows(Architecture::X86) => {
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format!("{package}.vst3/Contents/x86-win/{package}.vst3")
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}
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CompilationTarget::Windows(Architecture::X86_64) => {
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format!("{package}.vst3/Contents/x86_64-win/{package}.vst3")
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}
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CompilationTarget::Windows32 => format!("{package}.vst3/Contents/x86-win/{package}.vst3"),
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CompilationTarget::Windows(Architecture::AArch64) => {
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format!("{package}.vst3/Contents/arm_64-win/{package}.vst3")
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}
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}
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}
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@ -382,7 +408,7 @@ pub fn maybe_create_macos_bundle_metadata(
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bundle_home: &Path,
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target: CompilationTarget,
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) -> Result<()> {
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if target != CompilationTarget::Mac64 {
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if !matches!(target, CompilationTarget::MacOS(_)) {
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return Ok(());
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}
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