Add granular dragging for the X-Y pad
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@ -19,6 +19,10 @@ use nih_plug_vizia::vizia::prelude::*;
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use nih_plug_vizia::widgets::param_base::ParamWidgetBase;
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use nih_plug_vizia::widgets::util::{self, ModifiersExt};
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/// When shift+dragging the X-Y pad, one pixel dragged corresponds to this much change in the
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/// normalized parameter.
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const GRANULAR_DRAG_MULTIPLIER: f32 = 0.1;
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// TODO: Vizia doesn't let you do this -50% translation programmatically yet, so this is hardcoded
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// for now
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const HANDLE_WIDTH_PX: f32 = 20.0;
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@ -29,7 +33,6 @@ const HANDLE_WIDTH_PX: f32 = 20.0;
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//
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// TODO: Text entry for the x-parameter
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// TODO: Tooltip
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// TODO: Granular dragging
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pub struct XyPad {
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x_param_base: ParamWidgetBase,
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y_param_base: ParamWidgetBase,
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@ -37,11 +40,26 @@ pub struct XyPad {
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/// Will be set to `true` if we're dragging the parameter. Resetting the parameter or entering a
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/// text value should not initiate a drag.
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drag_active: bool,
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/// This keeps track of whether the user has pressed shift and a granular drag is active. This
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/// works exactly the same as in `ParamSlider`.
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granular_drag_status: Option<GranularDragStatus>,
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}
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/// The [`XyPad`]'s handle. This is a separate eleemnt to allow easier positioning.
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struct XyPadHandle;
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#[derive(Debug, Clone, Copy)]
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struct GranularDragStatus {
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/// The mouse's X-coordinate when the granular drag was started.
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pub starting_x_coordinate: f32,
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/// The normalized value when the granular drag was started for the X-parameter.
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pub x_starting_value: f32,
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/// The mouse's Y-coordinate when the granular drag was started.
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pub starting_y_coordinate: f32,
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/// The normalized value when the granular drag was started for the Y-parameter.
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pub y_starting_value: f32,
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}
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impl XyPad {
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/// Creates a new [`XyPad`] for the given parameter. See
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/// [`ParamSlider`][nih_plug_vizia::widgets::ParamSlider] for more information on this
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@ -65,6 +83,7 @@ impl XyPad {
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y_param_base: ParamWidgetBase::new(cx, params.clone(), params_to_y_param),
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drag_active: false,
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granular_drag_status: None,
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}
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.build(
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cx,
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@ -182,22 +201,23 @@ impl View for XyPad {
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cx.focus();
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cx.set_active(true);
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// When holding down shift while clicking on a parameter we want to granuarly
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// When holding down shift while clicking on the X-Y pad we want to granuarly
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// edit the parameter without jumping to a new value
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self.begin_set_parameters(cx);
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// TODO: Granular dragging
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// if cx.modifiers.shift() {
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// self.granular_drag_start_x_value = Some((
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// cx.mouse.cursorx,
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// self.param_base.unmodulated_normalized_value(),
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// ));
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// } else {
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// self.granular_drag_start_x_value = None;
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if cx.modifiers.shift() {
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self.granular_drag_status = Some(GranularDragStatus {
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starting_x_coordinate: cx.mouse.cursorx,
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x_starting_value: self.x_param_base.unmodulated_normalized_value(),
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starting_y_coordinate: cx.mouse.cursory,
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y_starting_value: self.y_param_base.unmodulated_normalized_value(),
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});
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} else {
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self.granular_drag_status = None;
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self.set_normalized_values_for_mouse_pos(
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cx,
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(cx.mouse.cursorx, cx.mouse.cursory),
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);
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// }
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}
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}
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meta.consume();
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@ -226,49 +246,57 @@ impl View for XyPad {
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if self.drag_active {
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// If shift is being held then the drag should be more granular instead of
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// absolute
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// TODO: Granular dragging
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// if cx.modifiers.shift() {
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// let (drag_start_x, drag_start_value) =
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// *self.granular_drag_start_x_value.get_or_insert_with(|| {
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// (
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// cx.mouse.cursorx,
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// self.param_base.unmodulated_normalized_value(),
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// )
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// });
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// self.set_normalized_value_drag(
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// cx,
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// util::remap_current_entity_x_coordinate(
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// cx,
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// // This can be optimized a bit
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// util::remap_current_entity_x_t(cx, drag_start_value)
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// + (*x - drag_start_x) * GRANULAR_DRAG_MULTIPLIER,
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// ),
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// );
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// } else {
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// self.granular_drag_start_x_value = None;
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// self.set_normalized_value_drag(
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// cx,
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// util::remap_current_entity_x_coordinate(cx, *x),
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// );
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// }
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// TODO: Mouse warping is really needed here, but it's not exposed right now
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if cx.modifiers.shift() {
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let granular_drag_status =
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*self
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.granular_drag_status
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.get_or_insert_with(|| GranularDragStatus {
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starting_x_coordinate: *x,
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x_starting_value: self
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.x_param_base
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.unmodulated_normalized_value(),
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starting_y_coordinate: *y,
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y_starting_value: self
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.y_param_base
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.unmodulated_normalized_value(),
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});
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self.set_normalized_values_for_mouse_pos(
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cx,
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(
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// This can be optimized a bit
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util::remap_current_entity_x_t(
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cx,
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granular_drag_status.x_starting_value,
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) + ((*x - granular_drag_status.starting_x_coordinate)
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* GRANULAR_DRAG_MULTIPLIER),
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(util::remap_current_entity_y_t(
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cx,
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// NOTE: Just like above, the corodinates go from top to bottom
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// while we want the X-Y pad to go from bottom to top
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1.0 - granular_drag_status.y_starting_value,
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) + ((*y - granular_drag_status.starting_y_coordinate)
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* GRANULAR_DRAG_MULTIPLIER)),
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),
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);
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} else {
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self.granular_drag_status = None;
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self.set_normalized_values_for_mouse_pos(cx, (*x, *y));
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}
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}
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// TODO: Granular dragging
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// WindowEvent::KeyUp(_, Some(Key::Shift)) => {
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// // If this happens while dragging, snap back to reality uh I mean the current screen
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// // position
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// if self.drag_active && self.granular_drag_start_x_value.is_some() {
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// self.granular_drag_start_x_value = None;
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// self.param_base.set_normalized_value(
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// cx,
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// util::remap_current_entity_x_coordinate(cx, cx.mouse.cursorx),
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// );
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// }
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// }
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}
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WindowEvent::KeyUp(_, Some(Key::Shift)) => {
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// If this happens while dragging, snap back to reality uh I mean the current screen
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// position
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if self.drag_active && self.granular_drag_status.is_some() {
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self.granular_drag_status = None;
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self.set_normalized_values_for_mouse_pos(
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cx,
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(cx.mouse.cursorx, cx.mouse.cursory),
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);
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}
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}
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// TODO: Scrolling, because why not. Could be useful on laptops/with touchpads.
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_ => {}
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});
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