Add a minimum width to tooltip width comparison
To make it flicker around less at the right edge of the X-Y pad.
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@ -302,7 +302,12 @@ impl View for XyPad {
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.get_last_child(cx.current())
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.get_last_child(cx.current())
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.expect("Missing child view in X-Y pad");
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.expect("Missing child view in X-Y pad");
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let tooltip_bounds = cx.cache.get_bounds(tooltip_entity);
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let tooltip_bounds = cx.cache.get_bounds(tooltip_entity);
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self.tooltip_pos_x = if (relative_x + tooltip_bounds.w + 4.0) >= bounds.w {
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// NOTE: The width can vary drastically depending on the frequency value, so we'll
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// hardcode a minimum width in this comparison to avoid this from jumping
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// around. The parameter value updates are a bit delayed when dragging the
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// parameter, so we may be using an old width here.
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self.tooltip_pos_x = if (relative_x + tooltip_bounds.w.max(150.0) + 4.0) >= bounds.w
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{
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Pixels(relative_x - 2.0 - tooltip_bounds.w)
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Pixels(relative_x - 2.0 - tooltip_bounds.w)
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} else {
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} else {
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Pixels(relative_x + 2.0)
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Pixels(relative_x + 2.0)
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