Avoid restoring window sizes with ViziaState
Unless specified otherwise. This avoids some bugs where old, now incorrect sizes are being recalled.
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@ -6,6 +6,13 @@ new and what's changed, this document lists all breaking changes in reverse
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chronological order. If a new feature did not require any changes to existing
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chronological order. If a new feature did not require any changes to existing
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code then it will not be listed here.
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code then it will not be listed here.
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## [2023-02-28]
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- `ViziaState::from_size()` now takes a third boolean argument to control
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whether the window's size is persisted or not. This avoids a potential bug
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where an old window size is recalled after the plugin's GUI's size has changed
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in an update to the plugin.
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## [2023-02-20]
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## [2023-02-20]
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- The way audio IO layouts are configured has changed completely to align better
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- The way audio IO layouts are configured has changed completely to align better
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@ -95,11 +95,17 @@ pub struct ViziaState {
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/// Whether the editor's window is currently open.
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/// Whether the editor's window is currently open.
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#[serde(skip)]
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#[serde(skip)]
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open: AtomicBool,
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open: AtomicBool,
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/// Whether the size should be saved. If the window's size is always scaled uniformly, then this
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/// is not needed and can only result in problems.
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should_save_size: bool,
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}
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}
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impl<'a> PersistentField<'a, ViziaState> for Arc<ViziaState> {
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impl<'a> PersistentField<'a, ViziaState> for Arc<ViziaState> {
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fn set(&self, new_value: ViziaState) {
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fn set(&self, new_value: ViziaState) {
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self.size.store(new_value.size.load());
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if self.should_save_size {
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self.size.store(new_value.size.load());
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}
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self.scale_factor.store(new_value.scale_factor.load());
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self.scale_factor.store(new_value.scale_factor.load());
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}
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}
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@ -114,22 +120,34 @@ impl<'a> PersistentField<'a, ViziaState> for Arc<ViziaState> {
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impl ViziaState {
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impl ViziaState {
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/// Initialize the GUI's state. This value can be passed to [`create_vizia_editor()`]. The
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/// Initialize the GUI's state. This value can be passed to [`create_vizia_editor()`]. The
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/// window size is in logical pixels, so before it is multiplied by the DPI scaling factor.
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/// window size is in logical pixels, so before it is multiplied by the DPI scaling factor.
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pub fn from_size(width: u32, height: u32) -> Arc<ViziaState> {
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///
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/// Setting `should_save_size` to `false` may be useful when the size is supposed to be fixed
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/// and only the scaling factor changes. This allows the object to be persisted in a `Params`
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/// object without accidentally restoring old sizes after the window's logical size has changed
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/// in a plugin update.
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pub fn from_size(width: u32, height: u32, should_save_size: bool) -> Arc<ViziaState> {
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Arc::new(ViziaState {
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Arc::new(ViziaState {
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size: AtomicCell::new((width, height)),
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size: AtomicCell::new((width, height)),
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scale_factor: AtomicCell::new(1.0),
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scale_factor: AtomicCell::new(1.0),
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open: AtomicBool::new(false),
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open: AtomicBool::new(false),
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should_save_size,
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})
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})
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}
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}
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/// The same as [`from_size()`][Self::from_size()], but with a separate initial scale factor.
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/// The same as [`from_size()`][Self::from_size()], but with a separate initial scale factor.
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/// This scale factor gets applied on top of any HiDPI scaling, and it can be modified at
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/// This scale factor gets applied on top of any HiDPI scaling, and it can be modified at
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/// runtime by changing `cx.user_scale_factor`.
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/// runtime by changing `cx.user_scale_factor`.
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pub fn from_size_with_scale(width: u32, height: u32, scale_factor: f64) -> Arc<ViziaState> {
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pub fn from_size_with_scale(
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width: u32,
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height: u32,
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scale_factor: f64,
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should_save_size: bool,
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) -> Arc<ViziaState> {
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Arc::new(ViziaState {
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Arc::new(ViziaState {
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size: AtomicCell::new((width, height)),
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size: AtomicCell::new((width, height)),
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scale_factor: AtomicCell::new(scale_factor),
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scale_factor: AtomicCell::new(scale_factor),
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open: AtomicBool::new(false),
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open: AtomicBool::new(false),
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should_save_size,
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})
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})
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}
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}
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@ -31,7 +31,7 @@ impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<ViziaState> {
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(400, 390)
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ViziaState::from_size(400, 390, false)
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}
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}
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pub(crate) fn create(
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pub(crate) fn create(
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@ -60,7 +60,7 @@ impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<ViziaState> {
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(EDITOR_WIDTH, EDITOR_HEIGHT)
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ViziaState::from_size(EDITOR_WIDTH, EDITOR_HEIGHT, false)
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}
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}
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pub(crate) fn create(editor_data: Data, editor_state: Arc<ViziaState>) -> Option<Box<dyn Editor>> {
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pub(crate) fn create(editor_data: Data, editor_state: Arc<ViziaState>) -> Option<Box<dyn Editor>> {
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@ -19,7 +19,7 @@ impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<ViziaState> {
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(200, 150)
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ViziaState::from_size(200, 150, false)
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}
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}
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pub(crate) fn create(
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pub(crate) fn create(
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@ -36,7 +36,7 @@ impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<ViziaState> {
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(680, 535)
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ViziaState::from_size(680, 535, false)
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}
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}
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pub(crate) fn create(
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pub(crate) fn create(
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