Format the dry level control as decibels
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5b3c327e29
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@ -45,7 +45,7 @@ struct BuffrGlitchParams {
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/// From 0 to 1, how much of the dry signal to mix in. This defaults to 1 but it can be turned
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/// down to use Buffr Glitch as more of a synth.
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#[id = "dry_mix"]
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dry_amount: FloatParam,
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dry_level: FloatParam,
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/// The number of octaves the input signal should be increased or decreased by. Useful to allow
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/// larger grain sizes.
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@ -82,16 +82,19 @@ impl Default for BuffrGlitchParams {
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fn default() -> Self {
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Self {
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normalization_mode: EnumParam::new("Normalization", NormalizationMode::Auto),
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dry_amount: FloatParam::new(
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"Dry Amount",
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dry_level: FloatParam::new(
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"Dry Level",
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1.0,
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FloatRange::Linear { min: 0.0, max: 1.0 },
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FloatRange::Skewed {
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min: 0.0,
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max: 1.0,
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factor: FloatRange::gain_skew_factor(util::MINUS_INFINITY_DB, 0.0),
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},
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)
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.with_smoother(SmoothingStyle::Linear(10.0))
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.with_step_size(0.01)
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.with_unit("%")
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.with_value_to_string(formatters::v2s_f32_percentage(0))
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.with_string_to_value(formatters::s2v_f32_percentage()),
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.with_smoother(SmoothingStyle::Exponential(10.0))
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.with_unit(" dB")
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.with_value_to_string(formatters::v2s_f32_gain_to_db(1))
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.with_string_to_value(formatters::s2v_f32_gain_to_db()),
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octave_shift: IntParam::new(
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"Octave Shift",
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@ -157,7 +160,7 @@ impl Plugin for BuffrGlitch {
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let mut next_event = context.next_event();
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for (sample_idx, channel_samples) in buffer.iter_samples().enumerate() {
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let dry_amount = self.params.dry_amount.smoothed.next();
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let dry_amount = self.params.dry_level.smoothed.next();
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// TODO: Split blocks based on events when adding polyphony, this is just a simple proof
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// of concept
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