Add reversed ranges
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@ -6,6 +6,12 @@ new and what's changed, this document lists all breaking changes in reverse
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chronological order. If a new feature did not require any changes to existing
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code then it will not be listed here.
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## [2022-07-18]
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- `IntRange` and `FloatRange` no longer have min/max methods and instead have
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next/previous step methods. This is for better compatibility with the new
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reversed ranges.
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## [2022-07-06]
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- The block smoothing API has been reworked. Instead of `Smoother`s having their
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@ -139,26 +139,11 @@ impl Param for FloatParam {
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}
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fn previous_step(&self, from: Self::Plain) -> Self::Plain {
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// This one's slightly more involved. We'll split the normalized range up into 100 segments,
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// but if `self.step_size` is set then we'll use that. Ideally we might want to split the
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// range up into at most 100 segments, falling back to the step size if the total number of
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// steps would be smaller than that, but since ranges can be nonlienar that's a bit
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// difficult to pull off.
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// TODO: At some point, implement the above mentioned step size quantization
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match self.step_size {
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Some(step_size) => from - step_size,
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None => self.preview_plain(self.preview_normalized(from) - 0.01),
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}
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.clamp(self.range.min(), self.range.max())
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self.range.previous_step(from, self.step_size)
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}
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fn next_step(&self, from: Self::Plain) -> Self::Plain {
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// See above
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match self.step_size {
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Some(step_size) => from + step_size,
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None => self.preview_plain(self.preview_normalized(from) + 0.01),
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}
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.clamp(self.range.min(), self.range.max())
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self.range.next_step(from, self.step_size)
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}
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fn normalized_value_to_string(&self, normalized: f32, include_unit: bool) -> String {
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@ -131,11 +131,11 @@ impl Param for IntParam {
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}
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fn previous_step(&self, from: Self::Plain) -> Self::Plain {
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(from - 1).clamp(self.range.min(), self.range.max())
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self.range.previous_step(from)
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}
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fn next_step(&self, from: Self::Plain) -> Self::Plain {
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(from + 1).clamp(self.range.min(), self.range.max())
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self.range.next_step(from)
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}
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fn normalized_value_to_string(&self, normalized: f32, include_unit: bool) -> String {
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@ -20,15 +20,19 @@ pub enum FloatRange {
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factor: f32,
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center: f32,
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},
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/// A reversed range that goes from high to low instead of from low to high.
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Reversed(&'static FloatRange),
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}
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/// A distribution for an integer parameter's range. All range endpoints are inclusive. Only linear
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/// ranges are supported for integers since hosts expect discrete parameters to have a fixed step
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/// size.
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#[derive(Debug)]
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#[derive(Debug, Clone, Copy)]
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pub enum IntRange {
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/// The values are uniformly distributed between `min` and `max`.
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Linear { min: i32, max: i32 },
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/// A reversed range that goes from high to low instead of from low to high.
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Reversed(&'static IntRange),
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}
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impl FloatRange {
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@ -42,7 +46,7 @@ impl FloatRange {
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/// Normalize a plain, unnormalized value. Will be clamped to the bounds of the range if the
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/// normalized value exceeds `[0, 1]`.
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pub fn normalize(&self, plain: f32) -> f32 {
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match &self {
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match self {
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FloatRange::Linear { min, max } => (plain.clamp(*min, *max) - min) / (max - min),
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FloatRange::Skewed { min, max, factor } => {
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((plain.clamp(*min, *max) - min) / (max - min)).powf(*factor)
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@ -73,6 +77,7 @@ impl FloatRange {
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(1.0 - inverted_scaled_proportion.powf(*factor)) * 0.5
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}
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}
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FloatRange::Reversed(range) => 1.0 - range.normalize(plain),
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}
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}
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@ -80,7 +85,7 @@ impl FloatRange {
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/// would exceed that range.
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pub fn unnormalize(&self, normalized: f32) -> f32 {
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let normalized = normalized.clamp(0.0, 1.0);
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match &self {
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match self {
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FloatRange::Linear { min, max } => (normalized * (max - min)) + min,
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FloatRange::Skewed { min, max, factor } => {
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(normalized.powf(factor.recip()) * (max - min)) + min
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@ -104,45 +109,67 @@ impl FloatRange {
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(skewed_proportion * (max - min)) + min
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}
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FloatRange::Reversed(range) => range.unnormalize(1.0 - normalized),
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}
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}
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/// The minimum value in this range.
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pub fn min(&self) -> f32 {
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/// The range's previous discrete step from a certain value with a certain step size. If the step
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/// size is not set, then the normalized range is split into 100 segments instead.
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pub fn previous_step(&self, from: f32, step_size: Option<f32>) -> f32 {
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// This one's slightly more involved than the integer version. We'll split the normalized
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// range up into 100 segments, but if `self.step_size` is set then we'll use that. Ideally
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// we might want to split the range up into at most 100 segments, falling back to the step
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// size if the total number of steps would be smaller than that, but since ranges can be
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// nonlienar that's a bit difficult to pull off.
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// TODO: At some point, implement the above mentioned step size quantization
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match self {
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FloatRange::Linear { min, .. }
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| FloatRange::Skewed { min, .. }
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| FloatRange::SymmetricalSkewed { min, .. } => *min,
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FloatRange::Linear { min, max }
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| FloatRange::Skewed { min, max, .. }
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| FloatRange::SymmetricalSkewed { min, max, .. } => match step_size {
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Some(step_size) => from - step_size,
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None => self.unnormalize(self.normalize(from) - 0.01),
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}
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.clamp(*min, *max),
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FloatRange::Reversed(range) => range.next_step(from, step_size),
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}
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}
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/// The maximum value in this range.
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pub fn max(&self) -> f32 {
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/// The range's next discrete step from a certain value with a certain step size. If the step
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/// size is not set, then the normalized range is split into 100 segments instead.
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pub fn next_step(&self, from: f32, step_size: Option<f32>) -> f32 {
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// See above
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match self {
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FloatRange::Linear { max, .. }
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| FloatRange::Skewed { max, .. }
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| FloatRange::SymmetricalSkewed { max, .. } => *max,
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FloatRange::Linear { min, max }
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| FloatRange::Skewed { min, max, .. }
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| FloatRange::SymmetricalSkewed { min, max, .. } => match step_size {
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Some(step_size) => from + step_size,
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None => self.unnormalize(self.normalize(from) + 0.01),
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}
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.clamp(*min, *max),
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FloatRange::Reversed(range) => range.previous_step(from, step_size),
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}
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}
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/// Snap a vlue to a step size, clamping to the minimum and maximum value of the range.
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pub fn snap_to_step(&self, value: f32, step_size: f32) -> f32 {
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let (min, max) = match &self {
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FloatRange::Linear { min, max } => (min, max),
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FloatRange::Skewed { min, max, .. } => (min, max),
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FloatRange::SymmetricalSkewed { min, max, .. } => (min, max),
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};
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match self {
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FloatRange::Linear { min, max }
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| FloatRange::Skewed { min, max, .. }
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| FloatRange::SymmetricalSkewed { min, max, .. } => {
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((value / step_size).round() * step_size).clamp(*min, *max)
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}
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FloatRange::Reversed(range) => range.snap_to_step(value, step_size),
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}
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}
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}
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impl IntRange {
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/// Normalize a plain, unnormalized value. Will be clamped to the bounds of the range if the
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/// normalized value exceeds `[0, 1]`.
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pub fn normalize(&self, plain: i32) -> f32 {
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match &self {
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match self {
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IntRange::Linear { min, max } => (plain - min) as f32 / (max - min) as f32,
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IntRange::Reversed(range) => 1.0 - range.normalize(plain),
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}
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.clamp(0.0, 1.0)
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}
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@ -151,22 +178,25 @@ impl IntRange {
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/// would exceed that range.
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pub fn unnormalize(&self, normalized: f32) -> i32 {
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let normalized = normalized.clamp(0.0, 1.0);
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match &self {
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match self {
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IntRange::Linear { min, max } => (normalized * (max - min) as f32).round() as i32 + min,
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IntRange::Reversed(range) => range.unnormalize(1.0 - normalized),
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}
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}
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/// The minimum value in this range.
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pub fn min(&self) -> i32 {
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/// The range's previous discrete step from a certain value.
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pub fn previous_step(&self, from: i32) -> i32 {
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match self {
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IntRange::Linear { min, .. } => *min,
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IntRange::Linear { min, max } => (from - 1).clamp(*min, *max),
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IntRange::Reversed(range) => range.next_step(from),
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}
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}
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/// The maximum value in this range.
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pub fn max(&self) -> i32 {
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/// The range's next discrete step from a certain value.
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pub fn next_step(&self, from: i32) -> i32 {
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match self {
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IntRange::Linear { max, .. } => *max,
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IntRange::Linear { min, max } => (from + 1).clamp(*min, *max),
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IntRange::Reversed(range) => range.previous_step(from),
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}
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}
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@ -174,6 +204,15 @@ impl IntRange {
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pub fn step_count(&self) -> usize {
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match self {
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IntRange::Linear { min, max } => (max - min) as usize,
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IntRange::Reversed(range) => range.step_count(),
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}
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}
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/// If this range is wrapped in an adapter, like `Reversed`, then return the wrapped range.
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pub fn inner_range(&self) -> Self {
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match self {
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IntRange::Linear { .. } => *self,
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IntRange::Reversed(range) => range.inner_range(),
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}
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}
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}
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@ -182,18 +221,18 @@ impl IntRange {
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mod tests {
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use super::*;
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fn make_linear_float_range() -> FloatRange {
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const fn make_linear_float_range() -> FloatRange {
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FloatRange::Linear {
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min: 10.0,
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max: 20.0,
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}
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}
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fn make_linear_int_range() -> IntRange {
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const fn make_linear_int_range() -> IntRange {
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IntRange::Linear { min: -10, max: 10 }
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}
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fn make_skewed_float_range(factor: f32) -> FloatRange {
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const fn make_skewed_float_range(factor: f32) -> FloatRange {
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FloatRange::Skewed {
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min: 10.0,
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max: 20.0,
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@ -201,7 +240,7 @@ mod tests {
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}
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}
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fn make_symmetrical_skewed_float_range(factor: f32) -> FloatRange {
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const fn make_symmetrical_skewed_float_range(factor: f32) -> FloatRange {
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FloatRange::SymmetricalSkewed {
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min: 10.0,
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max: 20.0,
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@ -307,4 +346,68 @@ mod tests {
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assert_eq!(range.unnormalize(0.951801), 17.5);
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}
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}
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mod reversed_linear {
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use super::*;
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#[test]
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fn range_normalize_int() {
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const WRAPPED_RANGE: IntRange = make_linear_int_range();
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let range = IntRange::Reversed(&WRAPPED_RANGE);
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assert_eq!(range.normalize(-5), 1.0 - 0.25);
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}
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#[test]
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fn range_unnormalize_int() {
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const WRAPPED_RANGE: IntRange = make_linear_int_range();
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let range = IntRange::Reversed(&WRAPPED_RANGE);
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assert_eq!(range.unnormalize(1.0 - 0.75), 5);
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}
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#[test]
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fn range_unnormalize_int_rounding() {
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const WRAPPED_RANGE: IntRange = make_linear_int_range();
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let range = IntRange::Reversed(&WRAPPED_RANGE);
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assert_eq!(range.unnormalize(1.0 - 0.73), 5);
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}
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}
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mod reversed_skewed {
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use super::*;
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#[test]
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fn range_normalize_float() {
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const WRAPPED_RANGE: FloatRange = make_skewed_float_range(0.25);
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let range = FloatRange::Reversed(&WRAPPED_RANGE);
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assert_eq!(range.normalize(17.5), 1.0 - 0.9306049);
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}
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#[test]
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fn range_unnormalize_float() {
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const WRAPPED_RANGE: FloatRange = make_skewed_float_range(0.25);
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let range = FloatRange::Reversed(&WRAPPED_RANGE);
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assert_eq!(range.unnormalize(1.0 - 0.9306049), 17.5);
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}
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#[test]
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fn range_normalize_linear_equiv_float() {
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const WRAPPED_LINEAR_RANGE: FloatRange = make_linear_float_range();
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const WRAPPED_SKEWED_RANGE: FloatRange = make_skewed_float_range(1.0);
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let linear_range = FloatRange::Reversed(&WRAPPED_LINEAR_RANGE);
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let skewed_range = FloatRange::Reversed(&WRAPPED_SKEWED_RANGE);
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assert_eq!(linear_range.normalize(17.5), skewed_range.normalize(17.5));
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}
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#[test]
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fn range_unnormalize_linear_equiv_float() {
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const WRAPPED_LINEAR_RANGE: FloatRange = make_linear_float_range();
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const WRAPPED_SKEWED_RANGE: FloatRange = make_skewed_float_range(1.0);
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let linear_range = FloatRange::Reversed(&WRAPPED_LINEAR_RANGE);
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let skewed_range = FloatRange::Reversed(&WRAPPED_SKEWED_RANGE);
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assert_eq!(
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linear_range.unnormalize(0.25),
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skewed_range.unnormalize(0.25)
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);
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}
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}
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}
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