Rework the bundler to use a CompilationTarget enum
This removes a lot of redundancy.
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56c1545196
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@ -23,6 +23,21 @@ struct PackageConfig {
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name: Option<String>,
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}
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/// The target we're generating a plugin for. This can be either the native target or a cross
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/// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use
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/// an enum for this.
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///
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/// TODO: Right now we don't consider ARM targets at all
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum CompilationTarget {
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Linux64,
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Linux32,
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Mac64,
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Windows64,
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Windows32,
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}
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fn main() -> Result<()> {
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let project_root = Path::new(env!("CARGO_MANIFEST_DIR"))
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.parent()
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@ -113,9 +128,10 @@ fn bundle(package: &str, args: &[String]) -> Result<()> {
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bail!("Could not build {}", package);
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}
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let compilation_target = compilation_target(cross_compile_target.as_deref())?;
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let lib_path = Path::new(target_base(cross_compile_target.as_deref())?)
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.join(if is_release_build { "release" } else { "debug" })
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.join(library_basename(package, cross_compile_target.as_deref())?);
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.join(library_basename(package, compilation_target));
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if !lib_path.exists() {
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bail!("Could not find built library at '{}'", lib_path.display());
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}
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@ -127,10 +143,8 @@ fn bundle(package: &str, args: &[String]) -> Result<()> {
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eprintln!();
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if bundle_vst3 {
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let vst3_lib_path = Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(
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&bundle_name,
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cross_compile_target.as_deref(),
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)?);
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let vst3_lib_path =
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Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(&bundle_name, compilation_target));
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let vst3_bundle_home = vst3_lib_path
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.parent()
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.unwrap()
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@ -144,7 +158,7 @@ fn bundle(package: &str, args: &[String]) -> Result<()> {
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reflink::reflink_or_copy(&lib_path, &vst3_lib_path)
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.context("Could not copy library to bundle")?;
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maybe_create_macos_vst3_bundle(package, cross_compile_target.as_deref())?;
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maybe_create_macos_vst3_bundle(package, compilation_target)?;
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eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display());
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} else {
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@ -184,6 +198,31 @@ fn load_bundler_config() -> Result<Option<BundlerConfig>> {
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Ok(Some(result))
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}
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/// The target we're compiling for. This is used to determine the paths and options for creating
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/// plugin bundles.
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fn compilation_target(cross_compile_target: Option<&str>) -> Result<CompilationTarget> {
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match cross_compile_target {
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Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux64),
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Some("x86_64-apple-darwin") => Ok(CompilationTarget::Mac64),
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Some("x86_64-pc-windows-gnu") => Ok(CompilationTarget::Windows64),
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Some(target) => bail!("Unhandled cross-compilation target: {}", target),
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None => {
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#[cfg(all(target_os = "linux", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Linux64);
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#[cfg(all(target_os = "linux", target_arch = "x86"))]
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return Ok(CompilationTarget::Linux32);
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#[cfg(all(target_os = "macos", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Mac64);
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#[cfg(all(target_os = "windows", target_arch = "x86_64"))]
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return Ok(CompilationTarget::Windows64);
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#[cfg(all(target_os = "windows", target_arch = "x86"))]
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return Ok(CompilationTarget::Windows32);
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}
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}
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}
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/// The base directory for the compiled binaries. This does not use [CompilationTarget] as we need
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/// to be able to differentiate between native and cross-compilation.
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fn target_base(cross_compile_target: Option<&str>) -> Result<&'static str> {
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match cross_compile_target {
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Some("x86_64-unknown-linux-gnu") => Ok("target/x86_64-unknown-linux-gnu"),
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@ -194,84 +233,35 @@ fn target_base(cross_compile_target: Option<&str>) -> Result<&'static str> {
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}
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}
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fn library_basename(package: &str, cross_compile_target: Option<&str>) -> Result<String> {
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fn library_basename_linux(package: &str) -> String {
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format!("lib{package}.so")
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}
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fn library_basename_macos(package: &str) -> String {
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format!("lib{package}.dylib")
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}
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fn library_basename_windows(package: &str) -> String {
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format!("{package}.dll")
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}
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match cross_compile_target {
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Some("x86_64-unknown-linux-gnu") => Ok(library_basename_linux(package)),
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Some("x86_64-apple-darwin") => Ok(library_basename_macos(package)),
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Some("x86_64-pc-windows-gnu") => Ok(library_basename_windows(package)),
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Some(target) => bail!("Unhandled cross-compilation target: {}", target),
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None => {
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#[cfg(target_os = "linux")]
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return Ok(library_basename_linux(package));
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#[cfg(target_os = "macos")]
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return Ok(library_basename_macos(package));
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#[cfg(target_os = "windows")]
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return Ok(library_basename_windows(package));
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}
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/// The file name of the compiled library for a `cdylib` crate.
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fn library_basename(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("lib{package}.so"),
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CompilationTarget::Mac64 => format!("lib{package}.dylib"),
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CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
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}
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}
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// See https://developer.steinberg.help/display/VST/Plug-in+Format+Structure
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fn vst3_bundle_library_name(package: &str, cross_compile_target: Option<&str>) -> Result<String> {
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fn vst3_bundle_library_name_linux_x86_64(package: &str) -> String {
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format!("{package}.vst3/Contents/x86_64-linux/{package}.so")
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}
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#[allow(dead_code)]
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fn vst3_bundle_library_name_linux_x86(package: &str) -> String {
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format!("{package}.vst3/Contents/i386-linux/{package}.so")
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}
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// TODO: This should be a Mach-O bundle, not sure how that works
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fn vst3_bundle_library_name_macos(package: &str) -> String {
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format!("{package}.vst3/Contents/MacOS/{package}")
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}
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fn vst3_bundle_library_name_windows_x86_64(package: &str) -> String {
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format!("{package}.vst3/Contents/x86_64-win/{package}.vst3")
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}
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#[allow(dead_code)]
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fn vst3_bundle_library_name_windows_x86(package: &str) -> String {
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format!("{package}.vst3/Contents/x86-win/{package}.vst3")
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}
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match cross_compile_target {
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Some("x86_64-unknown-linux-gnu") => Ok(vst3_bundle_library_name_linux_x86_64(package)),
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Some("x86_64-apple-darwin") => Ok(vst3_bundle_library_name_macos(package)),
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Some("x86_64-pc-windows-gnu") => Ok(vst3_bundle_library_name_windows_x86_64(package)),
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Some(target) => bail!("Unhandled cross-compilation target: {}", target),
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None => {
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#[cfg(all(target_os = "linux", target_arch = "x86_64"))]
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return Ok(vst3_bundle_library_name_linux_x86_64(package));
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#[cfg(all(target_os = "linux", target_arch = "x86"))]
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return Ok(vst3_bundle_library_name_linux_x86(package));
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#[cfg(target_os = "macos")]
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return Ok(vst3_bundle_library_name_macos(package));
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#[cfg(all(target_os = "windows", target_arch = "x86_64"))]
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return Ok(vst3_bundle_library_name_windows_x86_64(package));
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#[cfg(all(target_os = "windows", target_arch = "x86"))]
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return Ok(vst3_bundle_library_name_windows_x86(package));
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/// The full path to the library file inside of a VST3 bundle, including the leading `.vst3`
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/// directory.
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fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String {
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match target {
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CompilationTarget::Linux64 => format!("{package}.vst3/Contents/x86_64-linux/{package}.so"),
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CompilationTarget::Linux32 => format!("{package}.vst3/Contents/i386-linux/{package}.so"),
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CompilationTarget::Mac64 => format!("{package}.vst3/Contents/MacOS/{package}"),
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CompilationTarget::Windows64 => {
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format!("{package}.vst3/Contents/x86_64-win/{package}.vst3")
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}
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CompilationTarget::Windows32 => format!("{package}.vst3/Contents/x86-win/{package}.vst3"),
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}
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}
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/// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have.
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fn maybe_create_macos_vst3_bundle(package: &str, cross_compile_target: Option<&str>) -> Result<()> {
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match cross_compile_target {
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Some("x86_64-apple-darwin") => (),
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Some(_) => return Ok(()),
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#[cfg(target_os = "macos")]
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_ => (),
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#[cfg(not(target_os = "macos"))]
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_ => return Ok(()),
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fn maybe_create_macos_vst3_bundle(package: &str, target: CompilationTarget) -> Result<()> {
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if target != CompilationTarget::Mac64 {
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return Ok(());
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}
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// TODO: May want to add bundler.toml fields for the identifier, version and signature at some
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