Add a fadeout after winning the loudness war
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b2ac93f255
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@ -17,8 +17,25 @@
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use nih_plug::prelude::*;
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use nih_plug::prelude::*;
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use std::sync::Arc;
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use std::sync::Arc;
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/// The length of silence after which the signal should start fading out into silence. This is to
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/// avoid outputting a constant DC signal.
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const SILENCE_FADEOUT_START_MS: f32 = 1000.0;
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/// The time it takes after `SILENCE_FADEOUT_START_MS` to fade from a full scale DC signal to silence.
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const SILENCE_FADEOUT_END_MS: f32 = SILENCE_FADEOUT_START_MS + 1000.0;
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struct LoudnessWarWinner {
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struct LoudnessWarWinner {
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params: Arc<LoudnessWarWinnerParams>,
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params: Arc<LoudnessWarWinnerParams>,
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/// The number of samples since the last non-zero sample. This is used to fade into silence when
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/// the input has also been silent for a while instead of outputting a constant DC signal. All
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/// channels need to be silent for a signal to be considered silent.
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num_silent_samples: u32,
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/// `SILENCE_FADEOUT_START_MS` converted to samples.
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silence_fadeout_start_samples: u32,
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/// `SILENCE_FADEOUT_END_MS` converted to samples.
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silence_fadeout_end_samples: u32,
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/// The length of the fadeout, in samples.
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silence_fadeout_length_samples: u32,
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}
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}
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#[derive(Params)]
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#[derive(Params)]
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@ -32,6 +49,11 @@ impl Default for LoudnessWarWinner {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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params: Arc::new(LoudnessWarWinnerParams::default()),
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params: Arc::new(LoudnessWarWinnerParams::default()),
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num_silent_samples: 0,
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silence_fadeout_start_samples: 0,
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silence_fadeout_end_samples: 0,
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silence_fadeout_length_samples: 0,
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}
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}
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}
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}
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}
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}
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@ -76,8 +98,26 @@ impl Plugin for LoudnessWarWinner {
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config.num_input_channels == config.num_output_channels && config.num_input_channels > 0
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config.num_input_channels == config.num_output_channels && config.num_input_channels > 0
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}
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}
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fn initialize(
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&mut self,
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_bus_config: &BusConfig,
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buffer_config: &BufferConfig,
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_context: &mut impl ProcessContext,
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) -> bool {
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self.silence_fadeout_start_samples =
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(SILENCE_FADEOUT_START_MS / 1000.0 * buffer_config.sample_rate).round() as u32;
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self.silence_fadeout_end_samples =
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(SILENCE_FADEOUT_END_MS / 1000.0 * buffer_config.sample_rate).round() as u32;
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self.silence_fadeout_length_samples =
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self.silence_fadeout_end_samples - self.silence_fadeout_start_samples;
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true
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}
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fn reset(&mut self) {
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fn reset(&mut self) {
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// TODO: Keep track of silence samples and reset it here to avoid a DC offset
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// Start with silence, so we don't immediately output a DC signal if the plugin is inserted
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// on a silent channel
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self.num_silent_samples = self.silence_fadeout_end_samples;
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}
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}
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fn process(
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fn process(
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@ -85,16 +125,38 @@ impl Plugin for LoudnessWarWinner {
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buffer: &mut Buffer,
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buffer: &mut Buffer,
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_context: &mut impl ProcessContext,
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_context: &mut impl ProcessContext,
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) -> ProcessStatus {
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) -> ProcessStatus {
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for channel_samples in buffer.iter_samples() {
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for mut channel_samples in buffer.iter_samples() {
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let output_gain = self.params.output_gain.smoothed.next();
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let output_gain = self.params.output_gain.smoothed.next();
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// TODO: Slowly fade back to zero after a period of uninterrupted silence so this
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// doesn't output a constant DC signal even when the input is silent
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// TODO: Add a second parameter called "WIN HARDER" that bandpasses the signal around 5
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// TODO: Add a second parameter called "WIN HARDER" that bandpasses the signal around 5
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// kHz
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// kHz
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for sample in channel_samples {
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let mut is_silent = true;
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for sample in channel_samples.iter_mut() {
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is_silent &= *sample == 0.0;
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*sample = if *sample >= 0.0 { 1.0 } else { -1.0 } * output_gain;
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*sample = if *sample >= 0.0 { 1.0 } else { -1.0 } * output_gain;
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}
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}
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// To avoid outputting a constant DC signal even when there's no input we'll slowly fade
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// into silence
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if is_silent {
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self.num_silent_samples += 1;
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if self.num_silent_samples >= self.silence_fadeout_end_samples {
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for sample in channel_samples {
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*sample = 0.0;
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}
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} else if self.num_silent_samples >= self.silence_fadeout_start_samples {
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let fadeout_gain = 1.0
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- ((self.num_silent_samples - self.silence_fadeout_start_samples) as f32
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/ self.silence_fadeout_length_samples as f32);
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for sample in channel_samples {
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*sample *= fadeout_gain;
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}
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}
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} else {
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self.num_silent_samples = 0;
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}
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}
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}
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ProcessStatus::Normal
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ProcessStatus::Normal
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