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Add parameters for the Hard Vacuum port

This commit is contained in:
Robbert van der Helm 2023-04-02 17:19:31 +02:00
parent 456a22119e
commit f4c3c96364

View file

@ -14,6 +14,7 @@
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>. // along with this program. If not, see <https://www.gnu.org/licenses/>.
use std::f32::consts::PI;
use std::sync::Arc; use std::sync::Arc;
use nih_plug::prelude::*; use nih_plug::prelude::*;
@ -28,12 +29,78 @@ struct SoftVacuum {
hard_vacuum_processors: Vec<hard_vacuum::HardVacuum>, hard_vacuum_processors: Vec<hard_vacuum::HardVacuum>,
} }
// The parameters are the same as in the original plugin, except that they have different value
// names
#[derive(Params)] #[derive(Params)]
struct SoftVacuumParams {} struct SoftVacuumParams {
/// The drive/multistage parameter. Goes from `[0, 2]`, which is displayed as `0%` through
/// `200%`. Above 100% up to four distortion stages are applied.
#[id = "drive"]
drive: FloatParam,
/// The 'warmth' DC bias parameter. Shown as a percentage in this version.
#[id = "warmth"]
warmth: FloatParam,
/// The 'aura' parameter which is essentially extra input gain. Shown as a percentage, but maps
/// to a `[0, pi]` value.
#[id = "aura"]
aura: FloatParam,
/// The output gain, shown in decibel.
#[id = "output_gain"]
pub output_gain: FloatParam,
/// A linear dry/wet mix parameter.
#[id = "dry_wet_ratio"]
pub dry_wet_ratio: FloatParam,
}
impl Default for SoftVacuumParams { impl Default for SoftVacuumParams {
fn default() -> Self { fn default() -> Self {
Self {} Self {
// Goes up to 200%, with the second half being nonlinear
drive: FloatParam::new("Drive", 0.0, FloatRange::Linear { min: 0.0, max: 2.0 })
.with_unit("%")
.with_smoother(SmoothingStyle::Linear(20.0))
.with_value_to_string(formatters::v2s_f32_percentage(0))
.with_string_to_value(formatters::s2v_f32_percentage()),
warmth: FloatParam::new("Warmth", 0.0, FloatRange::Linear { min: 0.0, max: 1.0 })
.with_unit("%")
.with_smoother(SmoothingStyle::Linear(10.0))
.with_value_to_string(formatters::v2s_f32_percentage(0))
.with_string_to_value(formatters::s2v_f32_percentage()),
aura: FloatParam::new("Aura", 0.0, FloatRange::Linear { min: 0.0, max: PI })
.with_unit("%")
.with_smoother(SmoothingStyle::Linear(10.0))
// We're displaying the value as a percentage even though it goes from `[0, pi]`
.with_value_to_string({
let formatter = formatters::v2s_f32_percentage(0);
Arc::new(move |value| formatter(value / PI))
})
.with_string_to_value({
let formatter = formatters::s2v_f32_percentage();
Arc::new(move |string| formatter(string).map(|value| value * PI))
}),
output_gain: FloatParam::new(
"Output Gain",
util::db_to_gain(0.0),
FloatRange::Skewed {
// This doesn't go down to 0.0 so we can use logarithmic smoothing
min: util::MINUS_INFINITY_GAIN,
max: util::db_to_gain(0.0),
factor: FloatRange::gain_skew_factor(util::MINUS_INFINITY_DB, 0.0),
},
)
.with_unit(" dB")
// The value does not go down to 0 so we can do logarithmic here
.with_smoother(SmoothingStyle::Logarithmic(10.0))
.with_value_to_string(formatters::v2s_f32_gain_to_db(2))
.with_string_to_value(formatters::s2v_f32_gain_to_db()),
dry_wet_ratio: FloatParam::new("Mix", 1.0, FloatRange::Linear { min: 0.0, max: 1.0 })
.with_unit("%")
.with_smoother(SmoothingStyle::Linear(10.0))
.with_value_to_string(formatters::v2s_f32_percentage(0))
.with_string_to_value(formatters::s2v_f32_percentage()),
}
} }
} }
@ -107,18 +174,21 @@ impl Plugin for SoftVacuum {
// TODO: Dry/wet mixing and output scaling // TODO: Dry/wet mixing and output scaling
// TODO: Oversampling // TODO: Oversampling
for channel_samples in buffer.iter_samples() { for channel_samples in buffer.iter_samples() {
let output_gain = self.params.output_gain.smoothed.next();
let dry_wet_ratio = self.params.dry_wet_ratio.smoothed.next();
let hard_vacuum_params = hard_vacuum::Params {
drive: self.params.drive.smoothed.next(),
warmth: self.params.warmth.smoothed.next(),
aura: self.params.aura.smoothed.next(),
};
for (sample, hard_vacuum) in channel_samples for (sample, hard_vacuum) in channel_samples
.into_iter() .into_iter()
.zip(self.hard_vacuum_processors.iter_mut()) .zip(self.hard_vacuum_processors.iter_mut())
{ {
*sample = hard_vacuum.process( let distorted = hard_vacuum.process(*sample, &hard_vacuum_params);
*sample, *sample =
&hard_vacuum::Params { (distorted * output_gain * dry_wet_ratio) + (*sample * (1.0 - dry_wet_ratio));
drive: 2.0,
warmth: 0.0,
aura: 0.879_645_94,
},
);
} }
} }