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Add a stub plugin factory implementation

This commit is contained in:
Robbert van der Helm 2022-01-26 18:14:54 +01:00
parent 031407754b
commit fa782ff938

View file

@ -17,25 +17,80 @@
//! Wrappers for different plugin types. Each wrapper has an entry point macro that you can pass the //! Wrappers for different plugin types. Each wrapper has an entry point macro that you can pass the
//! name of a type that implements `Plugin` to. The macro will handle the rest. //! name of a type that implements `Plugin` to. The macro will handle the rest.
use std::marker::PhantomData;
use std::mem;
use std::pin::Pin; use std::pin::Pin;
// Alias needed for the VST3 attribute macro
use vst3_sys as vst3_com;
use vst3_sys::base::tresult;
use vst3_sys::base::{IPluginFactory, IPluginFactory2, IPluginFactory3};
use vst3_sys::VST3;
use crate::plugin::Plugin; use crate::plugin::Plugin;
pub struct Vst3Wrapper<P: Plugin> { pub struct Wrapper<P: Plugin> {
plugin: Pin<Box<P>>, plugin: Pin<Box<P>>,
} }
// TODO: Implement the rest
// #[VST3(implements(IPluginFactory, IPluginFactory2, IPluginFactory3))]
#[VST3(implements(IPluginFactory))]
pub struct Factory<P: Plugin> {
/// The type will be used for constructing plugin instances later.
_phantom: PhantomData<P>,
}
impl<P: Plugin> Factory<P> {
pub fn new() -> Box<Self> {
Self::allocate(PhantomData::default())
}
}
impl<P: Plugin> IPluginFactory for Factory<P> {
unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult {
todo!()
}
unsafe fn count_classes(&self) -> i32 {
todo!()
}
unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult {
todo!()
}
unsafe fn create_instance(
&self,
cid: *const vst3_com::IID,
_iid: *const vst3_com::IID,
obj: *mut *mut vst3_com::c_void,
) -> tresult {
todo!()
}
}
// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a // TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a
// custom per-plugin build script? // custom per-plugin build script?
#[macro_export] #[macro_export]
macro_rules! nih_export_vst3 { macro_rules! nih_export_vst3 {
($plugin_ty:ty) => { ($plugin_ty:ty) => {
#[no_mangle]
pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void {
let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new();
Box::into_raw(factory) as *mut ::std::ffi::c_void
}
// We don't need any special initialization logic, so all of these module entry point
// functions just return true all the time
// These two entry points are used on Linux, and they would theoretically also be used on // These two entry points are used on Linux, and they would theoretically also be used on
// the BSDs: // the BSDs:
// https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52 // https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52
#[no_mangle] #[no_mangle]
#[cfg(all(target_family = "unix", not(target_os = "macos")))] #[cfg(all(target_family = "unix", not(target_os = "macos")))]
pub extern "C" fn ModuleEntry(_lib_handle: *mut std::ffi::c_void) -> bool { pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
true true
} }
@ -49,7 +104,7 @@ macro_rules! nih_export_vst3 {
// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61 // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61
#[no_mangle] #[no_mangle]
#[cfg(target_os = "macos")] #[cfg(target_os = "macos")]
pub extern "C" fn bundleEntry(_lib_handle: *mut std::ffi::c_void) -> bool { pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
true true
} }