Add a stub plugin factory implementation
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031407754b
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@ -17,25 +17,80 @@
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//! Wrappers for different plugin types. Each wrapper has an entry point macro that you can pass the
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//! Wrappers for different plugin types. Each wrapper has an entry point macro that you can pass the
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//! name of a type that implements `Plugin` to. The macro will handle the rest.
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//! name of a type that implements `Plugin` to. The macro will handle the rest.
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use std::marker::PhantomData;
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use std::mem;
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use std::pin::Pin;
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use std::pin::Pin;
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// Alias needed for the VST3 attribute macro
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use vst3_sys as vst3_com;
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use vst3_sys::base::tresult;
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use vst3_sys::base::{IPluginFactory, IPluginFactory2, IPluginFactory3};
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use vst3_sys::VST3;
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use crate::plugin::Plugin;
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use crate::plugin::Plugin;
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pub struct Vst3Wrapper<P: Plugin> {
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pub struct Wrapper<P: Plugin> {
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plugin: Pin<Box<P>>,
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plugin: Pin<Box<P>>,
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}
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}
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// TODO: Implement the rest
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// #[VST3(implements(IPluginFactory, IPluginFactory2, IPluginFactory3))]
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#[VST3(implements(IPluginFactory))]
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pub struct Factory<P: Plugin> {
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/// The type will be used for constructing plugin instances later.
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_phantom: PhantomData<P>,
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}
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impl<P: Plugin> Factory<P> {
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pub fn new() -> Box<Self> {
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Self::allocate(PhantomData::default())
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}
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}
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impl<P: Plugin> IPluginFactory for Factory<P> {
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unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult {
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todo!()
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}
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unsafe fn count_classes(&self) -> i32 {
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todo!()
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}
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unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult {
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todo!()
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}
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unsafe fn create_instance(
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&self,
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cid: *const vst3_com::IID,
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_iid: *const vst3_com::IID,
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obj: *mut *mut vst3_com::c_void,
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) -> tresult {
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todo!()
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}
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}
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// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a
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// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a
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// custom per-plugin build script?
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// custom per-plugin build script?
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#[macro_export]
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#[macro_export]
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macro_rules! nih_export_vst3 {
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macro_rules! nih_export_vst3 {
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($plugin_ty:ty) => {
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($plugin_ty:ty) => {
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#[no_mangle]
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pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void {
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let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new();
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Box::into_raw(factory) as *mut ::std::ffi::c_void
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}
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// We don't need any special initialization logic, so all of these module entry point
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// functions just return true all the time
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// These two entry points are used on Linux, and they would theoretically also be used on
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// These two entry points are used on Linux, and they would theoretically also be used on
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// the BSDs:
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// the BSDs:
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52
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#[no_mangle]
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#[no_mangle]
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#[cfg(all(target_family = "unix", not(target_os = "macos")))]
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#[cfg(all(target_family = "unix", not(target_os = "macos")))]
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pub extern "C" fn ModuleEntry(_lib_handle: *mut std::ffi::c_void) -> bool {
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pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
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true
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true
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}
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}
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@ -49,7 +104,7 @@ macro_rules! nih_export_vst3 {
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61
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#[no_mangle]
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#[no_mangle]
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#[cfg(target_os = "macos")]
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#[cfg(target_os = "macos")]
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pub extern "C" fn bundleEntry(_lib_handle: *mut std::ffi::c_void) -> bool {
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pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
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true
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true
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}
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}
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