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Don't change a parmeter if it wouldn't do anything

This commit is contained in:
Robbert van der Helm 2022-02-09 11:48:05 +01:00
parent cd683187e0
commit fe3ea5d9f8

View file

@ -29,12 +29,14 @@ impl<'a, P: Param> ParamSlider<'a, P> {
}
fn set_normalized_value(&self, normalized: f32) {
// This snaps to the nearest plain value if the parameter is stepped in some wayA
// TODO: As an optimization, we could add a `const CONTINUOUS: bool` to the parameter to
// avoid this normalized->plain->normalized conversion for parameters that don't need
// it
let value = self.param.preview_plain(normalized);
self.setter.set_parameter(self.param, value);
if normalized != self.normalized_value() {
// This snaps to the nearest plain value if the parameter is stepped in some wayA
// TODO: As an optimization, we could add a `const CONTINUOUS: bool` to the parameter to
// avoid this normalized->plain->normalized conversion for parameters that don't need
// it
let value = self.param.preview_plain(normalized);
self.setter.set_parameter(self.param, value);
}
}
// This still needs to be part of a drag gestur