use anyhow::{bail, Context, Result}; use std::fs; use std::path::Path; use std::process::Command; const USAGE_STRING: &'static str = "Usage: cargo xtask bundle [--release] [--bundle-vst3]"; fn main() -> Result<()> { let project_root = Path::new(env!("CARGO_MANIFEST_DIR")) .parent() .context("Could not find project root")?; std::env::set_current_dir(project_root) .context("Could not change to project root directory")?; let mut args = std::env::args().skip(1); let command = args .next() .context(format!("Missing command name\n\n{USAGE_STRING}"))?; match command.as_str() { "bundle" => { let target = args .next() .context(format!("Missing target name\n\n{USAGE_STRING}"))?; let other_args: Vec<_> = args.collect(); bundle(&target, other_args) } _ => bail!("Unknown command '{command}'\n\n{USAGE_STRING}"), } } // TODO: This probably needs more work for macOS. I don't know, I don't have a Mac. fn bundle(target: &str, mut args: Vec) -> Result<()> { let mut is_release_build = false; let mut bundle_vst3 = false; for arg_idx in (0..args.len()).rev() { let arg = &args[arg_idx]; match arg.as_str() { "--bundle-vst3" => { bundle_vst3 = true; args.remove(arg_idx); } "--release" => is_release_build = true, _ => (), } } Command::new("cargo") .arg("build") .arg("-p") .arg(target) .args(args) .status() .context(format!("Could not build {target}"))?; let lib_path = Path::new("target") .join(if is_release_build { "release" } else { "debug" }) .join(library_name(target)); if !lib_path.exists() { bail!("Could not find built library at {}", lib_path.display()); } eprintln!(); if bundle_vst3 { let vst3_lib_path = Path::new("target").join(vst3_bundle_library_name(target)); let vst3_bundle_home = vst3_lib_path.parent().unwrap().parent().unwrap(); fs::create_dir_all(vst3_lib_path.parent().unwrap()) .context("Could not create bundle directory")?; fs::copy(&lib_path, &vst3_lib_path).context("Could not copy library to bundle")?; eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display()); } else { eprintln!("Not creating any plugin bundles") } Ok(()) } #[cfg(target_os = "linux")] fn library_name(target: &str) -> String { format!("lib{target}.so") } #[cfg(target_os = "macos")] fn library_name(target: &str) -> String { format!("lib{target}.dylib") } #[cfg(target_os = "windows")] fn library_name(target: &str) -> String { format!("{target}.dll") } // See https://developer.steinberg.help/display/VST/Plug-in+Format+Structure #[cfg(all(target_os = "linux", target_arch = "x86_64"))] fn vst3_bundle_library_name(target: &str) -> String { format!("{target}.vst3/Contents/x86_64-linux/{target}.so") } #[cfg(all(target_os = "linux", target_arch = "x86"))] fn vst3_bundle_library_name(target: &str) -> String { format!("{target}.vst3/Contents/i386-linux/{target}.so") } // TODO: This should be a Mach-O bundle, not sure how that works #[cfg(target_os = "macos")] fn vst3_bundle_library_name(target: &str) -> String { format!("{target}.vst3/Contents/MacOS/{target}") } #[cfg(all(target_os = "windows", target_arch = "x86_64"))] fn vst3_bundle_library_name(target: &str) -> String { format!("{target}.vst3/Contents/x86_64-win/{target}.vst3") } #[cfg(all(target_os = "windows", target_arch = "x86"))] fn vst3_bundle_library_name(target: &str) -> String { format!("{target}.vst3/Contents/x86-win/{target}.vst3") }