// nih-plug: plugins, but rewritten in Rust // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use std::ffi::c_void; use std::marker::PhantomData; use std::mem; use vst3_sys::base::{kInvalidArgument, kNoInterface, kResultOk, tresult}; use vst3_sys::base::{IPluginFactory, IPluginFactory2, IPluginFactory3}; use vst3_sys::VST3; mod context; mod inner; #[macro_use] mod util; mod view; mod wrapper; use self::wrapper::Wrapper; use crate::plugin::Vst3Plugin; use crate::wrapper::util::{strlcpy, u16strlcpy}; // Alias needed for the VST3 attribute macro use vst3_sys as vst3_com; /// Re-export for the wrapper. pub use vst3_sys::sys::GUID; /// The VST3 SDK version this is roughtly based on. const VST3_SDK_VERSION: &str = "VST 3.6.14"; #[doc(hidden)] #[VST3(implements(IPluginFactory, IPluginFactory2, IPluginFactory3))] pub struct Factory { /// The type will be used for constructing plugin instances later. _phantom: PhantomData

, } impl Factory

{ pub fn new() -> Box { Self::allocate(PhantomData::default()) } } impl IPluginFactory for Factory

{ unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult { *info = mem::zeroed(); let info = &mut *info; strlcpy(&mut info.vendor, P::VENDOR); strlcpy(&mut info.url, P::URL); strlcpy(&mut info.email, P::EMAIL); info.flags = vst3_sys::base::FactoryFlags::kUnicode as i32; kResultOk } unsafe fn count_classes(&self) -> i32 { // We don't do shell plugins, and good of an idea having separated components and edit // controllers in theory is, few software can use it, and doing that would make our simple // microframework a lot less simple 1 } unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult { if index != 0 { return kInvalidArgument; } *info = mem::zeroed(); let info = &mut *info; info.cid.data = P::VST3_CLASS_ID; info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32; strlcpy(&mut info.category, "Audio Module Class"); strlcpy(&mut info.name, P::NAME); kResultOk } unsafe fn create_instance( &self, cid: *const vst3_sys::IID, _iid: *const vst3_sys::IID, obj: *mut *mut vst3_sys::c_void, ) -> tresult { check_null_ptr!(cid, obj); if (*cid).data != P::VST3_CLASS_ID { return kNoInterface; } *obj = Box::into_raw(Wrapper::

::new()) as *mut vst3_sys::c_void; kResultOk } } impl IPluginFactory2 for Factory

{ unsafe fn get_class_info2( &self, index: i32, info: *mut vst3_sys::base::PClassInfo2, ) -> tresult { if index != 0 { return kInvalidArgument; } *info = mem::zeroed(); let info = &mut *info; info.cid.data = P::VST3_CLASS_ID; info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32; strlcpy(&mut info.category, "Audio Module Class"); strlcpy(&mut info.name, P::NAME); info.class_flags = 1 << 1; // kSimpleModeSupported strlcpy(&mut info.subcategories, P::VST3_CATEGORIES); strlcpy(&mut info.vendor, P::VENDOR); strlcpy(&mut info.version, P::VERSION); strlcpy(&mut info.sdk_version, VST3_SDK_VERSION); kResultOk } } impl IPluginFactory3 for Factory

{ unsafe fn get_class_info_unicode( &self, index: i32, info: *mut vst3_sys::base::PClassInfoW, ) -> tresult { if index != 0 { return kInvalidArgument; } *info = mem::zeroed(); let info = &mut *info; info.cid.data = P::VST3_CLASS_ID; info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32; strlcpy(&mut info.category, "Audio Module Class"); u16strlcpy(&mut info.name, P::NAME); info.class_flags = 1 << 1; // kSimpleModeSupported strlcpy(&mut info.subcategories, P::VST3_CATEGORIES); u16strlcpy(&mut info.vendor, P::VENDOR); u16strlcpy(&mut info.version, P::VERSION); u16strlcpy(&mut info.sdk_version, VST3_SDK_VERSION); kResultOk } unsafe fn set_host_context(&self, _context: *mut c_void) -> tresult { // We don't need to do anything with this kResultOk } } /// Export a VST3 plugin from this library using the provided plugin type. #[macro_export] macro_rules! nih_export_vst3 { ($plugin_ty:ty) => { #[no_mangle] pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void { let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new(); Box::into_raw(factory) as *mut ::std::ffi::c_void } // We don't need any special initialization logic, so all of these module entry point // functions just return true all the time // These two entry points are used on Linux, and they would theoretically also be used on // the BSDs: // https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52 #[no_mangle] #[cfg(all(target_family = "unix", not(target_os = "macos")))] pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool { true } #[no_mangle] #[cfg(all(target_family = "unix", not(target_os = "macos")))] pub extern "C" fn ModuleExit() -> bool { true } // These two entry points are used on macOS: // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61 #[no_mangle] #[cfg(target_os = "macos")] pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool { true } #[no_mangle] #[cfg(target_os = "macos")] pub extern "C" fn bundleExit() -> bool { true } // And these two entry points are used on Windows: // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/dllmain.cpp#L59-L60 #[no_mangle] #[cfg(target_os = "windows")] pub extern "system" fn InitDll() -> bool { true } #[no_mangle] #[cfg(target_os = "windows")] pub extern "system" fn ExitDll() -> bool { true } }; }