// nih-plug: plugins, but rewritten in Rust // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use std::pin::Pin; use crate::params::Params; /// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to /// expose the plugin in a particular plugin format. /// /// This is super basic, and lots of things I didn't need or want to use yet haven't been /// implemented. Notable missing features include: /// /// - MIDI /// - Sidechain inputs /// - Multiple output busses /// - Storing custom state, only the parameters are saved right now /// - Sample accurate automation (this would be great, but sadly few hosts even support it so until /// they do we'll ignore that it's a thing) /// - Parameter update callbacks /// - Parameter hierarchies/groups /// - Outputting parameter changes from the plugin /// - GUIs /// - Suspension and tail processing. This will be handled soon in a similar way to how CLAP /// handnles it. pub trait Plugin: Default + Sync { const NAME: &'static str; const VENDOR: &'static str; const URL: &'static str; const EMAIL: &'static str; /// One or more categories, separated by pipe characters (`|`), up to 127 characters. Anything /// logner than that will be truncated. See the VST3 SDK for examples of common categories: /// https://github.com/steinbergmedia/vst3_pluginterfaces/blob/2ad397ade5b51007860bedb3b01b8afd2c5f6fba/vst/ivstaudioprocessor.h#L49-L90 const VST3_CATEGORIES: &'static str; /// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults /// instead of setting up the busses properly. const DEFAULT_NUM_INPUTS: u32; /// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults /// instead of setting up the busses properly. const DEFAULT_NUM_OUTPUTS: u32; /// The plugin's parameters. The host will update the parameter values before calling /// `process()`. These parameters are identified by strings that should never change when the /// plugin receives an update. /// /// TODO: Rethink the API a bit more. Also Requiring the pin on self makes more sense, but it's /// not strictly necessary. We'll have to change this once the API is usable to see what's /// ergonmic. fn params(&self) -> Pin<&dyn Params>; // // The following functions follow the lifetime of the plugin. // /// Whether the plugin supports a bus config. This only acts as a check, and the plugin /// shouldn't do anything beyond returning true or false. fn accepts_bus_config(&self, config: &BusConfig) -> bool; /// Initialize the plugin for the given bus and buffer configurations. /// /// Before this point, the plugin should not have done any expensive initialization. Pleaes /// don't be that plugin that takes twenty seconds to scan. fn initialize(&mut self, bus_config: &BusConfig, buffer_config: &BufferConfig) -> bool; /// Process audio. To not have to worry about aliasing, the host's input buffer have already /// been copied to the output buffers if they are not handling buffers in place (most hosts do /// however). /// /// TODO: &mut [&mut [f32]] may not be the correct type here /// TODO: Provide a way to access auxiliary input channels if the IO configuration is /// assymetric /// TODO: Add a process result to handle tails /// TODO: Handle FTZ stuff on the wrapper side and mention that this has been handled fn process(&mut self, samples: &mut [&mut [f32]]); } /// We only support a single main input and output bus at the moment. pub struct BusConfig { /// The number of input channels for the plugin. pub num_input_channels: u32, /// The number of output channels for the plugin. pub num_output_channels: u32, } /// Configuration for (the host's) audio buffers. pub struct BufferConfig { /// The current sample rate. pub sample_rate: f32, /// The maximum buffer size the host will use. The plugin should be able to accept variable /// sized buffers up to this size. pub max_buffer_size: u32, }