use atomic_float::AtomicF32; use nih_plug::prelude::{util, Editor}; use nih_plug_vizia::vizia::prelude::*; use nih_plug_vizia::widgets::*; use nih_plug_vizia::{assets, create_vizia_editor, ViziaState, ViziaTheming}; use std::sync::atomic::Ordering; use std::sync::Arc; use std::time::Duration; use crate::GainParams; #[derive(Lens)] struct Data { params: Arc, peak_meter: Arc, } impl Model for Data {} // Makes sense to also define this here, makes it a bit easier to keep track of pub(crate) fn default_state() -> Arc { ViziaState::from_size(200, 150) } pub(crate) fn create( params: Arc, peak_meter: Arc, editor_state: Arc, ) -> Option> { create_vizia_editor(editor_state, ViziaTheming::Custom, move |cx, _| { assets::register_noto_sans_light(cx); assets::register_noto_sans_thin(cx); Data { params: params.clone(), peak_meter: peak_meter.clone(), } .build(cx); ResizeHandle::new(cx); VStack::new(cx, |cx| { Label::new(cx, "Gain GUI") .font_family(vec![FamilyOwned::Name(String::from( assets::NOTO_SANS_THIN, ))]) .font_size(30.0) .height(Pixels(50.0)) .child_top(Stretch(1.0)) .child_bottom(Pixels(0.0)); // NOTE: VIZIA adds 1 pixel of additional height to these labels, so we'll need to // compensate for that Label::new(cx, "Gain").bottom(Pixels(-1.0)); ParamSlider::new(cx, Data::params, |params| ¶ms.gain); PeakMeter::new( cx, Data::peak_meter .map(|peak_meter| util::gain_to_db(peak_meter.load(Ordering::Relaxed))), Some(Duration::from_millis(600)), ) // This is how adding padding works in vizia .top(Pixels(10.0)); }) .row_between(Pixels(0.0)) .child_left(Stretch(1.0)) .child_right(Stretch(1.0)); }) }