// nih-plug: plugins, but rewritten in Rust
// Copyright (C) 2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#[macro_use]
extern crate nih_plug;
use nih_plug::{
formatters, util, Buffer, BufferConfig, BusConfig, Plugin, ProcessContext, ProcessStatus,
Vst3Plugin,
};
use nih_plug::{FloatParam, Param, Params, Range, Smoother, SmoothingStyle};
use std::f32::consts;
use std::pin::Pin;
/// A test tone generator.
///
/// TODO: Add MIDI support, this seems like a nice minimal example for that.
struct Sine {
params: Pin>,
sample_rate: f32,
phase: f32,
}
#[derive(Params)]
struct SineParams {
#[id = "gain"]
pub gain: FloatParam,
#[id = "frequency"]
pub frequency: FloatParam,
}
impl Default for Sine {
fn default() -> Self {
Self {
params: Box::pin(SineParams::default()),
sample_rate: 1.0,
phase: 0.0,
}
}
}
impl Default for SineParams {
fn default() -> Self {
Self {
gain: FloatParam {
value: -10.0,
smoothed: Smoother::new(SmoothingStyle::SmoothLinear(3.0)),
range: Range::Linear {
min: -30.0,
max: 0.0,
},
name: "Gain",
unit: " dB",
value_to_string: formatters::f32_rounded(2),
..Default::default()
},
frequency: FloatParam {
value: 420.0,
smoothed: Smoother::new(SmoothingStyle::SmoothLinear(10.0)),
range: Range::Skewed {
min: 1.0,
max: 20_000.0,
factor: Range::skew_factor(-2.0),
},
name: "Frequency",
unit: " Hz",
value_to_string: formatters::f32_rounded(0),
..Default::default()
},
}
}
}
impl Plugin for Sine {
const NAME: &'static str = "Sine Test Tone";
const VENDOR: &'static str = "Moist Plugins GmbH";
const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ";
const EMAIL: &'static str = "info@example.com";
const VERSION: &'static str = "0.0.1";
const DEFAULT_NUM_INPUTS: u32 = 0;
const DEFAULT_NUM_OUTPUTS: u32 = 2;
fn params(&self) -> Pin<&dyn Params> {
self.params.as_ref()
}
fn accepts_bus_config(&self, config: &BusConfig) -> bool {
// This can output to any number of channels, but it doesn't take any audio inputs
config.num_input_channels == 0 && config.num_input_channels > 0
}
fn initialize(
&mut self,
_bus_config: &BusConfig,
buffer_config: &BufferConfig,
_context: &dyn ProcessContext,
) -> bool {
self.sample_rate = buffer_config.sample_rate;
true
}
fn process(&mut self, buffer: &mut Buffer, _context: &dyn ProcessContext) -> ProcessStatus {
for samples in buffer.iter_mut() {
// Smoothing is optionally built into the parameters themselves
let gain = self.params.gain.smoothed.next();
let frequency = self.params.frequency.smoothed.next();
let phase_delta = frequency / self.sample_rate;
let sine = (self.phase * consts::TAU).sin();
self.phase += phase_delta;
if self.phase >= 1.0 {
self.phase -= 1.0;
}
for sample in samples {
*sample = sine * util::db_to_gain(gain);
}
}
ProcessStatus::Normal
}
}
impl Vst3Plugin for Sine {
const VST3_CLASS_ID: [u8; 16] = *b"SineMoistestPlug";
const VST3_CATEGORIES: &'static str = "Instrument|Synth|Tools";
}
nih_export_vst3!(Sine);