use fftw::array::AlignedVec; use fftw::plan::{C2RPlan, C2RPlan32, R2CPlan, R2CPlan32}; use fftw::types::{c32, Flag}; use nih_plug::prelude::*; use std::pin::Pin; const WINDOW_SIZE: usize = 2048; const OVERLAP_TIMES: usize = 4; struct Stft { params: Pin>, /// An adapter that performs most of the overlap-add algorithm for us. stft: util::StftHelper, /// A Hann window window, passed to the overlap-add helper. window_function: Vec, /// The FFT of a simple low pass FIR filter. lp_filter_kernel: Vec, /// The algorithms for the FFT and IFFT operations. plan: Plan, /// Scratch buffers for computing our FFT. The [`StftHelper`] already contains a buffer for the /// real values. complex_fft_scratch_buffer: AlignedVec, } /// FFTW uses raw pointers which aren't Send+Sync, so we'll wrap this in a separate struct. struct Plan { r2c_plan: R2CPlan32, c2r_plan: C2RPlan32, } unsafe impl Send for Plan {} unsafe impl Sync for Plan {} #[derive(Params)] struct StftParams {} impl Default for Stft { fn default() -> Self { let mut r2c_plan: R2CPlan32 = R2CPlan32::aligned(&[WINDOW_SIZE], Flag::MEASURE).unwrap(); let c2r_plan: C2RPlan32 = C2RPlan32::aligned(&[WINDOW_SIZE], Flag::MEASURE).unwrap(); let mut real_fft_scratch_buffer: AlignedVec = AlignedVec::new(WINDOW_SIZE); let mut complex_fft_scratch_buffer: AlignedVec = AlignedVec::new(WINDOW_SIZE / 2 + 1); // Build a super simple low pass filter from one of the built in window function const FILTER_WINDOW_SIZE: usize = 33; let filter_window = util::window::hann(FILTER_WINDOW_SIZE); real_fft_scratch_buffer[0..FILTER_WINDOW_SIZE].copy_from_slice(&filter_window); // And make sure to normalize this so the levels doesn't change much after convolving let filter_normalization_factor = real_fft_scratch_buffer.iter().sum::().recip() * 2.0f32.sqrt() * 2.0; for sample in real_fft_scratch_buffer.as_slice_mut() { *sample *= filter_normalization_factor; } r2c_plan .r2c( &mut real_fft_scratch_buffer, &mut complex_fft_scratch_buffer, ) .unwrap(); Self { params: Box::pin(StftParams::default()), stft: util::StftHelper::new(2, WINDOW_SIZE), window_function: util::window::hann(WINDOW_SIZE), lp_filter_kernel: complex_fft_scratch_buffer .iter() .take(WINDOW_SIZE) .copied() .collect(), plan: Plan { r2c_plan, c2r_plan }, complex_fft_scratch_buffer, } } } #[allow(clippy::derivable_impls)] impl Default for StftParams { fn default() -> Self { Self {} } } impl Plugin for Stft { const NAME: &'static str = "STFT Example"; const VENDOR: &'static str = "Moist Plugins GmbH"; const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ"; const EMAIL: &'static str = "info@example.com"; const VERSION: &'static str = "0.0.1"; const DEFAULT_NUM_INPUTS: u32 = 2; const DEFAULT_NUM_OUTPUTS: u32 = 2; const ACCEPTS_MIDI: bool = false; fn params(&self) -> Pin<&dyn Params> { self.params.as_ref() } fn accepts_bus_config(&self, config: &BusConfig) -> bool { // We'll only do stereo for simplicity's sake config.num_input_channels == config.num_output_channels && config.num_input_channels == 2 } fn initialize( &mut self, _bus_config: &BusConfig, _buffer_config: &BufferConfig, context: &mut impl ProcessContext, ) -> bool { // Normally we'd also initialize the STFT helper for the correct channel count here, but we // only do stereo so that's not necessary self.stft.set_block_size(WINDOW_SIZE); context.set_latency_samples(self.stft.latency_samples()); true } fn process( &mut self, buffer: &mut Buffer, _context: &mut impl ProcessContext, ) -> ProcessStatus { const GAIN_COMPENSATION: f32 = 1.0 / OVERLAP_TIMES as f32 / WINDOW_SIZE as f32; self.stft.process_overlap_add( buffer, [], &self.window_function, OVERLAP_TIMES, |_channel_idx, _, real_fft_scratch_buffer| { // Forward FFT, the helper has already applied window function self.plan .r2c_plan .r2c( real_fft_scratch_buffer, &mut self.complex_fft_scratch_buffer, ) .unwrap(); // As per the convolution theorem we can simply multiply these two buffers. We'll // also apply the gain compensation at this point. for (fft_bin, kernel_bin) in self .complex_fft_scratch_buffer .as_slice_mut() .iter_mut() .zip(&self.lp_filter_kernel) { *fft_bin *= *kernel_bin * GAIN_COMPENSATION; } // Inverse FFT back into the scratch buffer. This will be added to a ring buffer // which gets written back to the host at a one block delay. self.plan .c2r_plan .c2r( &mut self.complex_fft_scratch_buffer, real_fft_scratch_buffer, ) .unwrap(); }, ); ProcessStatus::Normal } } impl ClapPlugin for Stft { const CLAP_ID: &'static str = "com.moist-plugins-gmbh.stft"; const CLAP_DESCRIPTION: &'static str = "An example plugin using the STFT helper"; const CLAP_FEATURES: &'static [&'static str] = &["audio_effect", "stereo", "tool"]; const CLAP_MANUAL_URL: &'static str = Self::URL; const CLAP_SUPPORT_URL: &'static str = Self::URL; } impl Vst3Plugin for Stft { const VST3_CLASS_ID: [u8; 16] = *b"StftMoistestPlug"; const VST3_CATEGORIES: &'static str = "Fx|Tools"; } nih_export_clap!(Stft); nih_export_vst3!(Stft);