//! [VIZIA](https://github.com/vizia/vizia) editor support for NIH plug. // See the comment in the main `nih_plug` crate #![allow(clippy::type_complexity)] use crossbeam::atomic::AtomicCell; use nih_plug::params::persist::PersistentField; use nih_plug::prelude::{Editor, GuiContext}; use serde::{Deserialize, Serialize}; use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::Arc; use vizia::prelude::*; // Re-export for convenience pub use vizia; pub mod assets; mod editor; pub mod vizia_assets; pub mod widgets; /// Create an [`Editor`] instance using a [`vizia`][::vizia] GUI. The [`ViziaState`] passed to this /// function contains the GUI's intitial size, and this is kept in sync whenever the GUI gets /// resized. You can also use this to know if the GUI is open, so you can avoid performing /// potentially expensive calculations while the GUI is not open. If you want this size to be /// persisted when restoring a plugin instance, then you can store it in a `#[persist = "key"]` /// field on your parameters struct. /// /// The [`GuiContext`] is also passed to the app function. This is only meant for saving and /// restoring state as part of your plugin's preset handling. You should not interact with this /// directly to set parameters. Use the `ParamEvent`s instead. /// /// The `theming` argument controls what level of theming to apply. If you use /// [`ViziaTheming::Custom`], then you **need** to call /// [`nih_plug_vizia::assets::register_noto_sans_light()`][assets::register_noto_sans_light()] at /// the start of your app function. Vizia's included fonts are also not registered by default. If /// you use the Roboto font that normally comes with Vizia or any of its emoji or icon fonts, you /// also need to register those using the functions in /// [`nih_plug_vizia::vizia_assets`][crate::vizia_assets]. /// /// See [VIZIA](https://github.com/vizia/vizia)'s repository for examples on how to use this. pub fn create_vizia_editor( vizia_state: Arc, theming: ViziaTheming, app: F, ) -> Option> where F: Fn(&mut Context, Arc) + 'static + Send + Sync, { Some(Box::new(editor::ViziaEditor { vizia_state, app: Arc::new(app), theming, // TODO: We can't get the size of the window when baseview does its own scaling, so if the // host does not set a scale factor on Windows or Linux we should just use a factor of // 1. That may make the GUI tiny but it also prevents it from getting cut off. #[cfg(target_os = "macos")] scaling_factor: AtomicCell::new(None), #[cfg(not(target_os = "macos"))] scaling_factor: AtomicCell::new(Some(1.0)), emit_parameters_changed_event: Arc::new(AtomicBool::new(false)), })) } /// Controls what level of theming to apply to the editor. #[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Default)] pub enum ViziaTheming { /// Disable both `nih_plug_vizia`'s and vizia's built-in theming. None, /// Disable `nih_plug_vizia`'s custom theming. Vizia's included fonts are also not registered by /// default. If you use the Roboto font that normally comes with Vizia or any of its emoji or /// icon fonts, you need to register those using the functions in /// [`nih_plug_vizia::vizia_assets`][crate::vizia_assets]. Builtin, /// Apply `nih_plug_vizia`'s custom theming. This is the default. You **need** to call /// [`nih_plug_vizia::assets::register_noto_sans_light()`][assets::register_noto_sans_light()] /// at the start of your app function for the font to work correctly. #[default] Custom, } /// State for an `nih_plug_vizia` editor. The scale factor can be manipulated at runtime by changing /// `cx.user_scale_factor`. #[derive(Serialize, Deserialize)] pub struct ViziaState { /// The window's size in logical pixels before applying `scale_factor`. #[serde(with = "nih_plug::params::persist::serialize_atomic_cell")] size: AtomicCell<(u32, u32)>, /// A scale factor that should be applied to `size` separate from from any system HiDPI scaling. /// This can be used to allow GUIs to be scaled uniformly. #[serde(with = "nih_plug::params::persist::serialize_atomic_cell")] scale_factor: AtomicCell, /// Whether the editor's window is currently open. #[serde(skip)] open: AtomicBool, /// Whether the size should be saved. If the window's size is always scaled uniformly, then this /// is not needed and can only result in problems. should_save_size: bool, } impl<'a> PersistentField<'a, ViziaState> for Arc { fn set(&self, new_value: ViziaState) { if self.should_save_size { self.size.store(new_value.size.load()); } self.scale_factor.store(new_value.scale_factor.load()); } fn map(&self, f: F) -> R where F: Fn(&ViziaState) -> R, { f(self) } } impl ViziaState { /// Initialize the GUI's state. This value can be passed to [`create_vizia_editor()`]. The /// window size is in logical pixels, so before it is multiplied by the DPI scaling factor. /// /// Setting `should_save_size` to `false` may be useful when the size is supposed to be fixed /// and only the scaling factor changes. This allows the object to be persisted in a `Params` /// object without accidentally restoring old sizes after the window's logical size has changed /// in a plugin update. pub fn from_size(width: u32, height: u32, should_save_size: bool) -> Arc { Arc::new(ViziaState { size: AtomicCell::new((width, height)), scale_factor: AtomicCell::new(1.0), open: AtomicBool::new(false), should_save_size, }) } /// The same as [`from_size()`][Self::from_size()], but with a separate initial scale factor. /// This scale factor gets applied on top of any HiDPI scaling, and it can be modified at /// runtime by changing `cx.user_scale_factor`. pub fn from_size_with_scale( width: u32, height: u32, scale_factor: f64, should_save_size: bool, ) -> Arc { Arc::new(ViziaState { size: AtomicCell::new((width, height)), scale_factor: AtomicCell::new(scale_factor), open: AtomicBool::new(false), should_save_size, }) } /// Returns a `(width, height)` pair for the current size of the GUI in logical pixels, after /// applying the user scale factor. pub fn scaled_logical_size(&self) -> (u32, u32) { let (logical_width, logical_height) = self.size.load(); let scale_factor = self.scale_factor.load(); ( (logical_width as f64 * scale_factor).round() as u32, (logical_height as f64 * scale_factor).round() as u32, ) } /// Returns a `(width, height)` pair for the current size of the GUI in logical pixels before /// applying the user scale factor. pub fn inner_logical_size(&self) -> (u32, u32) { self.size.load() } /// Get the non-DPI related uniform scaling factor the GUI's size will be multiplied with. This /// can be changed by changing `cx.user_scale_factor`. pub fn user_scale_factor(&self) -> f64 { self.scale_factor.load() } /// Whether the GUI is currently visible. // Called `is_open()` instead of `open()` to avoid the ambiguity. pub fn is_open(&self) -> bool { self.open.load(Ordering::Acquire) } }