//! Traits and structs describing plugins and editors. use raw_window_handle::{HasRawWindowHandle, RawWindowHandle}; use std::any::Any; use std::sync::Arc; use crate::buffer::Buffer; use crate::context::{GuiContext, InitContext, ProcessContext}; use crate::midi::MidiConfig; use crate::param::internals::Params; use crate::wrapper::clap::features::ClapFeature; /// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to /// expose the plugin in a particular plugin format. /// /// The main thing you need to do is define a `[Params]` struct containing all of your parameters. /// See the trait's documentation for more information on how to do that, or check out the examples. /// /// This is super basic, and lots of things I didn't need or want to use yet haven't been /// implemented. Notable missing features include: /// /// - MIDI SysEx and MIDI2 for CLAP, note expressions and MIDI1 are already supported #[allow(unused_variables)] pub trait Plugin: Default + Send + Sync + 'static { const NAME: &'static str; const VENDOR: &'static str; const URL: &'static str; const EMAIL: &'static str; /// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this, /// but just in case they do this should only contain decimals values and dots. const VERSION: &'static str; /// The default number of input channels. This merely serves as a default. The host will probe /// the plugin's supported configuration using /// [`accepts_bus_config()`][Self::accepts_bus_config()], and the selected configuration is /// passed to [`initialize()`][Self::initialize()]. Some hosts like, like Bitwig and Ardour, use /// the defaults instead of setting up the busses properly. /// /// Setting this to zero causes the plugin to have no main input bus. const DEFAULT_NUM_INPUTS: u32 = 2; /// The default number of output channels. All of the same caveats mentioned for /// `DEFAULT_NUM_INPUTS` apply here. /// /// Setting this to zero causes the plugin to have no main output bus. const DEFAULT_NUM_OUTPUTS: u32 = 2; /// If set, then the plugin will have this many sidechain input busses with a default number of /// channels. Not all hosts support more than one sidechain input bus. Negotiating the actual /// configuration wroks the same was as with `DEFAULT_NUM_INPUTS`. const DEFAULT_AUX_INPUTS: Option = None; /// If set, then the plugin will have this many auxiliary output busses with a default number of /// channels. Negotiating the actual configuration wroks the same was as with /// `DEFAULT_NUM_INPUTS`. const DEFAULT_AUX_OUTPUTS: Option = None; /// Optional names for the main and auxiliary input and output ports. Will be generated if not /// set. This is mostly useful to give descriptive names to the outputs for multi-output /// plugins. const PORT_NAMES: PortNames = PortNames { main_input: None, main_output: None, aux_inputs: None, aux_outputs: None, }; /// Whether the plugin accepts note events, and what which events it wants to receive. If this /// is set to [`MidiConfig::None`], then the plugin won't receive any note events. const MIDI_INPUT: MidiConfig = MidiConfig::None; /// Whether the plugin can output note events. If this is set to [`MidiConfig::None`], then the /// plugin won't have a note output port. When this is set to another value, then in most hsots /// the plugin will consume all note and MIDI CC input. If you don't want that, then you will /// need to forward those events yourself. const MIDI_OUTPUT: MidiConfig = MidiConfig::None; /// If enabled, the audio processing cycle may be split up into multiple smaller chunks if /// parameter values change occur in the middle of the buffer. Depending on the host these /// blocks may be as small as a single sample. Bitwig Studio sends at most one parameter change /// every 64 samples. const SAMPLE_ACCURATE_AUTOMATION: bool = false; /// The plugin's parameters. The host will update the parameter values before calling /// `process()`. These parameters are identified by strings that should never change when the /// plugin receives an update. fn params(&self) -> Arc; /// The plugin's editor, if it has one. The actual editor instance is created in /// [`Editor::spawn()`]. A plugin editor likely wants to interact with the plugin's parameters /// and other shared data, so you'll need to move [`Arc`] pointing to any data you want to /// access into the editor. You can later modify the parameters through the /// [`GuiContext`][crate::prelude::GuiContext] and [`ParamSetter`][crate::prelude::ParamSetter] after the editor /// GUI has been created. fn editor(&self) -> Option> { None } // // The following functions follow the lifetime of the plugin. // /// Whether the plugin supports a bus config. This only acts as a check, and the plugin /// shouldn't do anything beyond returning true or false. fn accepts_bus_config(&self, config: &BusConfig) -> bool { config.num_input_channels == Self::DEFAULT_NUM_INPUTS && config.num_output_channels == Self::DEFAULT_NUM_OUTPUTS } /// Initialize the plugin for the given bus and buffer configurations. These configurations will /// not change until this function is called again, so feel free to copy these objects to your /// plugin's object. If the plugin is being restored from an old state, then that state will /// have already been restored at this point. If based on those parameters (or for any reason /// whatsoever) the plugin needs to introduce latency, then you can do so here using the process /// context. Depending on how the host restores plugin state, this function may also be called /// twice in rapid succession. If the plugin fails to inialize for whatever reason, then this /// should return `false`. /// /// Before this point, the plugin should not have done any expensive initialization. Please /// don't be that plugin that takes twenty seconds to scan. /// /// After this function [`reset()`][Self::reset()] will always be called. If you need to clear /// state, such as filters or envelopes, then you should do so in that function inistead. fn initialize( &mut self, bus_config: &BusConfig, buffer_config: &BufferConfig, context: &mut impl InitContext, ) -> bool { true } /// Clear internal state such as filters and envelopes. This is always called after /// [`initialize()`][Self::initialize()], and it may also be called at any other time from the /// audio thread. You should thus not do any allocations in this function. fn reset(&mut self) {} /// Process audio. The host's input buffers have already been copied to the output buffers if /// they are not processing audio in place (most hosts do however). All channels are also /// guarenteed to contain the same number of samples. Lastly, denormals have already been taken /// case of by NIH-plug, and you can optionally enable the `assert_process_allocs` feature to /// abort the program when any allocation accurs in the process function while running in debug /// mode. /// /// The framework provides convenient iterators on the [`Buffer`] object to process audio either /// either per-sample per-channel, or per-block per-channel per-sample. The first approach is /// preferred for plugins that don't require block-based processing because of their use of /// per-sample SIMD or excessive branching. The parameter smoothers can also work in both modes: /// use [`Smoother::next()`][crate::prelude::Smoother::next()] for per-sample processing, and /// [`Smoother::next_block()`][crate::prelude::Smoother::next_block()] for block-based /// processing. In order to use block-based smoothing, you will need to call /// [`initialize_block_smoothers()`][Self::initialize_block_smoothers()] in your /// [`initialize()`][Self::initialize()] function first to reserve enough capacity in the /// smoothers. /// /// The `context` object contains context information as well as callbacks for working with note /// events. The [`AuxiliaryBuffers`] contain the plugin's sidechain input buffers and /// auxiliary output buffers if it has any. /// /// TODO: Provide a way to access auxiliary input channels if the IO configuration is /// assymetric fn process( &mut self, buffer: &mut Buffer, aux: &mut AuxiliaryBuffers, context: &mut impl ProcessContext, ) -> ProcessStatus; /// Called when the plugin is deactivated. The host will call /// [`initialize()`][Self::initialize()] again before the plugin resumes processing audio. These /// two functions will not be called when the host only temporarily stops processing audio. You /// can clean up or deallocate resources here. In most cases you can safely ignore this. /// /// There is no one-to-one relationship between calls to `initialize()` and `deactivate()`. /// `initialize()` may be called more than once before `deactivate()` is called, for instance /// when restoring state while the plugin is still activate. fn deactivate(&mut self) {} /// Convenience function provided to allocate memory for block-based smoothing for this plugin. /// Since this allocates memory, this should be called in [`initialize()`][Self::initialize()]. /// If you are going to use [`Buffer::iter_blocks()`] and want to use parameter smoothing in /// those blocks, then call this function with the same maximum block size first before calling /// [`Smoother::next_block()`][crate::prelude::Smoother::next_block()]. fn initialize_block_smoothers(&mut self, max_block_size: usize) { for (_, mut param, _) in self.params().param_map() { unsafe { param.initialize_block_smoother(max_block_size) }; } } } /// Provides auxiliary metadata needed for a CLAP plugin. pub trait ClapPlugin: Plugin { /// A unique ID that identifies this particular plugin. This is usually in reverse domain name /// notation, e.g. `com.manufacturer.plugin-name`. const CLAP_ID: &'static str; /// A short description for the plugin. const CLAP_DESCRIPTION: &'static str; /// Arbitrary keywords describing the plugin. See the CLAP specification for examples: /// . const CLAP_FEATURES: &'static [ClapFeature]; /// A URL to the plugin's manual, CLAP does not specify what to do when there is none. // // TODO: CLAP does not specify this, can these manual fields be null pointers? const CLAP_MANUAL_URL: &'static str; /// A URL to the plugin's support page, CLAP does not specify what to do when there is none. const CLAP_SUPPORT_URL: &'static str; /// If this is set to true, then the plugin will report itself as having a hard realtime /// processing requirement when the host asks for it. Supported hosts will never ask the plugin /// to do offline processing. // TODO: Supposedly VST3 also has something similar if you add an `|OnlyRT` category. We should // move this to the Plugin trait and use that for VST3 const CLAP_HARD_REALTIME: bool = false; } /// Provides auxiliary metadata needed for a VST3 plugin. pub trait Vst3Plugin: Plugin { /// The unique class ID that identifies this particular plugin. You can use the /// `*b"fooofooofooofooo"` syntax for this. /// /// This will be shuffled into a different byte order on Windows for project-compatibility. const VST3_CLASS_ID: [u8; 16]; /// One or more categories, separated by pipe characters (`|`), up to 127 characters. Anything /// logner than that will be truncated. See the VST3 SDK for examples of common categories: /// // // TODO: Create a category enum similar to CLapFeature const VST3_CATEGORIES: &'static str; /// [`VST3_CLASS_ID`][Self::VST3_CLASS_ID`] in the correct order for the current platform so /// projects and presets can be shared between platforms. This should not be overridden. const PLATFORM_VST3_CLASS_ID: [u8; 16] = swap_vst3_uid_byte_order(Self::VST3_CLASS_ID); } #[cfg(not(target_os = "windows"))] const fn swap_vst3_uid_byte_order(uid: [u8; 16]) -> [u8; 16] { uid } #[cfg(target_os = "windows")] const fn swap_vst3_uid_byte_order(mut uid: [u8; 16]) -> [u8; 16] { // No mutable references in const functions, so we can't use `uid.swap()` let original_uid = uid; uid[0] = original_uid[3]; uid[1] = original_uid[2]; uid[2] = original_uid[1]; uid[3] = original_uid[0]; uid[4] = original_uid[5]; uid[5] = original_uid[4]; uid[6] = original_uid[7]; uid[7] = original_uid[6]; uid } /// An editor for a [`Plugin`]. pub trait Editor: Send + Sync { /// Create an instance of the plugin's editor and embed it in the parent window. As explained in /// [`Plugin::editor()`], you can then read the parameter values directly from your [`Params`] /// object, and modifying the values can be done using the functions on the /// [`ParamSetter`][crate::prelude::ParamSetter]. When you change a parameter value that way it will be /// broadcasted to the host and also updated in your [`Params`] struct. /// /// This function should return a handle to the editor, which will be dropped when the editor /// gets closed. Implement the [`Drop`] trait on the returned handle if you need to explicitly /// handle the editor's closing behavior. /// /// If [`set_scale_factor()`][Self::set_scale_factor()] has been called, then any created /// windows should have their sizes multiplied by that factor. /// /// The wrapper guarantees that a previous handle has been dropped before this function is /// called again. // // TODO: Think of how this would work with the event loop. On Linux the wrapper must provide a // timer using VST3's `IRunLoop` interface, but on Window and macOS the window would // normally register its own timer. Right now we just ignore this because it would // otherwise be basically impossible to have this still be GUI-framework agnostic. Any // callback that deos involve actual GUI operations will still be spooled to the IRunLoop // instance. // TODO: This function should return an `Option` instead. Right now window opening failures are // always fatal. This would need to be fixed in basevie first. fn spawn( &self, parent: ParentWindowHandle, context: Arc, ) -> Box; /// Returns the (currnent) size of the editor in pixels as a `(width, height)` pair. This size /// must be reported in _logical pixels_, i.e. the size before being multiplied by the DPI /// scaling factor to get the actual physical screen pixels. fn size(&self) -> (u32, u32); /// Set the DPI scaling factor, if supported. The plugin APIs don't make any guarantees on when /// this is called, but for now just assume it will be the first function that gets called /// before creating the editor. If this is set, then any windows created by this editor should /// have their sizes multiplied by this scaling factor on Windows and Linux. /// /// Right now this is never called on macOS since DPI scaling is built into the operating system /// there. fn set_scale_factor(&self, factor: f32) -> bool; /// A callback that will be called wheneer the parameter values changed while the editor is /// open. You don't need to do anything with this, but this can be used to force a redraw when /// the host sends a new value for a parameter or when a parameter change sent to the host gets /// processed. /// /// This function will be called from the **audio thread**. It must thus be lock-free and may /// not allocate. fn param_values_changed(&self); // TODO: Reconsider adding a tick function here for the Linux `IRunLoop`. To keep this platform // and API agnostic, add a way to ask the GuiContext if the wrapper already provides a // tick function. If it does not, then the Editor implementation must handle this by // itself. This would also need an associated `PREFERRED_FRAME_RATE` constant. // TODO: Host->Plugin resizing } /// A raw window handle for platform and GUI framework agnostic editors. pub struct ParentWindowHandle { pub handle: RawWindowHandle, } unsafe impl HasRawWindowHandle for ParentWindowHandle { fn raw_window_handle(&self) -> RawWindowHandle { self.handle } } /// The plugin's IO configuration. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct BusConfig { /// The number of input channels for the plugin. pub num_input_channels: u32, /// The number of output channels for the plugin. pub num_output_channels: u32, /// Any additional sidechain inputs. pub aux_input_busses: AuxiliaryIOConfig, /// Any additional outputs. pub aux_output_busses: AuxiliaryIOConfig, } /// Configuration for auxiliary inputs or outputs on [`BusCofnig`]. #[derive(Debug, Default, Clone, Copy, PartialEq, Eq)] pub struct AuxiliaryIOConfig { /// The number of auxiliary input or output busses. pub num_busses: u32, /// The number of channels in each bus. pub num_channels: u32, } /// Contains names for the main input and output ports as well as for all of the auxiliary input and /// output ports. Setting these is optional, but it makes working with multi-output plugins much /// more convenient. #[derive(Debug, Default, Clone, PartialEq, Eq)] pub struct PortNames { /// The name for the main input port. Will be generated if not set. pub main_input: Option<&'static str>, /// The name for the main output port. Will be generated if not set. pub main_output: Option<&'static str>, /// Names for auxiliary (sidechain) input ports. Will be generated if not set or if this slice /// does not contain enough names. pub aux_inputs: Option<&'static [&'static str]>, /// Names for auxiliary output ports. Will be generated if not set or if this slice does not /// contain enough names. pub aux_outputs: Option<&'static [&'static str]>, } /// Configuration for (the host's) audio buffers. #[derive(Debug, Clone, Copy, PartialEq)] pub struct BufferConfig { /// The current sample rate. pub sample_rate: f32, /// The minimum buffer size the host will use. This may not be set. pub min_buffer_size: Option, /// The maximum buffer size the host will use. The plugin should be able to accept variable /// sized buffers up to this size, or between the minimum and the maximum buffer size if both /// are set. pub max_buffer_size: u32, /// The current processing mode. The host will reinitialize the plugin any time this changes. pub process_mode: ProcessMode, } /// Contains auxiliary (sidechain) input and output buffers for a process call. pub struct AuxiliaryBuffers<'a> { /// All auxiliary (sidechain) inputs defined for this plugin. The data in these buffers can /// safely be overwritten. Auxiliary inputs can be defined by setting /// [`Plugin::DEFAULT_AUX_INPUTS`][`crate::prelude::Plugin::DEFAULT_AUX_INPUTS`]. pub inputs: &'a mut [Buffer<'a>], /// Get all auxiliary outputs defined for this plugin. Auxiliary outputs can be defined by /// setting [`Plugin::DEFAULT_AUX_OUTPUTS`][`crate::prelude::Plugin::DEFAULT_AUX_OUTPUTS`]. pub outputs: &'a mut [Buffer<'a>], } /// Indicates the current situation after the plugin has processed audio. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ProcessStatus { /// Something went wrong while processing audio. Error(&'static str), /// The plugin has finished processing audio. When the input is silent, the most may suspend the /// plugin to save resources as it sees fit. Normal, /// The plugin has a (reverb) tail with a specific length in samples. Tail(u32), /// This plugin will continue to produce sound regardless of whether or not the input is silent, /// and should thus not be deactivated by the host. This is essentially the same as having an /// infite tail. KeepAlive, } /// The plugin's current processing mode. Can be queried through [`ProcessContext::process_mode()`]. /// The host will reinitialize the plugin whenever this changes. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ProcessMode { /// The plugin is processing audio in real time at a fixed rate. Realtime, /// The plugin is processing audio at a real time-like pace, but at irregular intervals. The /// host may do this to process audio ahead of time to loosen realtime constraints and to reduce /// the chance of xruns happening. This is only used by VST3. Buffered, /// The plugin is rendering audio offline, potentially faster than realtime ('freewheeling'). /// The host will continuously call the process function back to back until all audio has been /// processed. Offline, }