// Diopser: a phase rotation plugin
// Copyright (C) 2021-2023 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
use atomic_float::AtomicF32;
use nih_plug::nih_debug_assert;
use nih_plug::prelude::FloatRange;
use nih_plug_vizia::vizia::prelude::*;
use nih_plug_vizia::vizia::vg;
use std::sync::atomic::Ordering;
use std::sync::{Arc, Mutex};
use crate::params;
use crate::spectrum::SpectrumOutput;
/// A very abstract spectrum analyzer. This draws the magnitude spectrum's bins as vertical lines
/// with the same distribution as the filter frequency parameter..
pub struct SpectrumAnalyzer {
spectrum: Arc>,
sample_rate: Arc,
/// A function that the x-parameter's/frequency parameter's normalized value to a `[0, 1]` value
/// that is used to display the parameter. This range may end up zooming in on a part of the
/// parameter's original range when safe mode is enabled.
x_renormalize_display: Box f32>,
/// The same range as that used by the filter frequency parameter. We'll use this to make sure
/// we draw the spectrum analyzer's ticks at locations that match the frequency parameter linked
/// to the X-Y pad's X-axis.
frequency_range: FloatRange,
}
impl SpectrumAnalyzer {
/// Creates a new [`SpectrumAnalyzer`]. The uses custom drawing.
pub fn new(
cx: &mut Context,
spectrum: LSpectrum,
sample_rate: LRate,
x_renormalize_display: impl Fn(f32) -> f32 + Clone + 'static,
) -> Handle
where
LSpectrum: Lens>>,
LRate: Lens>,
{
Self {
spectrum: spectrum.get(cx),
sample_rate: sample_rate.get(cx),
frequency_range: params::filter_frequency_range(),
x_renormalize_display: Box::new(x_renormalize_display),
}
.build(
cx,
// This is an otherwise empty element only used for custom drawing
|_cx| (),
)
}
}
impl View for SpectrumAnalyzer {
fn element(&self) -> Option<&'static str> {
Some("spectrum-analyzer")
}
fn draw(&self, cx: &mut DrawContext, canvas: &mut Canvas) {
let bounds = cx.bounds();
if bounds.w == 0.0 || bounds.h == 0.0 {
return;
}
// This spectrum buffer is written to at the end of the process function when the editor is
// open
let mut spectrum = self.spectrum.lock().unwrap();
let spectrum = spectrum.read();
let nyquist = self.sample_rate.load(Ordering::Relaxed) / 2.0;
// This skips background and border drawing
// NOTE: We could do the same thing like in Spectral Compressor and draw part of this
// spectrum analyzer as a single mesh but for whatever erason the aliasing/moire
// pattern here doesn't look nearly as bad.
let line_width = cx.style.dpi_factor as f32 * 1.5;
let paint = vg::Paint::color(cx.font_color().cloned().unwrap_or_default().into())
.with_line_width(line_width);
let mut path = vg::Path::new();
for (bin_idx, magnitude) in spectrum.iter().enumerate() {
// We'll match up the bin's x-coordinate with the filter frequency parameter
let frequency = (bin_idx as f32 / spectrum.len() as f32) * nyquist;
// NOTE: This takes the safe-mode switch into acocunt. When it is enabled, the range is
// zoomed in to match the X-Y pad.
let t = (self.x_renormalize_display)(self.frequency_range.normalize(frequency));
if t <= 0.0 || t >= 1.0 {
continue;
}
// Scale this so that 1.0/0 dBFS magnitude is at 80% of the height, the bars begin at
// -80 dBFS, and that the scaling is linear
nih_debug_assert!(*magnitude >= 0.0);
let magnitude_db = nih_plug::util::gain_to_db(*magnitude);
let height = ((magnitude_db + 80.0) / 100.0).clamp(0.0, 1.0);
path.move_to(
bounds.x + (bounds.w * t),
bounds.y + (bounds.h * (1.0 - height)),
);
path.line_to(bounds.x + (bounds.w * t), bounds.y + bounds.h);
}
canvas.stroke_path(&mut path, &paint);
}
}