// nih-plug: plugins, but rewritten in Rust
// Copyright (C) 2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
use std::pin::Pin;
use crate::params::Params;
/// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to
/// expose the plugin in a particular plugin format.
///
/// This is super basic, and lots of things I didn't need or want to use yet haven't been
/// implemented. Notable missing features include:
///
/// - MIDI
/// - Sidechain inputs
/// - Multiple output busses
/// - Latency compensation
/// - Special handling for offline processing
/// - Transport and other context information in the process call
/// - Storing custom state, only the parameters are saved right now
/// - Sample accurate automation (this would be great, but sadly few hosts even support it so until
/// they do we'll ignore that it's a thing)
/// - Parameter update callbacks
/// - Parameter hierarchies/groups
/// - Bypass parameters, right now the VST3 wrapper generates one for you
/// - Outputting parameter changes from the plugin
/// - GUIs
pub trait Plugin: Default + Sync {
const NAME: &'static str;
const VENDOR: &'static str;
const URL: &'static str;
const EMAIL: &'static str;
/// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this,
/// but just in case they do this should only contain decimals values and dots.
const VERSION: &'static str;
/// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults
/// instead of setting up the busses properly.
const DEFAULT_NUM_INPUTS: u32;
/// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults
/// instead of setting up the busses properly.
const DEFAULT_NUM_OUTPUTS: u32;
/// The plugin's parameters. The host will update the parameter values before calling
/// `process()`. These parameters are identified by strings that should never change when the
/// plugin receives an update.
///
/// TODO: Rethink the API a bit more. Also Requiring the pin on self makes more sense, but it's
/// not strictly necessary. We'll have to change this once the API is usable to see what's
/// ergonmic.
fn params(&self) -> Pin<&dyn Params>;
//
// The following functions follow the lifetime of the plugin.
//
/// Whether the plugin supports a bus config. This only acts as a check, and the plugin
/// shouldn't do anything beyond returning true or false.
fn accepts_bus_config(&self, config: &BusConfig) -> bool;
/// Initialize the plugin for the given bus and buffer configurations.
///
/// Before this point, the plugin should not have done any expensive initialization. Pleaes
/// don't be that plugin that takes twenty seconds to scan.
fn initialize(&mut self, bus_config: &BusConfig, buffer_config: &BufferConfig) -> bool;
/// Process audio. To not have to worry about aliasing, the host's input buffer have already
/// been copied to the output buffers if they are not handling buffers in place (most hosts do
/// however).
///
/// TODO: &mut [&mut [f32]] may not be the correct type here
/// TODO: Provide a way to access auxiliary input channels if the IO configuration is
/// assymetric
/// TODO: Handle FTZ stuff on the wrapper side and mention that this has been handled
/// TODO: Pass transport and other context information to the plugin
fn process(&mut self, samples: &mut [&mut [f32]]) -> ProcessStatus;
}
/// Provides auxiliary metadata needed for a VST3 plugin.
pub trait Vst3Plugin: Plugin {
/// The unique class ID that identifies this particular plugin. You can use the
/// `*b"fooofooofooofooo"` syntax for this.
const VST3_CLASS_ID: [u8; 16];
/// One or more categories, separated by pipe characters (`|`), up to 127 characters. Anything
/// logner than that will be truncated. See the VST3 SDK for examples of common categories:
///
const VST3_CATEGORIES: &'static str;
}
/// We only support a single main input and output bus at the moment.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct BusConfig {
/// The number of input channels for the plugin.
pub num_input_channels: u32,
/// The number of output channels for the plugin.
pub num_output_channels: u32,
}
/// Configuration for (the host's) audio buffers.
#[derive(Debug, Clone, PartialEq)]
pub struct BufferConfig {
/// The current sample rate.
pub sample_rate: f32,
/// The maximum buffer size the host will use. The plugin should be able to accept variable
/// sized buffers up to this size.
pub max_buffer_size: u32,
}
/// Indicates the current situation after the plugin has processed audio.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ProcessStatus {
/// Something went wrong while processing audio.
Error(&'static str),
/// The plugin has finished processing audio. When the input is silent, the most may suspend the
/// plugin to save resources as it sees fit.
Normal,
/// The plugin has a (reverb) tail with a specific length in samples.
Tail(u32),
/// This plugin will continue to produce sound regardless of whether or not the input is silent,
/// and should thus not be deactivated by the host. This is essentially the same as having an
/// infite tail.
KeepAlive,
}