// Crisp: a distortion plugin but not quite
// Copyright (C) 2021-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
use nih_plug::prelude::*;
use pcg::Pcg32iState;
use std::pin::Pin;
use std::sync::Arc;
mod pcg;
/// These seeds being fixed makes bouncing deterministic.
const INITIAL_PRNG_SEED: Pcg32iState = Pcg32iState::new(69, 420);
/// Allow 100% amount to scale the gain to a bit above 100%, to make the effect even less subtle.
const AMOUNT_GAIN_MULTIPLIER: f32 = 2.0;
/// This plugin essentially layers the sound with another copy of the signal AM'ed with white (or
/// filtered) noise. That other copy of the sound may have a low pass filter applied to it since
/// this effect just turns into literal noise at high frequencies.
struct Crisp {
params: Pin>,
/// A PRNG for generating noise, after that we'll implement PCG ourselves so we can easily
/// SIMD-ify this in the future.
prng: Pcg32iState,
}
// TODO: Add a filter for the AM input
// TODO: Add more kinds of noise
#[derive(Params)]
pub struct CrispParams {
/// On a range of `[0, 1]`, how much of the modulated sound to mix in.
#[id = "amount"]
amount: FloatParam,
/// What kind of AM to apply. The preset this was modelled after whether intentional or not only
/// AMs the positive part of the waveform.
#[id = "mode"]
mode: EnumParam,
/// How to handle stereo signals. See [`StereoMode`].
#[id = "stereo"]
stereo_mode: EnumParam,
/// Output gain, as voltage gain. Displayed in decibels.
#[id = "output"]
output_gain: FloatParam,
}
/// Controls the type of modulation to apply.
#[derive(Enum, Debug, PartialEq)]
enum Mode {
/// AM the entire waveform.
Crispy,
/// AM only the positive part of the waveform.
#[name = "Even Crispier"]
EvenCrispier,
/// AM only the negative part of the waveform.
#[name = "Even Crispier (alt)"]
EvenCrispierNegated,
}
/// Controls how to handle stereo input.
#[derive(Enum, Debug, PartialEq)]
enum StereoMode {
/// Use the same noise for both channels.
Mono,
/// Use a different noise source per channel.
Stereo,
}
impl Default for Crisp {
fn default() -> Self {
Self {
params: Box::pin(CrispParams::default()),
prng: INITIAL_PRNG_SEED,
}
}
}
impl Default for CrispParams {
#[allow(clippy::derivable_impls)]
fn default() -> Self {
Self {
amount: FloatParam::new("Amount", 0.35, FloatRange::Linear { min: 0.0, max: 1.0 })
.with_smoother(SmoothingStyle::Linear(10.0))
.with_unit("%")
.with_value_to_string(formatters::f32_percentage(0))
.with_string_to_value(formatters::from_f32_percentage()),
mode: EnumParam::new("Mode", Mode::EvenCrispier),
stereo_mode: EnumParam::new("Stereo Mode", StereoMode::Stereo),
output_gain: FloatParam::new(
"Output",
1.0,
// Because we're representing gain as decibels the range is already logarithmic
FloatRange::Linear {
min: util::db_to_gain(-24.0),
max: util::db_to_gain(0.0),
},
)
.with_smoother(SmoothingStyle::Logarithmic(10.0))
.with_unit(" dB")
.with_value_to_string(Arc::new(|value| format!("{:.2}", util::gain_to_db(value))))
.with_string_to_value(Arc::new(|string| {
string
.trim()
.trim_end_matches(" dB")
.parse()
.ok()
.map(util::db_to_gain)
})),
}
}
}
impl Plugin for Crisp {
const NAME: &'static str = "Crisp";
const VENDOR: &'static str = "Robbert van der Helm";
const URL: &'static str = "https://github.com/robbert-vdh/nih-plug";
const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
const VERSION: &'static str = "0.1.0";
const DEFAULT_NUM_INPUTS: u32 = 2;
const DEFAULT_NUM_OUTPUTS: u32 = 2;
fn params(&self) -> Pin<&dyn Params> {
self.params.as_ref()
}
fn accepts_bus_config(&self, config: &BusConfig) -> bool {
// We'll add a SIMD version in a bit which only supports stereo
config.num_input_channels == config.num_output_channels && config.num_input_channels == 2
}
fn reset(&mut self) {
// By using the same seeds each time bouncing can be made deterministic
self.prng = INITIAL_PRNG_SEED;
}
fn process(
&mut self,
buffer: &mut Buffer,
_context: &mut impl ProcessContext,
) -> ProcessStatus {
for channel_samples in buffer.iter_mut() {
let amount = self.params.amount.smoothed.next() * AMOUNT_GAIN_MULTIPLIER;
let output_gain = self.params.output_gain.smoothed.next();
// TODO: SIMD-ize this to process both channels at once
// TODO: Avoid branching twice here. Modern branch predictors are pretty good at this
// though.
match self.params.stereo_mode.value() {
StereoMode::Mono => {
let noise = self.gen_noise();
for sample in channel_samples {
*sample += self.do_am(*sample, noise) * amount;
*sample *= output_gain;
}
}
StereoMode::Stereo => {
for sample in channel_samples {
let noise = self.gen_noise();
*sample += self.do_am(*sample, noise) * amount;
*sample *= output_gain;
}
}
}
}
ProcessStatus::Normal
}
}
impl Crisp {
/// Generate a new uniform noise sample.
fn gen_noise(&mut self) -> f32 {
self.prng.next_f32() * 2.0 - 1.0
}
/// Perform the AM step depending on the mode.
fn do_am(&self, sample: f32, noise: f32) -> f32 {
// TODO: Avoid branching in the main loop, this just makes it a bit easier to prototype
match self.params.mode.value() {
Mode::Crispy => sample * noise,
Mode::EvenCrispier => sample.max(0.0) * noise,
Mode::EvenCrispierNegated => sample.max(0.0) * noise,
}
}
}
impl ClapPlugin for Crisp {
const CLAP_ID: &'static str = "nl.robbertvanderhelm.crisp";
const CLAP_DESCRIPTION: &'static str = "Adds a bright crispy top end to low bass sounds";
const CLAP_FEATURES: &'static [&'static str] =
&["audio_effect", "stereo", "filter", "distortion"];
const CLAP_MANUAL_URL: &'static str = Self::URL;
const CLAP_SUPPORT_URL: &'static str = Self::URL;
}
impl Vst3Plugin for Crisp {
const VST3_CLASS_ID: [u8; 16] = *b"CrispPluginRvdH.";
const VST3_CATEGORIES: &'static str = "Fx|Filter|Distortion";
}
nih_export_clap!(Crisp);
nih_export_vst3!(Crisp);