// Crisp: a distortion plugin but not quite // Copyright (C) 2021-2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use nih_plug::prelude::*; use pcg::Pcg32iState; use std::pin::Pin; use std::sync::Arc; mod pcg; /// These seeds being fixed makes bouncing deterministic. const INITIAL_PRNG_SEED: Pcg32iState = Pcg32iState::new(69, 420); /// Allow 100% amount to scale the gain to a bit above 100%, to make the effect even less subtle. const AMOUNT_GAIN_MULTIPLIER: f32 = 2.0; /// This plugin essentially layers the sound with another copy of the signal AM'ed with white (or /// filtered) noise. That other copy of the sound may have a low pass filter applied to it since /// this effect just turns into literal noise at high frequencies. struct Crisp { params: Pin>, /// A PRNG for generating noise, after that we'll implement PCG ourselves so we can easily /// SIMD-ify this in the future. prng: Pcg32iState, } // TODO: Add a filter for the AM input // TODO: Add more kinds of noise #[derive(Params)] pub struct CrispParams { /// On a range of `[0, 1]`, how much of the modulated sound to mix in. #[id = "amount"] amount: FloatParam, /// What kind of AM to apply. The preset this was modelled after whether intentional or not only /// AMs the positive part of the waveform. #[id = "mode"] mode: EnumParam, /// How to handle stereo signals. See [`StereoMode`]. #[id = "stereo"] stereo_mode: EnumParam, /// Output gain, as voltage gain. Displayed in decibels. #[id = "output"] output_gain: FloatParam, } /// Controls the type of modulation to apply. #[derive(Enum, Debug, PartialEq)] enum Mode { /// AM the entire waveform. Crispy, /// AM only the positive part of the waveform. #[name = "Even Crispier"] EvenCrispier, /// AM only the negative part of the waveform. #[name = "Even Crispier (alt)"] EvenCrispierNegated, } /// Controls how to handle stereo input. #[derive(Enum, Debug, PartialEq)] enum StereoMode { /// Use the same noise for both channels. Mono, /// Use a different noise source per channel. Stereo, } impl Default for Crisp { fn default() -> Self { Self { params: Box::pin(CrispParams::default()), prng: INITIAL_PRNG_SEED, } } } impl Default for CrispParams { #[allow(clippy::derivable_impls)] fn default() -> Self { Self { amount: FloatParam::new("Amount", 0.35, FloatRange::Linear { min: 0.0, max: 1.0 }) .with_smoother(SmoothingStyle::Linear(10.0)) .with_unit("%") .with_value_to_string(formatters::f32_percentage(0)) .with_string_to_value(formatters::from_f32_percentage()), mode: EnumParam::new("Mode", Mode::EvenCrispier), stereo_mode: EnumParam::new("Stereo Mode", StereoMode::Stereo), output_gain: FloatParam::new( "Output", 1.0, // Because we're representing gain as decibels the range is already logarithmic FloatRange::Linear { min: util::db_to_gain(-24.0), max: util::db_to_gain(0.0), }, ) .with_smoother(SmoothingStyle::Logarithmic(10.0)) .with_unit(" dB") .with_value_to_string(Arc::new(|value| format!("{:.2}", util::gain_to_db(value)))) .with_string_to_value(Arc::new(|string| { string .trim() .trim_end_matches(" dB") .parse() .ok() .map(util::db_to_gain) })), } } } impl Plugin for Crisp { const NAME: &'static str = "Crisp"; const VENDOR: &'static str = "Robbert van der Helm"; const URL: &'static str = "https://github.com/robbert-vdh/nih-plug"; const EMAIL: &'static str = "mail@robbertvanderhelm.nl"; const VERSION: &'static str = "0.1.0"; const DEFAULT_NUM_INPUTS: u32 = 2; const DEFAULT_NUM_OUTPUTS: u32 = 2; fn params(&self) -> Pin<&dyn Params> { self.params.as_ref() } fn accepts_bus_config(&self, config: &BusConfig) -> bool { // We'll add a SIMD version in a bit which only supports stereo config.num_input_channels == config.num_output_channels && config.num_input_channels == 2 } fn reset(&mut self) { // By using the same seeds each time bouncing can be made deterministic self.prng = INITIAL_PRNG_SEED; } fn process( &mut self, buffer: &mut Buffer, _context: &mut impl ProcessContext, ) -> ProcessStatus { for channel_samples in buffer.iter_mut() { let amount = self.params.amount.smoothed.next() * AMOUNT_GAIN_MULTIPLIER; let output_gain = self.params.output_gain.smoothed.next(); // TODO: SIMD-ize this to process both channels at once // TODO: Avoid branching twice here. Modern branch predictors are pretty good at this // though. match self.params.stereo_mode.value() { StereoMode::Mono => { let noise = self.gen_noise(); for sample in channel_samples { *sample += self.do_am(*sample, noise) * amount; *sample *= output_gain; } } StereoMode::Stereo => { for sample in channel_samples { let noise = self.gen_noise(); *sample += self.do_am(*sample, noise) * amount; *sample *= output_gain; } } } } ProcessStatus::Normal } } impl Crisp { /// Generate a new uniform noise sample. fn gen_noise(&mut self) -> f32 { self.prng.next_f32() * 2.0 - 1.0 } /// Perform the AM step depending on the mode. fn do_am(&self, sample: f32, noise: f32) -> f32 { // TODO: Avoid branching in the main loop, this just makes it a bit easier to prototype match self.params.mode.value() { Mode::Crispy => sample * noise, Mode::EvenCrispier => sample.max(0.0) * noise, Mode::EvenCrispierNegated => sample.max(0.0) * noise, } } } impl ClapPlugin for Crisp { const CLAP_ID: &'static str = "nl.robbertvanderhelm.crisp"; const CLAP_DESCRIPTION: &'static str = "Adds a bright crispy top end to low bass sounds"; const CLAP_FEATURES: &'static [&'static str] = &["audio_effect", "stereo", "filter", "distortion"]; const CLAP_MANUAL_URL: &'static str = Self::URL; const CLAP_SUPPORT_URL: &'static str = Self::URL; } impl Vst3Plugin for Crisp { const VST3_CLASS_ID: [u8; 16] = *b"CrispPluginRvdH."; const VST3_CATEGORIES: &'static str = "Fx|Filter|Distortion"; } nih_export_clap!(Crisp); nih_export_vst3!(Crisp);