//! Different contexts the plugin can use to make callbacks to the host in different...contexts. use crate::param::internals::ParamPtr; use crate::param::Param; use crate::plugin::NoteEvent; // TODO: ProcessContext for parameter automation and sending events /// General callbacks the plugin can make during its lifetime. This is passed to the plugin during /// [`Plugin::initialize()`][crate::plugin::Plugin::initialize()] and as part of /// [`Plugin::process()`][crate::plugin::Plugin::process()]. // // # Safety // // The implementing wrapper needs to be able to handle concurrent requests, and it should perform // the actual callback within [MainThreadQueue::do_maybe_async]. pub trait ProcessContext { /// Update the current latency of the plugin. If the plugin is currently processing audio, then /// this may cause audio playback to be restarted. fn set_latency_samples(&self, samples: u32); /// Return the next note event, if there is one. The event contains the timing /// /// TODO: Rethink this API, both in terms of ergonomics, and if we can do this in a way that /// doesn't require locks (because of the thread safe-ness, which we don't really need /// here) fn next_midi_event(&mut self) -> Option; // TODO: Add this, this works similar to [GuiContext::set_parameter] but it adds the parameter // change to a queue (or directly to the VST3 plugin's parameter output queues) instead of // using main thread host automation (and all the locks involved there). // fn set_parameter(&self, param: &P, value: P::Plain); } /// Callbacks the plugin can make when the user interacts with its GUI such as updating parameter /// values. This is passed to the plugin during [`Editor::spawn()`][crate::Editor::spawn()]. All of /// these functions assume they're being called from the main GUI thread. // // # Safety // // The implementing wrapper can assume that everything is being called from the main thread. Since // NIH-plug doesn't own the GUI event loop, this invariant cannot be part of the interface. pub trait GuiContext: Send + Sync + 'static { /// Inform the host a parameter will be automated. Create a [`ParamSetter`] and use /// [`ParamSetter::begin_set_parameter()`] instead for a safe, user friendly API. /// /// # Safety /// /// The implementing function still needs to check if `param` actually exists. This function is /// mostly marked as unsafe for API reasons. unsafe fn raw_begin_set_parameter(&self, param: ParamPtr); /// Inform the host a parameter is being automated with an already normalized value. Create a /// [`ParamSetter`] and use [`ParamSetter::set_parameter()`] instead for a safe, user friendly /// API. /// /// # Safety /// /// The implementing function still needs to check if `param` actually exists. This function is /// mostly marked as unsafe for API reasons. unsafe fn raw_set_parameter_normalized(&self, param: ParamPtr, normalized: f32); /// Inform the host a parameter has been automated. Create a [`ParamSetter`] and use /// [`ParamSetter::end_set_parameter()`] instead for a safe, user friendly API. /// /// # Safety /// /// The implementing function still needs to check if `param` actually exists. This function is /// mostly marked as unsafe for API reasons. unsafe fn raw_end_set_parameter(&self, param: ParamPtr); /// Retrieve the default value for a parameter, in case you forgot. This does not perform a /// callback Create a [`ParamSetter`] and use [`ParamSetter::default_param_value()`] instead for /// a safe, user friendly API. /// /// # Safety /// /// The implementing function still needs to check if `param` actually exists. This function is /// mostly marked as unsafe for API reasons. unsafe fn raw_default_normalized_param_value(&self, param: ParamPtr) -> f32; } /// A convenience helper for setting parameter values. Any changes made here will be broadcasted to /// the host and reflected in the plugin's [`Params`][crate::param::internals::Params] object. These /// functions should only be called from the main thread. pub struct ParamSetter<'a> { context: &'a dyn GuiContext, } impl<'a> ParamSetter<'a> { pub fn new(context: &'a dyn GuiContext) -> Self { Self { context } } /// Inform the host that you will start automating a parmater. This needs to be called before /// calling [`set_parameter()`][Self::set_parameter()] for the specified parameter. pub fn begin_set_parameter(&self, param: &P) { unsafe { self.context.raw_begin_set_parameter(param.as_ptr()) }; } /// Set a parameter to the specified parameter value. You will need to call /// [`begin_set_parameter()`][Self::begin_set_parameter()] before and /// [`end_set_parameter()`][Self::end_set_parameter()] after calling this so the host can /// properly record automation for the parameter. This can be called multiple times in a row /// before calling [`end_set_parameter()`][Self::end_set_parameter()], for instance when moving /// a slider around. /// /// This function assumes you're already calling this from a GUI thread. Calling any of these /// functions from any other thread may result in unexpected behavior. pub fn set_parameter(&self, param: &P, value: P::Plain) { let ptr = param.as_ptr(); let normalized = param.preview_normalized(value); unsafe { self.context.raw_set_parameter_normalized(ptr, normalized) }; } /// Set a parameter to an already normalized value. Works exactly the same as /// [`set_parameter()`][Self::set_parameter()] and needs to follow the same rules, but this may /// be useful when implementing a GUI. /// /// This does not perform any snapping. Consider converting the normalized value to a plain /// value and setting that with [`set_parameter()`][Self::set_parameter()] instead so the /// normalized value known to the host matches `param.normalized_value()`. pub fn set_parameter_normalized(&self, param: &P, normalized: f32) { let ptr = param.as_ptr(); unsafe { self.context.raw_set_parameter_normalized(ptr, normalized) }; } /// Inform the host that you are done automating a parameter. This needs to be called after one /// or more [`set_parameter()`][Self::set_parameter()] calls for a parameter so the host knows /// the automation gesture has finished. pub fn end_set_parameter(&self, param: &P) { unsafe { self.context.raw_end_set_parameter(param.as_ptr()) }; } /// Retrieve the default value for a parameter, in case you forgot. The value is already /// normalized to `[0, 1]`. This is useful when implementing GUIs, and it does not perform a callback. pub fn default_normalized_param_value(&self, param: &P) -> f32 { unsafe { self.context .raw_default_normalized_param_value(param.as_ptr()) } } /// The same as [`default_normalized_param_value()`][Self::default_normalized_param_value()], /// but without the normalization. pub fn default_param_value(&self, param: &P) -> P::Plain { param.preview_plain(self.default_normalized_param_value(param)) } }