//! NIH-plug can handle floating point, integer, boolean, and enum parameters. Parameters are //! managed by creating a struct deriving the [`Params`][internals::Params] trait containing fields //! for those parameter types, and then returning a reference to that object from your //! [`Plugin::params()`][crate::prelude::Plugin::params()] method. See the `Params` trait for more //! information. use std::fmt::Display; // Parameter types mod boolean; pub mod enums; mod float; mod integer; pub mod internals; pub mod range; pub mod smoothing; pub use boolean::BoolParam; pub use enums::EnumParam; pub use float::FloatParam; pub use integer::IntParam; bitflags::bitflags! { /// Flags for controlling a parameter's behavior. #[repr(transparent)] #[derive(Default)] pub struct ParamFlags: u32 { /// When applied to a [`BoolParam`], this will cause the parameter to be linked to the /// host's bypass control. Only a single parameter can be marked as a bypass parameter. If /// you don't have a bypass parameter, then NIH-plug will add one for you. You will need to /// implement this yourself if your plugin introduces latency. const BYPASS = 1 << 0; /// The parameter cannot be changed from an automation lane. The parameter can however still /// be manually changed by the user from either the plugin's own GUI or from the host's /// generic UI. const NON_AUTOMATABLE = 1 << 1; /// Hides the parameter in the host's generic UI for this plugin. This also implies /// `NON_AUTOMATABLE`. Setting this does not prevent you from changing the parameter in the /// plugin's editor GUI. const HIDDEN = 1 << 2; /// Don't show this parameter when generating a generic UI for the plugin using one of /// NIH-plug's generic UI widgets. const HIDE_IN_GENERIC_UI = 1 << 3; } } /// Describes a single parameter of any type. Most parameter implementations also have a field /// called `value` that and a field called `smoothed`. The former stores the latest unsmoothed /// value, and the latter can be used to access the smoother. These two fields should be used in DSP /// code to either get the parameter's current (smoothed) value. In UI code the getters from this /// trait should be used instead. pub trait Param: Display { /// The plain parameter type. type Plain: PartialEq; /// Get the human readable name for this parameter. fn name(&self) -> &str; /// Get the unit label for this parameter, if any. fn unit(&self) -> &'static str; /// Get this parameter's polyphonic modulation ID. If this is set for a parameter in a CLAP /// plugin, then polyphonic modulation will be enabled for that parameter. Polyphonic modulation /// is communicated to the plugin through /// [`NoteEvent::PolyModulation][crate::prelude::NoteEvent::PolyModulation`] and /// [`NoteEvent::MonoAutomation][crate::prelude::NoteEvent::MonoAutomation`] events. See the /// documentation on those events for more information. /// /// # Important /// /// After enabling polyphonic modulation, the plugin **must** start sending /// [`NoteEvent::VoiceTerminated`][crate::prelude::NoteEvent::VoiceEnd] events to the host when a voice /// has fully ended. This allows the host to reuse its modulation resources. fn poly_modulation_id(&self) -> Option; /// Get the unnormalized value for this parameter. fn plain_value(&self) -> Self::Plain; /// Get the normalized `[0, 1]` value for this parameter. fn normalized_value(&self) -> f32; /// Get the unnormalized value for this parameter before any (monophonic) modulation coming from /// the host has been applied. If the host is not currently modulating this parameter than this /// will be the same as [`plain_value()`][Self::plain_value()]. This may be useful for /// displaying modulation differently in plugin GUIs. Right now only CLAP plugins in Bitwig /// Studio use modulation. fn unmodulated_plain_value(&self) -> Self::Plain; /// Get the normalized `[0, 1]` value for this parameter before any (monophonic) modulation /// coming from the host has been applied. If the host is not currently modulating this /// parameter than this will be the same as [`plain_value()`][Self::plain_value()]. This may be /// useful for displaying modulation differently in plugin GUIs. Right now only CLAP plugins in /// Bitwig Studio use modulation. fn unmodulated_normalized_value(&self) -> f32; /// Get the unnormalized default value for this parameter. fn default_plain_value(&self) -> Self::Plain; /// Get the normalized `[0, 1]` default value for this parameter. #[inline] fn default_normalized_value(&self) -> f32 { self.preview_normalized(self.default_plain_value()) } /// Get the number of steps for this parameter, if it is discrete. Used for the host's generic /// UI. fn step_count(&self) -> Option; /// Returns the previous step from a specific value for this parameter. This can be the same as /// `from` if the value is at the start of its range. This is mainly used for scroll wheel /// interaction in plugin GUIs. When the parameter is not discrete then a step should cover one /// hundredth of the normalized range instead. fn previous_step(&self, from: Self::Plain) -> Self::Plain; /// Returns the next step from a specific value for this parameter. This can be the same as /// `from` if the value is at the end of its range. This is mainly used for scroll wheel /// interaction in plugin GUIs. When the parameter is not discrete then a step should cover one /// hundredth of the normalized range instead. fn next_step(&self, from: Self::Plain) -> Self::Plain; /// The same as [`previous_step()`][Self::previous_step()], but for normalized values. This is /// mostly useful for GUI widgets. fn previous_normalized_step(&self, from: f32) -> f32 { self.preview_normalized(self.previous_step(self.preview_plain(from))) } /// The same as [`next_step()`][Self::next_step()], but for normalized values. This is mostly /// useful for GUI widgets. fn next_normalized_step(&self, from: f32) -> f32 { self.preview_normalized(self.next_step(self.preview_plain(from))) } /// Get the string representation for a normalized value. Used as part of the wrappers. Most /// plugin formats already have support for units, in which case it shouldn't be part of this /// string or some DAWs may show duplicate units. fn normalized_value_to_string(&self, normalized: f32, include_unit: bool) -> String; /// Get the string representation for a normalized value. Used as part of the wrappers. fn string_to_normalized_value(&self, string: &str) -> Option; /// Get the normalized value for a plain, unnormalized value, as a float. Used as part of the /// wrappers. fn preview_normalized(&self, plain: Self::Plain) -> f32; /// Get the plain, unnormalized value for a normalized value, as a float. Used as part of the /// wrappers. This **does** snap to step sizes for continuous parameters (i.e. [`FloatParam`]). fn preview_plain(&self, normalized: f32) -> Self::Plain; /// Get the plain, unnormalized value for this parameter after polyphonic modulation has been /// applied. This is a convenience method for calling [`preview_plain()`][Self::preview_plain()] /// with `unmodulated_normalized_value() + normalized_offset`.` #[inline] fn preview_modulated(&self, normalized_offset: f32) -> Self::Plain { self.preview_plain(self.unmodulated_normalized_value() + normalized_offset) } /// Flags to control the parameter's behavior. See [`ParamFlags`]. fn flags(&self) -> ParamFlags; /// Internal implementation detail for implementing [`Params`][internals::Params]. This should /// not be used directly. fn as_ptr(&self) -> internals::ParamPtr; } /// Contains the setters for parameters. These should not be exposed to plugins to avoid confusion. pub(crate) trait ParamMut: Param { /// Set this parameter based on a plain, unnormalized value. This does not snap to step sizes /// for continuous parameters (i.e. [`FloatParam`]). If /// [`modulate_value()`][Self::modulate_value()] has previously been called with a non zero /// value then this offset is taken into account to form the effective value. /// /// This does **not** update the smoother. fn set_plain_value(&self, plain: Self::Plain); /// Set this parameter based on a normalized value. The normalized value will be snapped to the /// step size for continuous parameters (i.e. [`FloatParam`]). If /// [`modulate_value()`][Self::modulate_value()] has previously been called with a non zero /// value then this offset is taken into account to form the effective value. /// /// This does **not** update the smoother. fn set_normalized_value(&self, normalized: f32); /// Add a modulation offset to the value's unmodulated value. This value sticks until this /// function is called again with a 0.0 value. Out of bound values will be clamped to the /// parameter's range. The normalized value will be snapped to the step size for continuous /// parameters (i.e. [`FloatParam`]). /// /// This does **not** update the smoother. fn modulate_value(&self, modulation_offset: f32); /// Update the smoother state to point to the current value. Also used when initializing and /// restoring a plugin so everything is in sync. In that case the smoother should completely /// reset to the current value. fn update_smoother(&self, sample_rate: f32, reset: bool); }