#[macro_use] mod util; mod context; mod factory; mod inner; mod note_expressions; mod param_units; mod view; mod wrapper; /// Re-export for the wrapper. pub use factory::Factory; /// Export a VST3 plugin from this library using the provided plugin type. #[macro_export] macro_rules! nih_export_vst3 { ($plugin_ty:ty) => { #[no_mangle] pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void { let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new(); Box::into_raw(factory) as *mut ::std::ffi::c_void } // We don't need any special initialization logic, so all of these module entry point // functions just return true all the time // These two entry points are used on Linux, and they would theoretically also be used on // the BSDs: // https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52 #[no_mangle] #[cfg(all(target_family = "unix", not(target_os = "macos")))] pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool { true } #[no_mangle] #[cfg(all(target_family = "unix", not(target_os = "macos")))] pub extern "C" fn ModuleExit() -> bool { true } // These two entry points are used on macOS: // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61 #[no_mangle] #[cfg(target_os = "macos")] pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool { true } #[no_mangle] #[cfg(target_os = "macos")] pub extern "C" fn bundleExit() -> bool { true } // And these two entry points are used on Windows: // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/dllmain.cpp#L59-L60 #[no_mangle] #[cfg(target_os = "windows")] pub extern "system" fn InitDll() -> bool { true } #[no_mangle] #[cfg(target_os = "windows")] pub extern "system" fn ExitDll() -> bool { true } }; }