//! [egui](https://github.com/emilk/egui) editor support for NIH plug. //! //! TODO: Proper usage example, for now check out the gain_gui example use baseview::gl::GlConfig; use baseview::{Size, WindowHandle, WindowOpenOptions, WindowScalePolicy}; use crossbeam::atomic::AtomicCell; use egui::Context; use egui_baseview::EguiWindow; use nih_plug::prelude::{Editor, GuiContext, ParamSetter, ParentWindowHandle}; use parking_lot::RwLock; use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::Arc; #[cfg(not(feature = "opengl"))] compile_error!("There's currently no software rendering support for egui"); /// Re-export for convenience. pub use egui; pub mod widgets; /// Create an [`Editor`] instance using an [`egui`][::egui] GUI. Using the user state parameter is /// optional, but it can be useful for keeping track of some temporary GUI-only settings. See the /// `gui_gain` example for more information on how to use this. The [`EguiState`] passed to this /// function contains the GUI's intitial size, and this is kept in sync whenever the GUI gets /// resized. You can also use this to know if the GUI is open, so you can avoid performing /// potentially expensive calculations while the GUI is not open. If you want this size to be /// persisted when restoring a plugin instance, then you can store it in a `#[persist = "key"]` /// field on your parameters struct. /// /// See [`EguiState::from_size()`]. pub fn create_egui_editor( egui_state: Arc, user_state: T, update: U, ) -> Option> where T: 'static + Send + Sync, U: Fn(&Context, &ParamSetter, &mut T) + 'static + Send + Sync, { Some(Box::new(EguiEditor { egui_state, user_state: Arc::new(RwLock::new(user_state)), update: Arc::new(update), scaling_factor: AtomicCell::new(None), })) } // TODO: Once we add resizing, we may want to be able to remember the GUI size. In that case we need // to make this serializable (only restoring the size of course) so it can be persisted. pub struct EguiState { size: AtomicCell<(u32, u32)>, open: AtomicBool, } impl EguiState { /// Initialize the GUI's state. This value can be passed to [`create_egui_editor()`]. The window /// size is in logical pixels, so before it is multiplied by the DPI scaling factor. pub fn from_size(width: u32, height: u32) -> Arc { Arc::new(EguiState { size: AtomicCell::new((width, height)), open: AtomicBool::new(false), }) } /// Return a `(width, height)` pair for the current size of the GUI in logical pixels. pub fn size(&self) -> (u32, u32) { self.size.load() } /// Whether the GUI is currently visible. // Called `is_open()` instead of `open()` to avoid the ambiguity. pub fn is_open(&self) -> bool { self.open.load(Ordering::Acquire) } } /// An [`Editor`] implementation that calls an egui draw loop. struct EguiEditor { egui_state: Arc, /// The plugin's state. This is kept in between editor openenings. user_state: Arc>, update: Arc, /// The scaling factor reported by the host, if any. On macOS this will never be set and we /// should use the system scaling factor instead. scaling_factor: AtomicCell>, } impl Editor for EguiEditor where T: 'static + Send + Sync, { fn spawn( &self, parent: ParentWindowHandle, context: Arc, ) -> Box { let update = self.update.clone(); let state = self.user_state.clone(); let (unscaled_width, unscaled_height) = self.egui_state.size(); let scaling_factor = self.scaling_factor.load(); let window = EguiWindow::open_parented( &parent, WindowOpenOptions { title: String::from("egui window"), // Baseview should be doing the DPI scaling for us size: Size::new(unscaled_width as f64, unscaled_height as f64), // NOTE: For some reason passing 1.0 here causes the UI to be scaled on macOS but // not the mouse events. scale: scaling_factor .map(|factor| WindowScalePolicy::ScaleFactor(factor as f64)) .unwrap_or(WindowScalePolicy::SystemScaleFactor), #[cfg(feature = "opengl")] gl_config: Some(GlConfig { version: (3, 2), red_bits: 8, blue_bits: 8, green_bits: 8, alpha_bits: 8, depth_bits: 24, stencil_bits: 8, samples: None, srgb: true, double_buffer: true, vsync: true, ..Default::default() }), }, state, |_, _, _| {}, move |egui_ctx, queue, state| { let setter = ParamSetter::new(context.as_ref()); // For now, just always redraw. Most plugin GUIs have meters, and those almost always // need a redraw. Later we can try to be a bit more sophisticated about this. Without // this we would also have a blank GUI when it gets first opened because most DAWs open // their GUI while the window is still unmapped. // TODO: Are there other useful parts of this queue we could pass to thep lugin? queue.request_repaint(); (update)(egui_ctx, &setter, &mut state.write()); }, ) .expect("We provided an OpenGL config, did we not?"); self.egui_state.open.store(true, Ordering::Release); Box::new(EguiEditorHandle { egui_state: self.egui_state.clone(), window, }) } fn size(&self) -> (u32, u32) { self.egui_state.size() } fn set_scale_factor(&self, factor: f32) -> bool { self.scaling_factor.store(Some(factor)); true } } /// The window handle used for [`EguiEditor`]. struct EguiEditorHandle { egui_state: Arc, window: WindowHandle, } /// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around /// having this requirement? unsafe impl Send for EguiEditorHandle {} unsafe impl Sync for EguiEditorHandle {} impl Drop for EguiEditorHandle { fn drop(&mut self) { self.egui_state.open.store(false, Ordering::Release); // XXX: This should automatically happen when the handle gets dropped, but apparently not self.window.close(); } }