// nih-plug: plugins, but rewritten in Rust
// Copyright (C) 2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
/// Controls if and how parameters gets smoothed.
pub enum SmoothingStyle {
/// No smoothing is applied. The parameter's `value` field contains the latest sample value
/// available for the parameters.
None,
/// Smooth parameter changes so the current value approaches the target value at a constant
/// rate.
Linear(f32),
/// Smooth parameter changes such that the rate matches the curve of a logarithmic function.
/// This is useful for smoothing things like frequencies and decibel gain value. **The caveat is
/// that the value may never reach 0**, or you will end up multiplying and dividing things by
/// zero. Make sure your value ranges don't include 0.
Logarithmic(f32),
// TODO: Sample-accurate modes
}
/// A smoother, providing a smoothed value for each sample.
pub struct Smoother {
/// The kind of snoothing that needs to be applied, if any.
style: SmoothingStyle,
/// The number of steps of smoothing left to take.
steps_left: u32,
/// The amount we should adjust the current value each sample to be able to reach the target in
/// the specified tiem frame. This is also a floating point number to keep the smoothing
/// uniform.
step_size: f32,
/// The value for the current sample. Always stored as floating point for obvious reasons.
current: f32,
/// The value we're smoothing towards
target: T,
}
impl Default for Smoother {
fn default() -> Self {
Self {
style: SmoothingStyle::None,
steps_left: 0,
step_size: Default::default(),
current: 0.0,
target: Default::default(),
}
}
}
impl Smoother {
/// Use the specified style for the smoothing.
pub fn new(style: SmoothingStyle) -> Self {
Self {
style,
..Default::default()
}
}
/// Convenience function for not applying any smoothing at all. Same as `Smoother::default`.
pub fn none() -> Self {
Default::default()
}
/// Whether calling [Self::next] will yield a new value or an old value. Useful if you need to
/// recompute something wheenver this parameter changes.
pub fn is_smoothing(&self) -> bool {
self.steps_left > 0
}
}
// These are not iterators for the sole reason that this will always yield a value, and needing to
// unwrap all of those options is not going to be very fun.
impl Smoother {
/// Reset the smoother the specified value.
pub fn reset(&mut self, value: f32) {
self.target = value;
self.current = value;
self.steps_left = 0;
}
/// Set the target value.
pub fn set_target(&mut self, sample_rate: f32, target: f32) {
self.target = target;
self.steps_left = match self.style {
SmoothingStyle::None => 1,
SmoothingStyle::Linear(time) | SmoothingStyle::Logarithmic(time) => {
(sample_rate * time / 1000.0).round() as u32
}
};
self.step_size = match self.style {
SmoothingStyle::None => 0.0,
SmoothingStyle::Linear(_) => (self.target - self.current) / self.steps_left as f32,
SmoothingStyle::Logarithmic(_) => {
// We need to solve `current * (step_size ^ steps_left) = target` for
// `step_size`
nih_debug_assert_ne!(self.current, 0.0);
(self.target / self.current).powf((self.steps_left as f32).recip())
}
};
}
// Yes, Clippy, like I said, this was intentional
#[allow(clippy::should_implement_trait)]
pub fn next(&mut self) -> f32 {
if self.steps_left > 1 {
// The number of steps usually won't fit exactly, so make sure we don't do weird things
// with overshoots or undershoots
self.steps_left -= 1;
if self.steps_left == 0 {
self.current = self.target;
} else {
match &self.style {
SmoothingStyle::None => self.current = self.target,
SmoothingStyle::Linear(_) => self.current += self.step_size,
SmoothingStyle::Logarithmic(_) => self.current *= self.step_size,
};
}
self.current
} else {
self.target
}
}
}
impl Smoother {
/// Reset the smoother the specified value.
pub fn reset(&mut self, value: i32) {
self.target = value;
self.current = value as f32;
self.steps_left = 0;
}
pub fn set_target(&mut self, sample_rate: f32, target: i32) {
self.target = target;
self.steps_left = match self.style {
SmoothingStyle::None => 1,
SmoothingStyle::Linear(time) | SmoothingStyle::Logarithmic(time) => {
(sample_rate * time / 1000.0).round() as u32
}
};
self.step_size = match self.style {
SmoothingStyle::None => 0.0,
SmoothingStyle::Linear(_) => {
(self.target as f32 - self.current) / self.steps_left as f32
}
SmoothingStyle::Logarithmic(_) => {
nih_debug_assert_ne!(self.current, 0.0);
(self.target as f32 / self.current).powf((self.steps_left as f32).recip())
}
};
}
#[allow(clippy::should_implement_trait)]
pub fn next(&mut self) -> i32 {
if self.steps_left > 1 {
self.steps_left -= 1;
if self.steps_left == 0 {
self.current = self.target as f32;
} else {
match &self.style {
SmoothingStyle::None => self.current = self.target as f32,
SmoothingStyle::Linear(_) => self.current += self.step_size,
SmoothingStyle::Logarithmic(_) => self.current *= self.step_size,
};
}
self.current.round() as i32
} else {
self.target
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn linear_f32_smoothing() {
let mut smoother: Smoother = Smoother::new(SmoothingStyle::Linear(100.0));
smoother.reset(10.0);
assert_eq!(smoother.next(), 10.0);
// Instead of testing the actual values, we'll make sure that we reach the target values at
// the expected time.
smoother.set_target(100.0, 20.0);
for _ in 0..(10 - 2) {
dbg!(smoother.next());
}
assert_ne!(smoother.next(), 20.0);
assert_eq!(smoother.next(), 20.0);
}
#[test]
fn linear_i32_smoothing() {
let mut smoother: Smoother = Smoother::new(SmoothingStyle::Linear(100.0));
smoother.reset(10);
assert_eq!(smoother.next(), 10);
// Integers are rounded, but with these values we can still test this
smoother.set_target(100.0, 20);
for _ in 0..(10 - 2) {
dbg!(smoother.next());
}
assert_ne!(smoother.next(), 20);
assert_eq!(smoother.next(), 20);
}
#[test]
fn logarithmic_f32_smoothing() {
let mut smoother: Smoother = Smoother::new(SmoothingStyle::Logarithmic(100.0));
smoother.reset(10.0);
assert_eq!(smoother.next(), 10.0);
// Instead of testing the actual values, we'll make sure that we reach the target values at
// the expected time.
smoother.set_target(100.0, 20.0);
for _ in 0..(10 - 2) {
dbg!(smoother.next());
}
assert_ne!(smoother.next(), 20.0);
assert_eq!(smoother.next(), 20.0);
}
#[test]
fn logarithmic_i32_smoothing() {
let mut smoother: Smoother = Smoother::new(SmoothingStyle::Logarithmic(100.0));
smoother.reset(10);
assert_eq!(smoother.next(), 10);
// Integers are rounded, but with these values we can still test this
smoother.set_target(100.0, 20);
for _ in 0..(10 - 2) {
dbg!(smoother.next());
}
assert_ne!(smoother.next(), 20);
assert_eq!(smoother.next(), 20);
}
}