//! TODO: Document how to use the [`Param`] trait. Also mention both interfaces: direct initialization //! + `..Default::default()`, and the builder interface. For the moment, just look at the gain //! example. use std::fmt::Display; // Parameter types mod boolean; pub mod enums; mod float; mod integer; pub mod internals; pub mod range; pub mod smoothing; pub use boolean::BoolParam; pub use enums::EnumParam; pub use float::FloatParam; pub use integer::IntParam; /// Describes a single parameter of any type. pub trait Param: Display { /// The plain parameter type. type Plain: PartialEq; /// Get the human readable name for this parameter. fn name(&self) -> &'static str; /// Get the unit label for this parameter, if any. fn unit(&self) -> &'static str; /// Get the unnormalized value for this parameter. fn plain_value(&self) -> Self::Plain; /// Get the normalized `[0, 1]` value for this parameter. fn normalized_value(&self) -> f32; /// Get the number of steps for this paramter, if it is discrete. Used for the host's generic /// UI. fn step_count(&self) -> Option; /// Return the previous step from a specific value for this parameter. This can be the same as /// `from` if the value is at the start of its range. This is mainly used for scroll wheel /// interaction in plugin GUIs. When the parameter is not discrete then a step should cover one /// hundredth of the normalized range instead. fn previous_step(&self, from: Self::Plain) -> Self::Plain; /// Return the next step from a specific value for this parameter. This can be the same as /// `from` if the value is at the end of its range. This is mainly used for scroll wheel /// interaction in plugin GUIs. When the parameter is not discrete then a step should cover one /// hundredth of the normalized range instead. fn next_step(&self, from: Self::Plain) -> Self::Plain; /// The same as [`previous_step()`][Self::previous_step()], but for normalized values. This is /// mostly useful for GUI widgets. fn previous_normaliezd_step(&self, from: f32) -> f32 { self.preview_normalized(self.previous_step(self.preview_plain(from))) } /// The same as [`next_step()`][Self::next_step()], but for normalized values. This is mostly /// useful for GUI widgets. fn next_normaliezd_step(&self, from: f32) -> f32 { self.preview_normalized(self.next_step(self.preview_plain(from))) } /// Set this parameter based on a plain, unnormalized value. This does **not** snap to step /// sizes for continuous parameters (i.e. [`FloatParam`]). /// /// This does **not** update the smoother. fn set_plain_value(&mut self, plain: Self::Plain); /// Set this parameter based on a normalized value. This **does** snap to step sizes for /// continuous parameters (i.e. [`FloatParam`]). /// /// This does **not** update the smoother. fn set_normalized_value(&mut self, normalized: f32); /// Get the string representation for a normalized value. Used as part of the wrappers. Most /// plugin formats already have support for units, in which case it shouldn't be part of this /// string or some DAWs may show duplicate units. fn normalized_value_to_string(&self, normalized: f32, include_unit: bool) -> String; /// Get the string representation for a normalized value. Used as part of the wrappers. fn string_to_normalized_value(&self, string: &str) -> Option; /// Get the normalized value for a plain, unnormalized value, as a float. Used as part of the /// wrappers. fn preview_normalized(&self, plain: Self::Plain) -> f32; /// Get the plain, unnormalized value for a normalized value, as a float. Used as part of the /// wrappers. This **does** snap to step sizes for continuous parameters (i.e. [`FloatParam`]). fn preview_plain(&self, normalized: f32) -> Self::Plain; /// Update the smoother state to point to the current value. Also used when initializing and /// restoring a plugin so everything is in sync. In that case the smoother should completely /// reset to the current value. fn update_smoother(&mut self, sample_rate: f32, reset: bool); /// Allocate memory for block-based smoothing. The /// [`Plugin::initialize_block_smoothers()`][crate::prelude::Plugin::initialize_block_smoothers()] method /// will do this for every smoother. fn initialize_block_smoother(&mut self, max_block_size: usize); /// Internal implementation detail for implementing [`Params`][internals::Params]. This should /// not be used directly. fn as_ptr(&self) -> internals::ParamPtr; }