//! Traits and structs describing plugins and editors. use std::sync::Arc; use crate::audio_setup::{AudioIOLayout, AuxiliaryBuffers, BufferConfig}; use crate::buffer::Buffer; use crate::context::gui::AsyncExecutor; use crate::context::init::InitContext; use crate::context::process::ProcessContext; use crate::editor::Editor; use crate::midi::sysex::SysExMessage; use crate::midi::MidiConfig; use crate::params::Params; use crate::wrapper::clap::features::ClapFeature; use crate::wrapper::state::PluginState; #[cfg(feature = "vst3")] pub use crate::wrapper::vst3::subcategories::Vst3SubCategory; /// A function that can execute a plugin's [`BackgroundTask`][Plugin::BackgroundTask]s. A plugin can /// dispatch these tasks from the `initialize()` function, the `process()` function, or the GUI, so /// they can be deferred for later to avoid blocking realtime contexts. pub type TaskExecutor

= Box::BackgroundTask) + Send>; /// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to /// expose the plugin in a particular plugin format. /// /// The main thing you need to do is define a `[Params]` struct containing all of your parameters. /// See the trait's documentation for more information on how to do that, or check out the examples. /// Most of the other functionality is optional and comes with default trait method implementations. /// /// Some notable not yet implemented features include: /// /// - MIDI2 for CLAP, note expressions, polyphonic modulation and MIDI1, and MIDI SysEx are already /// supported /// - Audio thread thread pools (with host integration in CLAP) #[allow(unused_variables)] pub trait Plugin: Default + Send + 'static { /// The plugin's name. const NAME: &'static str; /// The name of the plugin's vendor. const VENDOR: &'static str; /// A URL pointing to the plugin's web page. const URL: &'static str; /// The vendor's email address. const EMAIL: &'static str; /// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this, /// but just in case they do this should only contain decimals values and dots. const VERSION: &'static str; /// The plugin's supported audio IO layouts. The first config will be used as the default config /// if the host doesn't or can't select an alternative configuration. Because of that it's /// recommended to begin this slice with a stereo layout. For maximum compatibility with the /// different plugin formats this default layout should also include all of the plugin's /// auxiliary input and output ports, if the plugin has any. If the slice is empty, then the /// plugin will not have any audio IO. /// /// Both [`AudioIOLayout`] and [`PortNames`][crate::prelude::PortNames] have `.const_default()` /// functions for compile-time equivalents to `Default::default()`: /// /// ``` /// # use nih_plug::prelude::*; /// const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout { /// main_input_channels: NonZeroU32::new(2), /// main_output_channels: NonZeroU32::new(2), /// /// aux_input_ports: &[new_nonzero_u32(2)], /// /// ..AudioIOLayout::const_default() /// }]; /// ``` /// /// # Note /// /// Some plugin hosts, like Ableton Live, don't support MIDI-only plugins and may refuse to load /// plugins with no main output or with zero main output channels. const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout]; /// Whether the plugin accepts note events, and what which events it wants to receive. If this /// is set to [`MidiConfig::None`], then the plugin won't receive any note events. const MIDI_INPUT: MidiConfig = MidiConfig::None; /// Whether the plugin can output note events. If this is set to [`MidiConfig::None`], then the /// plugin won't have a note output port. When this is set to another value, then in most hosts /// the plugin will consume all note and MIDI CC input. If you don't want that, then you will /// need to forward those events yourself. const MIDI_OUTPUT: MidiConfig = MidiConfig::None; /// If enabled, the audio processing cycle may be split up into multiple smaller chunks if /// parameter values change occur in the middle of the buffer. Depending on the host these /// blocks may be as small as a single sample. Bitwig Studio sends at most one parameter change /// every 64 samples. const SAMPLE_ACCURATE_AUTOMATION: bool = false; /// If this is set to true, then the plugin will report itself as having a hard realtime /// processing requirement when the host asks for it. Supported hosts will never ask the plugin /// to do offline processing. const HARD_REALTIME_ONLY: bool = false; /// The plugin's SysEx message type if it supports sending or receiving MIDI SysEx messages, or /// `()` if it does not. This type can be a struct or enum wrapping around one or more message /// types, and the [`SysExMessage`] trait is then used to convert between this type and basic /// byte buffers. type SysExMessage: SysExMessage; /// A type encoding the different background tasks this plugin wants to run, or `()` if it /// doesn't have any background tasks. This is usually set to an enum type. The task type should /// not contain any heap allocated data like [`Vec`]s and [`Box`]es. Tasks can be send using the /// methods on the various [`*Context`][crate::context] objects. // // NOTE: Sadly it's not yet possible to default this and the `async_executor()` function to // `()`: https://github.com/rust-lang/rust/issues/29661 type BackgroundTask: Send; /// A function that executes the plugin's tasks. Queried once when the plugin instance is /// created. See [`BackgroundTask`][Self::BackgroundTask]. fn task_executor(&self) -> TaskExecutor { // In the default implementation we can simply ignore the value Box::new(|_| ()) } /// The plugin's parameters. The host will update the parameter values before calling /// `process()`. These parameters are identified by strings that should never change when the /// plugin receives an update. fn params(&self) -> Arc; /// The plugin's editor, if it has one. The actual editor instance is created in /// [`Editor::spawn()`]. A plugin editor likely wants to interact with the plugin's parameters /// and other shared data, so you'll need to move [`Arc`] pointing to any data you want to /// access into the editor. You can later modify the parameters through the /// [`GuiContext`][crate::prelude::GuiContext] and [`ParamSetter`][crate::prelude::ParamSetter] after the editor /// GUI has been created. fn editor(&self, async_executor: AsyncExecutor) -> Option> { None } /// This function is always called just before a [`PluginState`] is loaded. This lets you /// directly modify old plugin state to perform migrations based on the [`PluginState::version`] /// field. Some examples of use cases for this are renaming parameter indices, remapping /// parameter values, and preserving old preset compatibility when introducing new parameters /// with default values that would otherwise change the sound of a preset. Keep in mind that /// automation may still be broken in the first two use cases. /// /// # Note /// /// This is an advanced feature that the vast majority of plugins won't need to implement. fn filter_state(state: &mut PluginState) {} // // The following functions follow the lifetime of the plugin. // /// Initialize the plugin for the given audio IO configuration. From this point onwards the /// audio IO layouts and the buffer sizes are fixed until this function is called again. /// /// Before this point, the plugin should not have done any expensive initialization. Please /// don't be that plugin that takes twenty seconds to scan. /// /// After this function [`reset()`][Self::reset()] will always be called. If you need to clear /// state, such as filters or envelopes, then you should do so in that function instead. /// /// - If you need to access this information in your process function, then you can copy the /// values to your plugin instance's object. /// - If the plugin is being restored from an old state, /// then that state will have already been restored at this point. /// - If based on those parameters (or for any reason whatsoever) the plugin needs to introduce /// latency, then you can do so here using the process context. /// - Depending on how the host restores plugin state, this function may be called multiple /// times in rapid succession. It may thus be useful to check if the initialization work for /// the current bufffer and audio IO configurations has already been performed first. /// - If the plugin fails to initialize for whatever reason, then this should return `false`. fn initialize( &mut self, audio_io_layout: &AudioIOLayout, buffer_config: &BufferConfig, context: &mut impl InitContext, ) -> bool { true } /// Clear internal state such as filters and envelopes. This is always called after /// [`initialize()`][Self::initialize()], and it may also be called at any other time from the /// audio thread. You should thus not do any allocations in this function. fn reset(&mut self) {} /// Process audio. The host's input buffers have already been copied to the output buffers if /// they are not processing audio in place (most hosts do however). All channels are also /// guaranteed to contain the same number of samples. Lastly, denormals have already been taken /// case of by NIH-plug, and you can optionally enable the `assert_process_allocs` feature to /// abort the program when any allocation occurs in the process function while running in debug /// mode. /// /// The framework provides convenient iterators on the [`Buffer`] object to process audio either /// either per-sample per-channel, or per-block per-channel per-sample. The first approach is /// preferred for plugins that don't require block-based processing because of their use of /// per-sample SIMD or excessive branching. The parameter smoothers can also work in both modes: /// use [`Smoother::next()`][crate::prelude::Smoother::next()] for per-sample processing, and /// [`Smoother::next_block()`][crate::prelude::Smoother::next_block()] for block-based /// processing. /// /// The `context` object contains context information as well as callbacks for working with note /// events. The [`AuxiliaryBuffers`] contain the plugin's sidechain input buffers and /// auxiliary output buffers if it has any. /// /// TODO: Provide a way to access auxiliary input channels if the IO configuration is /// asymmetric fn process( &mut self, buffer: &mut Buffer, aux: &mut AuxiliaryBuffers, context: &mut impl ProcessContext, ) -> ProcessStatus; /// Called when the plugin is deactivated. The host will call /// [`initialize()`][Self::initialize()] again before the plugin resumes processing audio. These /// two functions will not be called when the host only temporarily stops processing audio. You /// can clean up or deallocate resources here. In most cases you can safely ignore this. /// /// There is no one-to-one relationship between calls to `initialize()` and `deactivate()`. /// `initialize()` may be called more than once before `deactivate()` is called, for instance /// when restoring state while the plugin is still activate. fn deactivate(&mut self) {} } /// Provides auxiliary metadata needed for a CLAP plugin. pub trait ClapPlugin: Plugin { /// A unique ID that identifies this particular plugin. This is usually in reverse domain name /// notation, e.g. `com.manufacturer.plugin-name`. const CLAP_ID: &'static str; /// An optional short description for the plugin. const CLAP_DESCRIPTION: Option<&'static str>; /// The URL to the plugin's manual, if available. const CLAP_MANUAL_URL: Option<&'static str>; /// The URL to the plugin's support page, if available. const CLAP_SUPPORT_URL: Option<&'static str>; /// Keywords describing the plugin. The host may use this to classify the plugin in its plugin /// browser. const CLAP_FEATURES: &'static [ClapFeature]; /// If set, this informs the host about the plugin's capabilities for polyphonic modulation. const CLAP_POLY_MODULATION_CONFIG: Option = None; } /// Provides auxiliary metadata needed for a VST3 plugin. #[cfg(feature = "vst3")] pub trait Vst3Plugin: Plugin { /// The unique class ID that identifies this particular plugin. You can use the /// `*b"fooofooofooofooo"` syntax for this. /// /// This will be shuffled into a different byte order on Windows for project-compatibility. const VST3_CLASS_ID: [u8; 16]; /// One or more subcategories. The host may use these to categorize the plugin. Internally this /// slice will be converted to a string where each character is separated by a pipe character /// (`|`). This string has a limit of 127 characters, and anything longer than that will be /// truncated. const VST3_SUBCATEGORIES: &'static [Vst3SubCategory]; /// [`VST3_CLASS_ID`][Self::VST3_CLASS_ID`] in the correct order for the current platform so /// projects and presets can be shared between platforms. This should not be overridden. const PLATFORM_VST3_CLASS_ID: [u8; 16] = swap_vst3_uid_byte_order(Self::VST3_CLASS_ID); } #[cfg(all(feature = "vst3", not(target_os = "windows")))] const fn swap_vst3_uid_byte_order(uid: [u8; 16]) -> [u8; 16] { uid } #[cfg(all(feature = "vst3", target_os = "windows"))] const fn swap_vst3_uid_byte_order(mut uid: [u8; 16]) -> [u8; 16] { // No mutable references in const functions, so we can't use `uid.swap()` let original_uid = uid; uid[0] = original_uid[3]; uid[1] = original_uid[2]; uid[2] = original_uid[1]; uid[3] = original_uid[0]; uid[4] = original_uid[5]; uid[5] = original_uid[4]; uid[6] = original_uid[7]; uid[7] = original_uid[6]; uid } /// Indicates the current situation after the plugin has processed audio. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ProcessStatus { /// Something went wrong while processing audio. Error(&'static str), /// The plugin has finished processing audio. When the input is silent, the most may suspend the /// plugin to save resources as it sees fit. Normal, /// The plugin has a (reverb) tail with a specific length in samples. Tail(u32), /// This plugin will continue to produce sound regardless of whether or not the input is silent, /// and should thus not be deactivated by the host. This is essentially the same as having an /// infinite tail. KeepAlive, } /// Configuration for the plugin's polyphonic modulation options, if it supports . pub struct PolyModulationConfig { /// The maximum number of voices this plugin will ever use. Call the context's /// `set_current_voice_capacity()` method during initialization or audio processing to set the /// polyphony limit. pub max_voice_capacity: u32, /// If set to `true`, then the host may send note events for the same channel and key, but using /// different voice IDs. Bitwig Studio, for instance, can use this to do voice stacking. After /// enabling this, you should always prioritize using voice IDs to map note events to voices. pub supports_overlapping_voices: bool, }