// nih-plug: plugins, but rewritten in Rust // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use std::pin::Pin; use crate::context::ProcessContext; use crate::param::Params; /// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to /// expose the plugin in a particular plugin format. /// /// This is super basic, and lots of things I didn't need or want to use yet haven't been /// implemented. Notable missing features include: /// /// - MIDI /// - Sidechain inputs /// - Multiple output busses /// - Special handling for offline processing /// - Transport and other context information in the process call /// - Sample accurate automation (this would be great, but sadly few hosts even support it so until /// they do we'll ignore that it's a thing) /// - Parameter hierarchies/groups /// - Bypass parameters, right now the VST3 wrapper generates one for you /// - Outputting parameter changes from the plugin /// - GUIs pub trait Plugin: Default + Send + Sync { const NAME: &'static str; const VENDOR: &'static str; const URL: &'static str; const EMAIL: &'static str; /// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this, /// but just in case they do this should only contain decimals values and dots. const VERSION: &'static str; /// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults /// instead of setting up the busses properly. const DEFAULT_NUM_INPUTS: u32; /// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults /// instead of setting up the busses properly. const DEFAULT_NUM_OUTPUTS: u32; /// The plugin's parameters. The host will update the parameter values before calling /// `process()`. These parameters are identified by strings that should never change when the /// plugin receives an update. /// /// TODO: Rethink the API a bit more. Also Requiring the pin on self makes more sense, but it's /// not strictly necessary. We'll have to change this once the API is usable to see what's /// ergonmic. fn params(&self) -> Pin<&dyn Params>; // // The following functions follow the lifetime of the plugin. // /// Whether the plugin supports a bus config. This only acts as a check, and the plugin /// shouldn't do anything beyond returning true or false. fn accepts_bus_config(&self, config: &BusConfig) -> bool; /// Initialize the plugin for the given bus and buffer configurations. If the plugin is being /// restored from an old state, then that state will have already been restored at this point. /// If based on those parameters (or for any reason whatsoever) the plugin needs to introduce /// latency, then you can do so here using the process context. /// /// Before this point, the plugin should not have done any expensive initialization. Please /// don't be that plugin that takes twenty seconds to scan. fn initialize( &mut self, bus_config: &BusConfig, buffer_config: &BufferConfig, context: &dyn ProcessContext, ) -> bool; /// Process audio. To not have to worry about aliasing, the host's input buffer have already /// been copied to the output buffers if they are not handling buffers in place (most hosts do /// however). All channels are also guarenteed to contain the same number of samples. /// /// TODO: Provide a way to access auxiliary input channels if the IO configuration is /// assymetric /// TODO: Handle FTZ stuff on the wrapper side and mention that this has been handled /// TODO: Pass transport and other context information to the plugin fn process(&mut self, buffer: &mut Buffer, context: &dyn ProcessContext) -> ProcessStatus; } /// Provides auxiliary metadata needed for a VST3 plugin. pub trait Vst3Plugin: Plugin { /// The unique class ID that identifies this particular plugin. You can use the /// `*b"fooofooofooofooo"` syntax for this. const VST3_CLASS_ID: [u8; 16]; /// One or more categories, separated by pipe characters (`|`), up to 127 characters. Anything /// logner than that will be truncated. See the VST3 SDK for examples of common categories: /// const VST3_CATEGORIES: &'static str; } /// We only support a single main input and output bus at the moment. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct BusConfig { /// The number of input channels for the plugin. pub num_input_channels: u32, /// The number of output channels for the plugin. pub num_output_channels: u32, } /// Configuration for (the host's) audio buffers. #[derive(Debug, Clone, PartialEq)] pub struct BufferConfig { /// The current sample rate. pub sample_rate: f32, /// The maximum buffer size the host will use. The plugin should be able to accept variable /// sized buffers up to this size. pub max_buffer_size: u32, } /// Indicates the current situation after the plugin has processed audio. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ProcessStatus { /// Something went wrong while processing audio. Error(&'static str), /// The plugin has finished processing audio. When the input is silent, the most may suspend the /// plugin to save resources as it sees fit. Normal, /// The plugin has a (reverb) tail with a specific length in samples. Tail(u32), /// This plugin will continue to produce sound regardless of whether or not the input is silent, /// and should thus not be deactivated by the host. This is essentially the same as having an /// infite tail. KeepAlive, } /// The audio buffers used during processing. This contains the output audio output buffers with the /// inputs already copied to the outputs. You can either use the iterator adapters to conveniently /// and efficiently iterate over the samples, or you can do your own thing using the raw audio /// buffers. pub struct Buffer<'a> { /// Contains slices for the plugin's outputs. You can't directly create a nested slice form /// apointer to pointers, so this needs to be preallocated in the setup call and kept around /// between process calls. And because storing a reference to this means a) that you need a lot /// of lifetime annotations everywhere and b) that at some point you need unsound lifetime casts /// because this `Buffers` either cannot have the same lifetime as the separately stored output /// buffers, and it also cannot be stored in a field next to it because that would mean /// containing mutable references to data stored in a mutex. output_slices: Vec<&'a mut [f32]>, } impl<'a> Buffer<'a> { /// Construct a new buffer adapter based on a set of audio buffers. pub fn new() -> Self { Self { output_slices: Vec::new(), } } /// Returns true if this buffer does not contain any samples. pub fn is_empty(&self) -> bool { self.output_slices.is_empty() || self.output_slices[0].is_empty() } /// Obtain the raw audio buffers. pub fn as_raw(&mut self) -> &mut [&'a mut [f32]] { &mut self.output_slices } /// Iterate over the samples, returning a channel iterator for each sample. pub fn iter_mut(&mut self) -> Samples<'_, 'a> { Samples { buffers: &mut self.output_slices, current_sample: 0, } } /// Access the raw output slice vector. This neds to be resized to match the number of output /// channels during the plugin's initialization. Then during audio processing, these slices /// should be updated to point to the plugin's audio buffers. /// /// # Safety /// /// The stored slices must point to live data when this object is passed to the plugins' process /// function. The rest of this object also assumes all channel lengths are equal. Panics will /// likely occur if this is not the case. pub unsafe fn as_raw_vec(&mut self) -> &mut Vec<&'a mut [f32]> { &mut self.output_slices } } /// An iterator over all samples in the buffer, yielding iterators over each channel for every /// sample. This iteration order offers good cache locality for per-sample access. pub struct Samples<'outer, 'inner> { /// The raw output buffers. pub(self) buffers: &'outer mut [&'inner mut [f32]], pub(self) current_sample: usize, } impl<'outer, 'inner> Iterator for Samples<'outer, 'inner> { type Item = Channels<'outer, 'inner>; fn next(&mut self) -> Option { if self.current_sample < self.buffers[0].len() { // SAFETY: We guarantee that each sample is only mutably borrowed once in the channels // iterator let buffers: &'outer mut _ = unsafe { &mut *(self.buffers as *mut _) }; let channels = Channels { buffers, current_sample: self.current_sample, current_channel: 0, }; self.current_sample += 1; Some(channels) } else { None } } } /// An iterator over the channel data for a sample, yielded by [Samples]. pub struct Channels<'outer, 'inner> { /// The raw output buffers. pub(self) buffers: &'outer mut [&'inner mut [f32]], pub(self) current_sample: usize, pub(self) current_channel: usize, } impl<'outer, 'inner> Iterator for Channels<'outer, 'inner> { type Item = &'inner mut f32; fn next(&mut self) -> Option { if self.current_channel < self.buffers.len() { // SAFETY: These bounds have already been checked let sample = unsafe { self.buffers .get_unchecked_mut(self.current_channel) .get_unchecked_mut(self.current_sample) }; // SAFETY: It is not possible to have multiple mutable references to the same sample at // the same time let sample: &'inner mut f32 = unsafe { &mut *(sample as *mut f32) }; self.current_channel += 1; Some(sample) } else { None } } }