// nih-plug: plugins, but rewritten in Rust // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use std::pin::Pin; use crate::params::Params; /// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to /// expose the plugin in a particular plugin format. /// /// This is super basic, and lots of things I didn't need or want to use yet haven't been /// implemented. Notable missing features include: /// /// - MIDI /// - Sidechain inputs /// - Multiple output busses /// - Latency compensation /// - Special handling for offline processing /// - Transport and other context information in the process call /// - Storing custom state, only the parameters are saved right now /// - Sample accurate automation (this would be great, but sadly few hosts even support it so until /// they do we'll ignore that it's a thing) /// - Parameter update callbacks /// - Parameter hierarchies/groups /// - Bypass parameters, right now the VST3 wrapper generates one for you /// - Outputting parameter changes from the plugin /// - GUIs pub trait Plugin: Default + Sync { const NAME: &'static str; const VENDOR: &'static str; const URL: &'static str; const EMAIL: &'static str; /// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this, /// but just in case they do this should only contain decimals values and dots. const VERSION: &'static str; /// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults /// instead of setting up the busses properly. const DEFAULT_NUM_INPUTS: u32; /// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults /// instead of setting up the busses properly. const DEFAULT_NUM_OUTPUTS: u32; /// The plugin's parameters. The host will update the parameter values before calling /// `process()`. These parameters are identified by strings that should never change when the /// plugin receives an update. /// /// TODO: Rethink the API a bit more. Also Requiring the pin on self makes more sense, but it's /// not strictly necessary. We'll have to change this once the API is usable to see what's /// ergonmic. fn params(&self) -> Pin<&dyn Params>; // // The following functions follow the lifetime of the plugin. // /// Whether the plugin supports a bus config. This only acts as a check, and the plugin /// shouldn't do anything beyond returning true or false. fn accepts_bus_config(&self, config: &BusConfig) -> bool; /// Initialize the plugin for the given bus and buffer configurations. /// /// Before this point, the plugin should not have done any expensive initialization. Pleaes /// don't be that plugin that takes twenty seconds to scan. fn initialize(&mut self, bus_config: &BusConfig, buffer_config: &BufferConfig) -> bool; /// Process audio. To not have to worry about aliasing, the host's input buffer have already /// been copied to the output buffers if they are not handling buffers in place (most hosts do /// however). All channels are also guarenteed to contain the same number of samples. /// /// TODO: &mut [&mut [f32]] may not be the correct type here /// TODO: Provide a way to access auxiliary input channels if the IO configuration is /// assymetric /// TODO: Handle FTZ stuff on the wrapper side and mention that this has been handled /// TODO: Pass transport and other context information to the plugin fn process(&mut self, samples: &mut [&mut [f32]]) -> ProcessStatus; } /// Provides auxiliary metadata needed for a VST3 plugin. pub trait Vst3Plugin: Plugin { /// The unique class ID that identifies this particular plugin. You can use the /// `*b"fooofooofooofooo"` syntax for this. const VST3_CLASS_ID: [u8; 16]; /// One or more categories, separated by pipe characters (`|`), up to 127 characters. Anything /// logner than that will be truncated. See the VST3 SDK for examples of common categories: /// const VST3_CATEGORIES: &'static str; } /// We only support a single main input and output bus at the moment. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct BusConfig { /// The number of input channels for the plugin. pub num_input_channels: u32, /// The number of output channels for the plugin. pub num_output_channels: u32, } /// Configuration for (the host's) audio buffers. #[derive(Debug, Clone, PartialEq)] pub struct BufferConfig { /// The current sample rate. pub sample_rate: f32, /// The maximum buffer size the host will use. The plugin should be able to accept variable /// sized buffers up to this size. pub max_buffer_size: u32, } /// Indicates the current situation after the plugin has processed audio. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ProcessStatus { /// Something went wrong while processing audio. Error(&'static str), /// The plugin has finished processing audio. When the input is silent, the most may suspend the /// plugin to save resources as it sees fit. Normal, /// The plugin has a (reverb) tail with a specific length in samples. Tail(u32), /// This plugin will continue to produce sound regardless of whether or not the input is silent, /// and should thus not be deactivated by the host. This is essentially the same as having an /// infite tail. KeepAlive, }