// Crisp: a distortion plugin but not quite // Copyright (C) 2021-2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use nih_plug::prelude::*; use pcg::Pcg32iState; use std::pin::Pin; mod pcg; /// These seeds being fixed makes bouncing deterministic. const INITIAL_PRNG_SEED: Pcg32iState = Pcg32iState::new(69, 420); /// Allow 100% amount to scale the gain to a bit above 100%, to make the effect even less subtle. const AMOUNT_GAIN_MULTIPLIER: f32 = 2.0; /// This plugin essentially layers the sound with another copy of the signal AM'ed with white (or /// filtered) noise. That other copy of the sound may have a low pass filter applied to it since /// this effect just turns into literal noise at high frequencies. struct Crisp { params: Pin>, /// A PRNG for generating noise, after that we'll implement PCG ourselves so we can easily /// SIMD-ify this in the future. prng: Pcg32iState, } // TODO: Filters // TODO: Mono/stereo/mid-side switch // TODO: Output gain #[derive(Params)] pub struct CrispParams { /// On a range of `[0, 1]`, how much of the modulated sound to mix in. #[id = "amount"] amount: FloatParam, } impl Default for Crisp { fn default() -> Self { Self { params: Box::pin(CrispParams::default()), prng: INITIAL_PRNG_SEED, } } } impl Default for CrispParams { #[allow(clippy::derivable_impls)] fn default() -> Self { Self { amount: FloatParam::new("Amount", 0.2, FloatRange::Linear { min: 0.0, max: 1.0 }) .with_smoother(SmoothingStyle::Linear(10.0)) .with_unit("%") .with_value_to_string(formatters::f32_percentage(0)) .with_string_to_value(formatters::from_f32_percentage()), } } } impl Plugin for Crisp { const NAME: &'static str = "Crisp"; const VENDOR: &'static str = "Robbert van der Helm"; const URL: &'static str = "https://github.com/robbert-vdh/nih-plug"; const EMAIL: &'static str = "mail@robbertvanderhelm.nl"; const VERSION: &'static str = "0.1.0"; const DEFAULT_NUM_INPUTS: u32 = 2; const DEFAULT_NUM_OUTPUTS: u32 = 2; fn params(&self) -> Pin<&dyn Params> { self.params.as_ref() } fn accepts_bus_config(&self, config: &BusConfig) -> bool { // We'll add a SIMD version in a bit which only supports stereo config.num_input_channels == config.num_output_channels && config.num_input_channels == 2 } fn reset(&mut self) { // By using the same seeds each time bouncing can be made deterministic self.prng = INITIAL_PRNG_SEED; } fn process( &mut self, buffer: &mut Buffer, _context: &mut impl ProcessContext, ) -> ProcessStatus { for channel_samples in buffer.iter_mut() { let amount = self.params.amount.smoothed.next() * AMOUNT_GAIN_MULTIPLIER; // TODO: SIMD-ize this to process both channels at once for sample in channel_samples.into_iter() { let noise = self.prng.next_f32() * 2.0 - 1.0; let half_am = sample.max(0.0) * noise; *sample += half_am * amount; } } ProcessStatus::Normal } } impl ClapPlugin for Crisp { const CLAP_ID: &'static str = "nl.robbertvanderhelm.crisp"; const CLAP_DESCRIPTION: &'static str = "Adds a bright crispy top end to low bass sounds"; const CLAP_FEATURES: &'static [&'static str] = &["audio_effect", "stereo", "filter", "distortion"]; const CLAP_MANUAL_URL: &'static str = Self::URL; const CLAP_SUPPORT_URL: &'static str = Self::URL; } impl Vst3Plugin for Crisp { const VST3_CLASS_ID: [u8; 16] = *b"CrispPluginRvdH."; const VST3_CATEGORIES: &'static str = "Fx|Filter|Distortion"; } nih_export_clap!(Crisp); nih_export_vst3!(Crisp);