/// The audio buffers used during processing. This contains the output audio output buffers with the /// inputs already copied to the outputs. You can either use the iterator adapters to conveniently /// and efficiently iterate over the samples, or you can do your own thing using the raw audio /// buffers. #[derive(Default)] pub struct Buffer<'a> { /// Contains slices for the plugin's outputs. You can't directly create a nested slice form /// apointer to pointers, so this needs to be preallocated in the setup call and kept around /// between process calls. And because storing a reference to this means a) that you need a lot /// of lifetime annotations everywhere and b) that at some point you need unsound lifetime casts /// because this `Buffers` either cannot have the same lifetime as the separately stored output /// buffers, and it also cannot be stored in a field next to it because that would mean /// containing mutable references to data stored in a mutex. output_slices: Vec<&'a mut [f32]>, } impl<'a> Buffer<'a> { /// Returns true if this buffer does not contain any samples. pub fn is_empty(&self) -> bool { self.output_slices.is_empty() || self.output_slices[0].is_empty() } /// Obtain the raw audio buffers. pub fn as_raw(&mut self) -> &mut [&'a mut [f32]] { &mut self.output_slices } /// Iterate over the samples, returning a channel iterator for each sample. pub fn iter_mut(&mut self) -> Samples<'a> { Samples { buffers: self.output_slices.as_mut_slice(), current_sample: 0, } } /// Access the raw output slice vector. This neds to be resized to match the number of output /// channels during the plugin's initialization. Then during audio processing, these slices /// should be updated to point to the plugin's audio buffers. /// /// # Safety /// /// The stored slices must point to live data when this object is passed to the plugins' process /// function. The rest of this object also assumes all channel lengths are equal. Panics will /// likely occur if this is not the case. pub unsafe fn as_raw_vec(&mut self) -> &mut Vec<&'a mut [f32]> { &mut self.output_slices } } /// An iterator over all samples in the buffer, yielding iterators over each channel for every /// sample. This iteration order offers good cache locality for per-sample access. pub struct Samples<'a> { /// The raw output buffers. pub(self) buffers: *mut [&'a mut [f32]], pub(self) current_sample: usize, } impl<'a> Iterator for Samples<'a> { type Item = Channels<'a>; fn next(&mut self) -> Option { if self.current_sample < unsafe { (*self.buffers)[0].len() } { let channels = Channels { buffers: self.buffers, current_sample: self.current_sample, }; self.current_sample += 1; Some(channels) } else { None } } fn size_hint(&self) -> (usize, Option) { let remaining = unsafe { (*self.buffers)[0].len() } - self.current_sample; (remaining, Some(remaining)) } } impl<'a> ExactSizeIterator for Samples<'a> {} /// Can construct iterators over actual iterator over the channel data for a sample, yielded by /// [Samples]. pub struct Channels<'a> { /// The raw output buffers. pub(self) buffers: *mut [&'a mut [f32]], pub(self) current_sample: usize, } /// The actual iterator over the channel data for a sample, yielded by [Channels]. pub struct ChannelsIter<'a> { /// The raw output buffers. pub(self) buffers: *mut [&'a mut [f32]], pub(self) current_sample: usize, pub(self) current_channel: usize, } impl<'a> IntoIterator for Channels<'a> { type Item = &'a mut f32; type IntoIter = ChannelsIter<'a>; fn into_iter(self) -> Self::IntoIter { ChannelsIter { buffers: self.buffers, current_sample: self.current_sample, current_channel: 0, } } } impl<'a> Iterator for ChannelsIter<'a> { type Item = &'a mut f32; fn next(&mut self) -> Option { if self.current_channel < unsafe { (*self.buffers).len() } { // SAFETY: These bounds have already been checked let sample = unsafe { (*self.buffers) .get_unchecked_mut(self.current_channel) .get_unchecked_mut(self.current_sample) }; // SAFETY: It is not possible to have multiple mutable references to the same sample at // the same time let sample: &'a mut f32 = unsafe { &mut *(sample as *mut f32) }; self.current_channel += 1; Some(sample) } else { None } } fn size_hint(&self) -> (usize, Option) { let remaining = unsafe { (*self.buffers).len() } - self.current_channel; (remaining, Some(remaining)) } } impl<'a> ExactSizeIterator for ChannelsIter<'a> {} impl<'a: 'b, 'b> Channels<'a> { /// Get the number of channels. pub fn len(&self) -> usize { unsafe { (*self.buffers).len() } } /// A resetting iterator. This lets you iterate over the same channels multiple times. Otherwise /// you don't need to use this function as [Channels] already implements [Iterator]. pub fn iter_mut(&'b mut self) -> ChannelsIter<'b> { // SAFETY: No two [ChannelIters] can exist at a time let buffers: *mut [&'b mut [f32]] = unsafe { std::mem::transmute(self.buffers) }; ChannelsIter { buffers, current_sample: self.current_sample, current_channel: 0, } } /// Access a sample by index. Useful when you would otehrwise iterate over this 'Channels' /// iterator multiple times. #[inline] pub fn get_mut(&mut self, channel_index: usize) -> Option<&mut f32> { // SAFETY: The channel bound has already been checked unsafe { Some( (*self.buffers) .get_mut(channel_index)? .get_unchecked_mut(self.current_sample), ) } } /// The same as [Self::get_mut], but without any bounds checking. /// /// # Safety /// /// `channel_index` must be in the range `0..Self::len()`. #[inline] pub unsafe fn get_unchecked_mut(&mut self, channel_index: usize) -> &mut f32 { (*self.buffers) .get_unchecked_mut(channel_index) .get_unchecked_mut(self.current_sample) } }