// nih-plug: plugins, but rewritten in Rust // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use std::ffi::c_void; use std::marker::PhantomData; use std::mem; // Alias needed for the VST3 attribute macro use vst3_sys as vst3_com; use vst3_sys::base::{kInvalidArgument, kNoInterface, kResultFalse, kResultOk, tresult, TBool}; use vst3_sys::base::{IPluginBase, IPluginFactory, IPluginFactory2, IPluginFactory3}; use vst3_sys::vst::IComponent; use vst3_sys::VST3; use crate::plugin::{BusConfig, Plugin}; use crate::wrapper::util::{strlcpy, u16strlcpy}; /// Re-export for the wrapper. pub use vst3_sys::sys::GUID; #[VST3(implements(IComponent))] pub struct Wrapper { plugin: P, current_bus_config: BusConfig, } impl Wrapper

{ pub fn new() -> Box { Self::allocate( P::default(), // Some hosts, like the current version of Bitwig and Ardour at the time of writing, // will try using the plugin's default not yet initialized bus arrangement. Because of // that, we'll always initialize this configuration even before the host requests a // channel layout. BusConfig { num_input_channels: P::DEFAULT_NUM_INPUTS, num_output_channels: P::DEFAULT_NUM_OUTPUTS, }, ) } } impl IPluginBase for Wrapper

{ unsafe fn initialize(&self, _context: *mut c_void) -> tresult { // We currently don't need or allow any initialization logic kResultOk } unsafe fn terminate(&self) -> tresult { kResultOk } } impl IComponent for Wrapper

{ unsafe fn get_controller_class_id(&self, _tuid: *mut vst3_sys::IID) -> tresult { // We won't separate the edit controller to keep the implemetnation a bit smaller kNoInterface } unsafe fn set_io_mode(&self, _mode: vst3_sys::vst::IoMode) -> tresult { // This would need to integrate with the GUI, which we currently don't have kResultOk } unsafe fn get_bus_count( &self, type_: vst3_sys::vst::MediaType, _dir: vst3_sys::vst::BusDirection, ) -> i32 { // All plugins currently only have a single input and a single output bus match type_ { x if x == vst3_com::vst::MediaTypes::kAudio as i32 => 1, _ => 0, } } unsafe fn get_bus_info( &self, type_: vst3_sys::vst::MediaType, dir: vst3_sys::vst::BusDirection, index: i32, info: *mut vst3_sys::vst::BusInfo, ) -> tresult { match type_ { t if t == vst3_com::vst::MediaTypes::kAudio as i32 => { *info = mem::zeroed(); let info = &mut *info; info.media_type = vst3_com::vst::MediaTypes::kAudio as i32; info.bus_type = vst3_com::vst::BusTypes::kMain as i32; info.flags = vst3_com::vst::BusFlags::kDefaultActive as u32; match (dir, index) { (d, 0) if d == vst3_com::vst::BusDirections::kInput as i32 => { info.direction = vst3_com::vst::BusDirections::kInput as i32; info.channel_count = self.current_bus_config.num_input_channels as i32; u16strlcpy(&mut info.name, "Input"); kResultOk } (d, 0) if d == vst3_com::vst::BusDirections::kOutput as i32 => { info.direction = vst3_com::vst::BusDirections::kOutput as i32; info.channel_count = self.current_bus_config.num_output_channels as i32; u16strlcpy(&mut info.name, "Output"); kResultOk } _ => kInvalidArgument, } } _ => kInvalidArgument, } } unsafe fn get_routing_info( &self, in_info: *mut vst3_sys::vst::RoutingInfo, out_info: *mut vst3_sys::vst::RoutingInfo, ) -> tresult { *out_info = mem::zeroed(); let in_info = &*in_info; let out_info = &mut *out_info; match (in_info.media_type, in_info.bus_index) { (t, 0) if t == vst3_sys::vst::MediaTypes::kAudio as i32 => { out_info.media_type = vst3_sys::vst::MediaTypes::kAudio as i32; out_info.bus_index = in_info.bus_index; out_info.channel = in_info.channel; kResultOk } _ => kInvalidArgument, } } unsafe fn activate_bus( &self, type_: vst3_sys::vst::MediaType, _dir: vst3_sys::vst::BusDirection, index: i32, _state: vst3_sys::base::TBool, ) -> tresult { // We don't need any special handling here match (type_, index) { (t, 0) if t == vst3_sys::vst::MediaTypes::kAudio as i32 => kResultOk, _ => kInvalidArgument, } } unsafe fn set_active(&self, _state: TBool) -> tresult { // We don't need any special handling here kResultOk } unsafe fn set_state(&self, _state: *mut c_void) -> tresult { // TODO: Implemnt state saving and restoring kResultFalse } unsafe fn get_state(&self, _state: *mut c_void) -> tresult { // TODO: Implemnt state saving and restoring kResultFalse } } // TODO: Implement the rest // #[VST3(implements(IPluginFactory, IPluginFactory2, IPluginFactory3))] #[VST3(implements(IPluginFactory))] pub struct Factory { /// The exposed plugin's GUID. Instead of generating this, we'll just let the programmer decide /// on their own. cid: GUID, /// The type will be used for constructing plugin instances later. _phantom: PhantomData

, } impl Factory

{ pub fn new(guid: GUID) -> Box { Self::allocate(guid, PhantomData::default()) } } impl IPluginFactory for Factory

{ unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult { *info = mem::zeroed(); let info = &mut *info; strlcpy(&mut info.vendor, P::NAME); strlcpy(&mut info.url, P::URL); strlcpy(&mut info.email, P::EMAIL); info.flags = vst3_sys::base::FactoryFlags::kUnicode as i32; kResultOk } unsafe fn count_classes(&self) -> i32 { // We don't do shell plugins, and good of an idea having separated components and edit // controllers in theory is, few software can use it, and doing that would make our simple // microframework a lot less simple 1 } unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult { if index != 0 { return kInvalidArgument; } *info = mem::zeroed(); let info = &mut *info; info.cid = self.cid; info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32; strlcpy(&mut info.category, "Audio Module Class"); strlcpy(&mut info.name, P::NAME); kResultOk } unsafe fn create_instance( &self, cid: *const vst3_sys::IID, _iid: *const vst3_sys::IID, obj: *mut *mut vst3_sys::c_void, ) -> tresult { if *cid != self.cid { return kNoInterface; } *obj = Box::into_raw(Wrapper::

::new()) as *mut vst3_sys::c_void; kResultOk } } /// Export a VST3 plugin from this library using the provided plugin type and a 4x4 character class /// ID. This CID should be a `[u8; 16]`. You can use the `*b"fooofooofooofooo"` syntax for this. /// /// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a /// custom per-plugin build script? #[macro_export] macro_rules! nih_export_vst3 { ($plugin_ty:ty, $cid:expr) => { #[no_mangle] pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void { let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new( ::nih_plug::wrapper::vst3::GUID { data: $cid }, ); Box::into_raw(factory) as *mut ::std::ffi::c_void } // We don't need any special initialization logic, so all of these module entry point // functions just return true all the time // These two entry points are used on Linux, and they would theoretically also be used on // the BSDs: // https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52 #[no_mangle] #[cfg(all(target_family = "unix", not(target_os = "macos")))] pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool { true } #[no_mangle] #[cfg(all(target_family = "unix", not(target_os = "macos")))] pub extern "C" fn ModuleExit() -> bool { true } // These two entry points are used on macOS: // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61 #[no_mangle] #[cfg(target_os = "macos")] pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool { true } #[no_mangle] #[cfg(target_os = "macos")] pub extern "C" fn bundleExit() -> bool { true } // And these two entry points are used on Windows: // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/dllmain.cpp#L59-L60 #[no_mangle] #[cfg(target_os = "windows")] pub extern "system" fn InitModule() -> bool { true } #[no_mangle] #[cfg(target_os = "windows")] pub extern "system" fn DeinitModule() -> bool { true } }; }