,
}
impl {
pub fn new(guid: GUID) -> Box {
unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult {
todo!()
}
unsafe fn count_classes(&self) -> i32 {
todo!()
}
unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult {
todo!()
}
unsafe fn create_instance(
&self,
cid: *const vst3_com::IID,
_iid: *const vst3_com::IID,
obj: *mut *mut vst3_com::c_void,
) -> tresult {
todo!()
}
}
/// Export a VST3 plugin from this library using the provided plugin type and a 4x4 character class
/// ID. This CID should be a `[u8; 16]`. You can use the `*b"fooofooofooofooo"` syntax for this.
///
/// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a
/// custom per-plugin build script?
#[macro_export]
macro_rules! nih_export_vst3 {
($plugin_ty:ty, $cid:expr) => {
#[no_mangle]
pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void {
let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new(
::nih_plug::wrapper::vst3::GUID { data: $cid },
);
Box::into_raw(factory) as *mut ::std::ffi::c_void
}
// We don't need any special initialization logic, so all of these module entry point
// functions just return true all the time
// These two entry points are used on Linux, and they would theoretically also be used on
// the BSDs:
// https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52
#[no_mangle]
#[cfg(all(target_family = "unix", not(target_os = "macos")))]
pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
true
}
#[no_mangle]
#[cfg(all(target_family = "unix", not(target_os = "macos")))]
pub extern "C" fn ModuleExit() -> bool {
true
}
// These two entry points are used on macOS:
// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61
#[no_mangle]
#[cfg(target_os = "macos")]
pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
true
}
#[no_mangle]
#[cfg(target_os = "macos")]
pub extern "C" fn bundleExit() -> bool {
true
}
// And these two entry points are used on Windows:
// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/dllmain.cpp#L59-L60
#[no_mangle]
#[cfg(target_os = "windows")]
pub extern "system" fn InitModule() -> bool {
true
}
#[no_mangle]
#[cfg(target_os = "windows")]
pub extern "system" fn DeinitModule() -> bool {
true
}
};
}