use anyhow::{bail, Context}; use serde::Deserialize; use std::collections::HashMap; use std::fs; use std::path::{Path, PathBuf}; use std::process::Command; #[cfg(unix)] use std::os::unix::fs::PermissionsExt; mod symbols; /// Re-export for the main function. pub use anyhow::Result; /// The base birectory for the bundler's output. const BUNDLE_HOME: &str = "target/bundled"; fn build_usage_string(command_name: &str) -> String { format!( "Usage: {command_name} bundle [--release] [--target ] {command_name} bundle -p -p ... [--release] [--target ]" ) } /// Any additional configuration that might be useful for creating plugin bundles, stored as /// `bundler.toml` alongside the workspace's main `Cargo.toml` file. type BundlerConfig = HashMap; #[derive(Debug, Clone, Deserialize)] struct PackageConfig { name: Option, } /// The target we're generating a plugin for. This can be either the native target or a cross /// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use /// an enum for this. #[derive(Debug, Clone, Copy)] pub enum CompilationTarget { Linux(Architecture), MacOS(Architecture), Windows(Architecture), } #[derive(Debug, Clone, Copy)] pub enum Architecture { X86, X86_64, // There are also a ton of different 32-bit ARM architectures, we'll just pretend they don't // exist for now AArch64, } /// The type of a MacOS bundle. #[derive(Debug, Clone, Copy)] pub enum BundleType { Plugin, Binary, } /// The main xtask entry point function. See the readme for instructions on how to use this. pub fn main() -> Result<()> { let args = std::env::args().skip(1); main_with_args("cargo xtask", args) } /// The main xtask entry point function, but with custom command line arguments. `args` should not /// contain the command name, so you should always skip at least one argument from /// `std::env::args()` before passing it to this function. pub fn main_with_args(command_name: &str, args: impl IntoIterator) -> Result<()> { chdir_workspace_root()?; let mut args = args.into_iter(); let usage_string = build_usage_string(command_name); let command = args .next() .context(format!("Missing command name\n\n{usage_string}",))?; match command.as_str() { "bundle" => { // For convenience's sake we'll allow building multiple packages with `-p` just like // carg obuild, but you can also build a single package without specifying `-p`. Since // multiple packages can be built in parallel if we pass all of these flags to a single // `cargo build` we'll first build all of these packages and only then bundle them. let mut args = args.peekable(); let mut packages = Vec::new(); if args.peek().map(|s| s.as_str()) == Some("-p") { while args.peek().map(|s| s.as_str()) == Some("-p") { packages.push( args.nth(1) .context(format!("Missing package name after -p\n\n{usage_string}"))?, ); } } else { packages.push( args.next() .context(format!("Missing package name\n\n{usage_string}"))?, ); }; let other_args: Vec<_> = args.collect(); // As explained above, for efficiency's sake this is a two step process build(&packages, &other_args)?; bundle(&packages[0], &other_args)?; for package in packages.into_iter().skip(1) { bundle(&package, &other_args)?; } Ok(()) } // This is only meant to be used by the CI, since using awk for this can be a bit spotty on // macOS "known-packages" => list_known_packages(), _ => bail!("Unknown command '{command}'\n\n{usage_string}"), } } /// Change the current directory into the Cargo workspace's root. /// /// This is using a heuristic to find the workspace root, walking up directories /// from `CARGO_MANIFEST_DIR` until another `Cargo.toml` is found, and assuming /// that is the active workspace. pub fn chdir_workspace_root() -> Result<()> { let xtask_project_dir = std::env::var("CARGO_MANIFEST_DIR") .context("'$CARGO_MANIFEST_DIR' was not set, are you running this binary directly?")?; let workspace_root = Path::new(&xtask_project_dir).parent().context( "'$CARGO_MANIFEST_DIR' has an unexpected value, are you running this binary directly?", )?; // If `workspace_root` is not actually the workspace's root because this xtask binary's `Cargo.toml` // file is in a sub-subdirectory, then we'll walk up the directory stack until we hopefully find // it. let workspace_root = if workspace_root.join("Cargo.toml").exists() { workspace_root } else { let mut workspace_root_candidate = workspace_root; loop { workspace_root_candidate = workspace_root_candidate .parent() .context("Reached the file system root without finding a parent Cargo.toml file")?; if workspace_root_candidate.join("Cargo.toml").exists() { break workspace_root_candidate; } } }; std::env::set_current_dir(workspace_root) .context("Could not change to workspace root directory") } /// Build one or more packages using the provided `cargo build` arguments. This should be caleld /// before callingq [`bundle()`]. This requires the current working directory to have been set to /// the workspace's root using [`chdir_workspace_root()`]. pub fn build(packages: &[String], args: &[String]) -> Result<()> { let package_args = packages.iter().flat_map(|package| ["-p", package]); let status = Command::new("cargo") .arg("build") .args(package_args) .args(args) .status() .context(format!( "Could not call cargo to build {}", packages.join(", ") ))?; if !status.success() { bail!("Could not build {}", packages.join(", ")); } else { Ok(()) } } /// Bundle a package that was previously built by a call to [`build()`] using the provided `cargo /// build` arguments. These two functions are split up because building can be done in parallel by /// Cargo itself while bundling is sequential. Options from the `bundler.toml` file in the /// workspace's root are respected (see /// ). This requires the current /// working directory to have been set to the workspace's root using [`chdir_workspace_root()`]. /// /// If the package also exposes a binary target in addition to a library (or just a binary, in case /// the binary target has a different name) then this will also be copied into the `bundled` /// directory. pub fn bundle(package: &str, args: &[String]) -> Result<()> { let mut build_type_dir = "debug"; let mut cross_compile_target: Option = None; for arg_idx in (0..args.len()).rev() { let arg = &args[arg_idx]; match arg.as_str() { "--profile" => { // Since Rust 1.57 you can have custom profiles build_type_dir = args.get(arg_idx + 1).context("Missing profile name")?; } "--release" => build_type_dir = "release", "--target" => { // When cross compiling we should generate the correct bundle type cross_compile_target = Some( args.get(arg_idx + 1) .context("Missing cross-compile target")? .to_owned(), ); } arg if arg.starts_with("--profile=") => { build_type_dir = arg .strip_prefix("--profile=") .context("Missing profile name")?; } arg if arg.starts_with("--target=") => { cross_compile_target = Some( arg.strip_prefix("--target=") .context("Missing cross-compile target")? .to_owned(), ); } _ => (), } } // We can bundle both library targets (for plugins) and binary targets (for standalone // applications) let compilation_target = compilation_target(cross_compile_target.as_deref())?; let target_base = target_base(cross_compile_target.as_deref())?.join(build_type_dir); let bin_path = target_base.join(binary_basename(package, compilation_target)); let lib_path = target_base.join(library_basename(package, compilation_target)); if !bin_path.exists() && !lib_path.exists() { bail!("Could not find built library at '{}'", lib_path.display()); } eprintln!(); if bin_path.exists() { bundle_binary(package, &bin_path, compilation_target)?; } if lib_path.exists() { bundle_plugin(package, &lib_path, compilation_target)?; } Ok(()) } /// Bundle a standalone target. fn bundle_binary( package: &str, bin_path: &Path, compilation_target: CompilationTarget, ) -> Result<()> { let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) { Some(PackageConfig { name: Some(name) }) => name, _ => package.to_string(), }; // On MacOS the standalone target needs to be in a bundle let standalone_bundle_binary_name = standalone_bundle_binary_name(&bundle_name, compilation_target); let standalone_binary_path = Path::new(BUNDLE_HOME).join(&standalone_bundle_binary_name); fs::create_dir_all(standalone_binary_path.parent().unwrap()) .context("Could not create standalone bundle directory")?; reflink::reflink_or_copy(&bin_path, &standalone_binary_path) .context("Could not copy binary to standalone bundle")?; // FIXME: The reflink crate seems to sometime strip away the executable bit, so we need to help // it a little here #[cfg(unix)] if let Ok(metadata) = fs::metadata(&standalone_binary_path) { // These are the executable bits let mut permissions = metadata.permissions(); permissions.set_mode(permissions.mode() | 0b0001001001); fs::set_permissions(&standalone_binary_path, permissions).with_context(|| { format!( "Could not make '{}' executable", standalone_binary_path.display() ) })?; } let standalone_bundle_home = Path::new(BUNDLE_HOME).join( Path::new(&standalone_bundle_binary_name) .components() .next() .expect("Malformed standalone binary path"), ); maybe_create_macos_bundle_metadata( package, &bundle_name, &standalone_bundle_home, compilation_target, BundleType::Binary, )?; eprintln!( "Created a standalone bundle at '{}'", standalone_bundle_home.display() ); Ok(()) } /// Bundle all plugin targets for a plugin library. fn bundle_plugin( package: &str, lib_path: &Path, compilation_target: CompilationTarget, ) -> Result<()> { let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) { Some(PackageConfig { name: Some(name) }) => name, _ => package.to_string(), }; // We'll detect the pugin formats supported by the plugin binary and create bundled accordingly // NOTE: NIH-plug does not support VST2, but we'll support bundling VST2 plugins anyways because // this bundler can also be used standalone. let bundle_clap = symbols::exported(&lib_path, "clap_entry") .with_context(|| format!("Could not parse '{}'", lib_path.display()))?; // We'll ignore the platofrm-specific entry points for VST2 plugins since there's no reason to // create a new Rust VST2 plugin that doesn't work in modern DAWs let bundle_vst2 = symbols::exported(&lib_path, "VSTPluginMain") .with_context(|| format!("Could not parse '{}'", lib_path.display()))?; let bundle_vst3 = symbols::exported(&lib_path, "GetPluginFactory") .with_context(|| format!("Could not parse '{}'", lib_path.display()))?; let bundled_plugin = bundle_clap || bundle_vst2 || bundle_vst3; if bundle_clap { let clap_bundle_library_name = clap_bundle_library_name(&bundle_name, compilation_target); let clap_lib_path = Path::new(BUNDLE_HOME).join(&clap_bundle_library_name); fs::create_dir_all(clap_lib_path.parent().unwrap()) .context("Could not create CLAP bundle directory")?; reflink::reflink_or_copy(&lib_path, &clap_lib_path) .context("Could not copy library to CLAP bundle")?; // In contrast to VST3, CLAP only uses bundles on macOS, so we'll just take the first // component of the library name instead let clap_bundle_home = Path::new(BUNDLE_HOME).join( Path::new(&clap_bundle_library_name) .components() .next() .expect("Malformed CLAP library path"), ); maybe_create_macos_bundle_metadata( package, &bundle_name, &clap_bundle_home, compilation_target, BundleType::Plugin, )?; eprintln!("Created a CLAP bundle at '{}'", clap_bundle_home.display()); } if bundle_vst2 { let vst2_bundle_library_name = vst2_bundle_library_name(&bundle_name, compilation_target); let vst2_lib_path = Path::new(BUNDLE_HOME).join(&vst2_bundle_library_name); fs::create_dir_all(vst2_lib_path.parent().unwrap()) .context("Could not create VST2 bundle directory")?; reflink::reflink_or_copy(&lib_path, &vst2_lib_path) .context("Could not copy library to VST2 bundle")?; // VST2 only uses bundles on macOS, so we'll just take the first component of the library // name instead let vst2_bundle_home = Path::new(BUNDLE_HOME).join( Path::new(&vst2_bundle_library_name) .components() .next() .expect("Malformed VST2 library path"), ); maybe_create_macos_bundle_metadata( package, &bundle_name, &vst2_bundle_home, compilation_target, BundleType::Plugin, )?; eprintln!("Created a VST2 bundle at '{}'", vst2_bundle_home.display()); } if bundle_vst3 { let vst3_lib_path = Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(&bundle_name, compilation_target)); fs::create_dir_all(vst3_lib_path.parent().unwrap()) .context("Could not create VST3 bundle directory")?; reflink::reflink_or_copy(&lib_path, &vst3_lib_path) .context("Could not copy library to VST3 bundle")?; let vst3_bundle_home = vst3_lib_path .parent() .unwrap() .parent() .unwrap() .parent() .unwrap(); maybe_create_macos_bundle_metadata( package, &bundle_name, vst3_bundle_home, compilation_target, BundleType::Plugin, )?; eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display()); } if !bundled_plugin { eprintln!("Not creating any plugin bundles because the package does not export any plugins") } Ok(()) } /// This lists the packages configured in `bundler.toml`. This is only used as part of the CI when /// bundling plugins. pub fn list_known_packages() -> Result<()> { if let Some(config) = load_bundler_config()? { for package in config.keys() { println!("{package}"); } } Ok(()) } /// Load the `bundler.toml` file, if it exists. If it does exist but it cannot be parsed, then this /// will return an error. fn load_bundler_config() -> Result> { // We're already in the project root let bundler_config_path = Path::new("bundler.toml"); if !bundler_config_path.exists() { return Ok(None); } let result = toml::from_str( &fs::read_to_string(&bundler_config_path) .with_context(|| format!("Could not read '{}'", bundler_config_path.display()))?, ) .with_context(|| format!("Could not parse '{}'", bundler_config_path.display()))?; Ok(Some(result)) } /// The target we're compiling for. This is used to determine the paths and options for creating /// plugin bundles. fn compilation_target(cross_compile_target: Option<&str>) -> Result { match cross_compile_target { Some("i686-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::X86)), Some("i686-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::X86)), Some("i686-pc-windows-gnu") | Some("i686-pc-windows-msvc") => { Ok(CompilationTarget::Windows(Architecture::X86)) } Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::X86_64)), Some("x86_64-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::X86_64)), Some("x86_64-pc-windows-gnu") | Some("x86_64-pc-windows-msvc") => { Ok(CompilationTarget::Windows(Architecture::X86_64)) } Some("aarch64-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::AArch64)), Some("aarch64-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::AArch64)), Some("aarch64-pc-windows-gnu") | Some("aarch64-pc-windows-msvc") => { Ok(CompilationTarget::Windows(Architecture::AArch64)) } Some(target) => bail!("Unhandled cross-compilation target: {}", target), None => { #[cfg(target_arch = "x86")] let architecture = Architecture::X86; #[cfg(target_arch = "x86_64")] let architecture = Architecture::X86_64; #[cfg(target_arch = "aarch64")] let architecture = Architecture::AArch64; #[cfg(target_os = "linux")] return Ok(CompilationTarget::Linux(architecture)); #[cfg(target_os = "macos")] return Ok(CompilationTarget::MacOS(architecture)); #[cfg(target_os = "windows")] return Ok(CompilationTarget::Windows(architecture)); } } } /// The base directory for the compiled binaries. This does not use [`CompilationTarget`] as we need /// to be able to differentiate between native and cross-compilation. fn target_base(cross_compile_target: Option<&str>) -> Result { match cross_compile_target { // Unhandled targets will already be handled in `compilation_target` Some(target) => Ok(Path::new("target").join(target)), None => Ok(PathBuf::from("target")), } } /// The file name of the compiled library for a binary crate. fn binary_basename(package: &str, target: CompilationTarget) -> String { // Cargo will replace dashes with underscores let bin_name = package.replace('-', "_"); match target { CompilationTarget::Linux(_) | CompilationTarget::MacOS(_) => bin_name, CompilationTarget::Windows(_) => format!("{bin_name}.exe"), } } /// The file name of the compiled library for a `cdylib` crate. fn library_basename(package: &str, target: CompilationTarget) -> String { // Cargo will replace dashes with underscores let lib_name = package.replace('-', "_"); match target { CompilationTarget::Linux(_) => format!("lib{lib_name}.so"), CompilationTarget::MacOS(_) => format!("lib{lib_name}.dylib"), CompilationTarget::Windows(_) => format!("{lib_name}.dll"), } } /// The filename of the binary target. On macOS this is part of a bundle. fn standalone_bundle_binary_name(package: &str, target: CompilationTarget) -> String { match target { CompilationTarget::Linux(_) => package.to_owned(), CompilationTarget::MacOS(_) => format!("{package}.app/Contents/MacOS/{package}"), CompilationTarget::Windows(_) => format!("{package}.exe"), } } /// The filename of the CLAP plugin for Linux and Windows, or the full path to the library file /// inside of a CLAP bundle on macOS. fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String { match target { CompilationTarget::Linux(_) | CompilationTarget::Windows(_) => format!("{package}.clap"), CompilationTarget::MacOS(_) => format!("{package}.clap/Contents/MacOS/{package}"), } } /// On Linux and Windows VST2 plugins are regular library files, and on macOS they are put in a /// bundle. fn vst2_bundle_library_name(package: &str, target: CompilationTarget) -> String { match target { CompilationTarget::Linux(_) => format!("{package}.so"), CompilationTarget::MacOS(_) => format!("{package}.vst/Contents/MacOS/{package}"), CompilationTarget::Windows(_) => format!("{package}.dll"), } } /// The full path to the library file inside of a VST3 bundle, including the leading `.vst3` /// directory. /// /// See . fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String { match target { CompilationTarget::Linux(Architecture::X86) => { format!("{package}.vst3/Contents/i386-linux/{package}.so") } CompilationTarget::Linux(Architecture::X86_64) => { format!("{package}.vst3/Contents/x86_64-linux/{package}.so") } CompilationTarget::Linux(Architecture::AArch64) => { format!("{package}.vst3/Contents/aarch64-linux/{package}.so") } CompilationTarget::MacOS(_) => format!("{package}.vst3/Contents/MacOS/{package}"), CompilationTarget::Windows(Architecture::X86) => { format!("{package}.vst3/Contents/x86-win/{package}.vst3") } CompilationTarget::Windows(Architecture::X86_64) => { format!("{package}.vst3/Contents/x86_64-win/{package}.vst3") } CompilationTarget::Windows(Architecture::AArch64) => { format!("{package}.vst3/Contents/arm_64-win/{package}.vst3") } } } /// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have. /// /// This still requires you to move the dylib file to `{bundle_home}/Contents/macOS/{package}` /// yourself first. pub fn maybe_create_macos_bundle_metadata( package: &str, display_name: &str, bundle_home: &Path, target: CompilationTarget, bundle_type: BundleType, ) -> Result<()> { if !matches!(target, CompilationTarget::MacOS(_)) { return Ok(()); } let package_type = match bundle_type { BundleType::Plugin => "BNDL", BundleType::Binary => "APPL", }; // TODO: May want to add bundler.toml fields for the identifier, version and signature at some // point. fs::write( bundle_home.join("Contents").join("PkgInfo"), format!("{package_type}????"), ) .context("Could not create PkgInfo file")?; fs::write( bundle_home.join("Contents").join("Info.plist"), format!(r#" CFBundleExecutable {display_name} CFBundleIconFile CFBundleIdentifier com.nih-plug.{package} CFBundleName {display_name} CFBundleDisplayName {display_name} CFBundlePackageType {package_type} CFBundleSignature ???? CFBundleShortVersionString 1.0.0 CFBundleVersion 1.0.0 NSHumanReadableCopyright NSHighResolutionCapable "#), ) .context("Could not create Info.plist file")?; Ok(()) }