#[macro_use] extern crate nih_plug; use nih_plug::{ formatters, util, Buffer, BufferConfig, BusConfig, Plugin, ProcessContext, ProcessStatus, Vst3Plugin, }; use nih_plug::{BoolParam, FloatParam, Params, Range, Smoother, SmoothingStyle}; use parking_lot::RwLock; use std::pin::Pin; use std::sync::Arc; struct Gain { params: Pin>, } #[derive(Params)] struct GainParams { #[id = "gain"] pub gain: FloatParam, #[id = "as_long_as_this_name_stays_constant"] pub the_field_name_can_change: BoolParam, /// This field isn't used in this exampleq, but anything written to the vector would be restored /// together with a preset/state file saved for this plugin. This can be useful for storign /// things like sample data. #[persist = "industry_secrets"] pub random_data: RwLock>, } impl Default for Gain { fn default() -> Self { Self { params: Box::pin(GainParams::default()), } } } impl Default for GainParams { fn default() -> Self { Self { // There are three ways to specify parameters: // // ...either manually specify all fields: gain: FloatParam { value: 0.0, smoothed: Smoother::new(SmoothingStyle::Linear(50.0)), value_changed: None, range: Range::Linear { min: -30.0, max: 30.0, }, step_size: None, name: "Gain", unit: " dB", value_to_string: Some(formatters::f32_rounded(2)), string_to_value: None, // ...or specify the fields you want to initialize directly and leave the other // fields at their defaults: // // ..Default::default(), }, // ...or use the builder interface: the_field_name_can_change: BoolParam::new("Important value", false).with_callback( Arc::new(|_new_value: bool| { // If, for instance, updating this parameter would require other parts of the // plugin's internal state to be updated other values to also be updated, then // you can use this callback to for instance modify an atomic in the plugin. }), ), // Persisted fields can be intialized like any other fields, and they'll keep their when // restoring the plugin's state. random_data: RwLock::new(Vec::new()), } } } impl Plugin for Gain { const NAME: &'static str = "Gain"; const VENDOR: &'static str = "Moist Plugins GmbH"; const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ"; const EMAIL: &'static str = "info@example.com"; const VERSION: &'static str = "0.0.1"; const DEFAULT_NUM_INPUTS: u32 = 2; const DEFAULT_NUM_OUTPUTS: u32 = 2; const ACCEPTS_MIDI: bool = false; fn params(&self) -> Pin<&dyn Params> { self.params.as_ref() } fn accepts_bus_config(&self, config: &BusConfig) -> bool { // This works with any symmetrical IO layout config.num_input_channels == config.num_output_channels && config.num_input_channels > 0 } fn initialize( &mut self, _bus_config: &BusConfig, _buffer_config: &BufferConfig, _context: &mut impl ProcessContext, ) -> bool { // This plugin doesn't need any special initialization, but if you need to do anything // expensive then this would be the place. State is kept around while when the host // reconfigures the plugin. true } fn process( &mut self, buffer: &mut Buffer, _context: &mut impl ProcessContext, ) -> ProcessStatus { for samples in buffer.iter_mut() { // Smoothing is optionally built into the parameters themselves let gain = self.params.gain.smoothed.next(); for sample in samples { *sample *= util::db_to_gain(gain); } } ProcessStatus::Normal } } impl Vst3Plugin for Gain { const VST3_CLASS_ID: [u8; 16] = *b"GainMoistestPlug"; const VST3_CATEGORIES: &'static str = "Fx|Dynamics"; } nih_export_vst3!(Gain);