use atomic_float::AtomicF32; use nih_plug::prelude::Editor; use nih_plug_vizia::vizia::*; use nih_plug_vizia::widgets::*; use nih_plug_vizia::{assets, create_vizia_editor, ViziaState}; use std::pin::Pin; use std::sync::Arc; use crate::GainParams; /// VIZIA uses points instead of pixels for text const POINT_SCALE: f32 = 0.75; const STYLE: &str = r#""#; #[derive(Lens)] pub struct Data { params: Pin>, peak_meter: Arc, } impl Model for Data {} // Makes sense to also define this here, makes it a bit easier to keep track of pub(crate) fn default_state() -> Arc { ViziaState::from_size(200, 150) } pub(crate) fn create( params: Pin>, peak_meter: Arc, editor_state: Arc, ) -> Option> { create_vizia_editor(editor_state, move |cx, setter| { cx.add_theme(STYLE); Data { params: params.clone(), peak_meter: peak_meter.clone(), } .build(cx); VStack::new(cx, move |cx| { Label::new(cx, "Gain GUI") .font(assets::NOTO_SANS_THIN) .font_size(40.0 * POINT_SCALE) .height(Pixels(50.0)) .child_top(Stretch(1.0)) .child_bottom(Pixels(0.0)); Label::new(cx, "Gain").bottom(Pixels(-1.0)); ParamSlider::new(cx, Data::params, setter, |params| ¶ms.gain); // TODO: Add a peak meter }) .row_between(Pixels(0.0)) .child_left(Stretch(1.0)) .child_right(Stretch(1.0)); }) }