// Loudness War Winner: Because negative LUFS are boring // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use nih_plug::prelude::*; use std::sync::Arc; struct LoudnessWarWinner { params: Arc, } #[derive(Params)] struct LoudnessWarWinnerParams { /// The output gain, set to -24 dB by default because oof ouchie. #[id = "output"] output_gain: FloatParam, } impl Default for LoudnessWarWinner { fn default() -> Self { Self { params: Arc::new(LoudnessWarWinnerParams::default()), } } } impl Default for LoudnessWarWinnerParams { fn default() -> Self { Self { output_gain: FloatParam::new( "Output Gain", util::db_to_gain(-24.0), // Because we're representing gain as decibels the range is already logarithmic FloatRange::Linear { min: util::db_to_gain(-24.0), max: util::db_to_gain(0.0), }, ) .with_smoother(SmoothingStyle::Logarithmic(10.0)) .with_unit(" dB") .with_value_to_string(formatters::v2s_f32_gain_to_db(2)) .with_string_to_value(formatters::s2v_f32_gain_to_db()), } } } impl Plugin for LoudnessWarWinner { const NAME: &'static str = "Loudness War Winner"; const VENDOR: &'static str = "Robbert van der Helm"; const URL: &'static str = "https://github.com/robbert-vdh/nih-plug"; const EMAIL: &'static str = "mail@robbertvanderhelm.nl"; const VERSION: &'static str = "0.1.0"; const DEFAULT_NUM_INPUTS: u32 = 2; const DEFAULT_NUM_OUTPUTS: u32 = 2; fn params(&self) -> Arc { // The explicit cast is not needed, but Rust Analyzer gets very upset when you don't do it self.params.clone() as Arc } fn accepts_bus_config(&self, config: &BusConfig) -> bool { config.num_input_channels == config.num_output_channels && config.num_input_channels > 0 } fn reset(&mut self) { // TODO: Keep track of silence samples and reset it here to avoid a DC offset } fn process( &mut self, buffer: &mut Buffer, _context: &mut impl ProcessContext, ) -> ProcessStatus { for channel_samples in buffer.iter_samples() { let output_gain = self.params.output_gain.smoothed.next(); // TODO: Slowly fade back to zero after a period of uninterrupted silence so this // doesn't output a constant DC signal even when the input is silent // TODO: Add a second parameter called "WIN HARDER" that bandpasses the signal around 5 // kHz for sample in channel_samples { *sample = if *sample >= 0.0 { 1.0 } else { -1.0 } * output_gain; } } ProcessStatus::Normal } } impl ClapPlugin for LoudnessWarWinner { const CLAP_ID: &'static str = "nl.robbertvanderhelm.loudness-war-winner"; const CLAP_DESCRIPTION: &'static str = "Win the loudness war with ease"; const CLAP_FEATURES: &'static [&'static str] = &[ "audio_effect", "stereo", "mono", "limiter", "distortion", "utility", "pain", ]; const CLAP_MANUAL_URL: &'static str = Self::URL; const CLAP_SUPPORT_URL: &'static str = Self::URL; } impl Vst3Plugin for LoudnessWarWinner { const VST3_CLASS_ID: [u8; 16] = *b"LoudnessWar.RvdH"; const VST3_CATEGORIES: &'static str = "Fx|Dynamics|Distortion"; } nih_export_clap!(LoudnessWarWinner); nih_export_vst3!(LoudnessWarWinner);