// Loudness War Winner: Because negative LUFS are boring
// Copyright (C) 2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
use nih_plug::prelude::*;
use std::sync::Arc;
struct LoudnessWarWinner {
params: Arc,
}
#[derive(Params)]
struct LoudnessWarWinnerParams {
/// The output gain, set to -24 dB by default because oof ouchie.
#[id = "output"]
output_gain: FloatParam,
}
impl Default for LoudnessWarWinner {
fn default() -> Self {
Self {
params: Arc::new(LoudnessWarWinnerParams::default()),
}
}
}
impl Default for LoudnessWarWinnerParams {
fn default() -> Self {
Self {
output_gain: FloatParam::new(
"Output Gain",
util::db_to_gain(-24.0),
// Because we're representing gain as decibels the range is already logarithmic
FloatRange::Linear {
min: util::db_to_gain(-24.0),
max: util::db_to_gain(0.0),
},
)
.with_smoother(SmoothingStyle::Logarithmic(10.0))
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_gain_to_db(2))
.with_string_to_value(formatters::s2v_f32_gain_to_db()),
}
}
}
impl Plugin for LoudnessWarWinner {
const NAME: &'static str = "Loudness War Winner";
const VENDOR: &'static str = "Robbert van der Helm";
const URL: &'static str = "https://github.com/robbert-vdh/nih-plug";
const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
const VERSION: &'static str = "0.1.0";
const DEFAULT_NUM_INPUTS: u32 = 2;
const DEFAULT_NUM_OUTPUTS: u32 = 2;
fn params(&self) -> Arc {
// The explicit cast is not needed, but Rust Analyzer gets very upset when you don't do it
self.params.clone() as Arc
}
fn accepts_bus_config(&self, config: &BusConfig) -> bool {
config.num_input_channels == config.num_output_channels && config.num_input_channels > 0
}
fn reset(&mut self) {
// TODO: Keep track of silence samples and reset it here to avoid a DC offset
}
fn process(
&mut self,
buffer: &mut Buffer,
_context: &mut impl ProcessContext,
) -> ProcessStatus {
for channel_samples in buffer.iter_samples() {
let output_gain = self.params.output_gain.smoothed.next();
// TODO: Slowly fade back to zero after a period of uninterrupted silence so this
// doesn't output a constant DC signal even when the input is silent
// TODO: Add a second parameter called "WIN HARDER" that bandpasses the signal around 5
// kHz
for sample in channel_samples {
*sample = if *sample >= 0.0 { 1.0 } else { -1.0 } * output_gain;
}
}
ProcessStatus::Normal
}
}
impl ClapPlugin for LoudnessWarWinner {
const CLAP_ID: &'static str = "nl.robbertvanderhelm.loudness-war-winner";
const CLAP_DESCRIPTION: &'static str = "Win the loudness war with ease";
const CLAP_FEATURES: &'static [&'static str] = &[
"audio_effect",
"stereo",
"mono",
"limiter",
"distortion",
"utility",
"pain",
];
const CLAP_MANUAL_URL: &'static str = Self::URL;
const CLAP_SUPPORT_URL: &'static str = Self::URL;
}
impl Vst3Plugin for LoudnessWarWinner {
const VST3_CLASS_ID: [u8; 16] = *b"LoudnessWar.RvdH";
const VST3_CATEGORIES: &'static str = "Fx|Dynamics|Distortion";
}
nih_export_clap!(LoudnessWarWinner);
nih_export_vst3!(LoudnessWarWinner);